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A Synth Foods station - Dab - 07-05-2009

' Wrote:Well, I've had a few conversations with Elsdragon about this and my personal two cents run along the following lines.

1) Bases. While an orbital station of some kind in house space would be nice, it would largely be redundant at this point. Furthermore there are no acceptable locations in another house.

Bretonia is out, they don't want you there thank you.
Kusari is out, they don't want you there thank you.
Rheinland is out, what with the woar and all.
We've already decided nothing goes into Bretonian or Kusarian systems. Rheinland is at war with Liberty, and Synth Foods was originally a Libertonian company, but considering their history with Rheinland and the fact that their 2nd-biggest food-producing planet is in Stuttgart, and that Rheinland is rather dependent on the food that thew grow, I feel that Rheinland wouldn't be too opposed to an additional Synth Foods station. They aren't really Libertonian anymore, they are a mix of Liberty and Rheinland now.

The part about the orbital station was one I noticed as well. There is no point in having a food production plant right outside Planet Stuttgart.. They'd buy the same commodities and sell the same commodities.. It would just sit there looking weird.

' Wrote:2) Commodities. Synth commodities blow. The only faction which has a worse commodity to its name is cryer, as pharms are so stupid to trade that it makes my teeth hurt. As such I'd propose you fellows work to have something handy produced on LA. Namely biodome parts.
We actually talked about this as well. But instead of 'Biodome Parts' I was thinking of 'Construction Components' or 'Construction Machinery' which would be usable in a lot more situations. It would cover Biodome parts, new mining colonies, station construction areas, etc. Same thing with more uses basically.. But we might do that -and- biodome parts depending on circumstances.

' Wrote:Dusty has it right, yeah.

Not in Bretonia, since that would invalidate the point of them fighting so hard to defend Harris.

Harris is supposed to be Bretonia's answer to synthetically produced food.

Something in Liberty should do fine, or more commodities for Synth Foods to deal in. Possibly have them deliver biodome parts to Freeports.
As you may have noticed from the systems in which I suggested these stations, we haven't tried to put a single one in Bretonia.. And half of them are in Liberty systems.

' Wrote:I mainly critizise th[e Omega-15] station. ALG is the main producer of fertilizers, or should be at least the only producer in Rheinland. We support the Synth foods and give the profits to the LWB partially. So I completely disagree here. (The fertilizers need to be changed anyways, but that's another discussion.)

The Minnesota base shouldn't have biodomes for plants, because this system lacks sun, which is needed by the plants.
Minnesota is not making biodomes that produce food at that location. The Minnesota base only makes the components for making a biodome at another location. Think of it like Legos. The pieces are made in Minnesota, then shipped to wherever the biodomes are going to be used for final construction. 'Putting the pieces together.' This is because the only ships capable of transporting fully-built biodomes are the Barge, or dragging them with Carriers or Battleships.. None of which Synth Foods has access to.

Fertilizer base info below.

' Wrote:Well... as an economy strategist (I am not one.) I would try to keep the monopoly on fertilizers as long as possible. ALG has this monopoly, if we follow the lore. I could imagine such a joint venture between ALG and Synth Foods, but I would keep Synth Foods dependant on ALG products. That's how I would start it. We (ALG/Kruger) deliver components and Synth Food sells some improved fertilizers instead.
This was actually the entire idea. Synth Foods takes commodities from ALG and produces higher-quality fertilizers at this base from those commodities, then ships them to where they are needed. But still dependent on the ALG.

' Wrote:I thought over the base in Omega-11 again... do you really think that the Hessians would allow you to construct the base? I mean... I know the situation there and it's definetly not worth the effort to build up a biodome or research centre there. The Synth Food employees would be constantly endangered by the Hessians, the LWB and the Corsairs. Not to mention the environmental circumstances in Omega 11.

I would suggest to construct the Synth Food bases in some of the Libertonian systems. Ontario, Kansas, Quebec... all of these systems are rather empty and could need some buff from a new company. Rheinland has already a very tight connection to Synth Foods, due to the situation on planet Suttgart... hope this helps. Ask more, if you need to know more from me.
The Hessian/Sair problem in Omega-11 was considered. The base was to be constructed right on the edge of the sun. Just inside the asteroids. Where radiation is high, but not in the corona. You mention the enviromental circumstances in Omega-11 and a detriment.. But that radiation is exactly the reason why the base is being put there. They are using the radiation to test and control plant evolution and the effect radiation has on the food and growth of said plants. The only areas of the base that will have anti-rad shields will be the center where the scientists live. They want the radiation to hit the biodomes.

The radiation would also provide a small protection from Hessians and Corsairs. Being as close to the sun as they are, any Hessian or Corsair fighters that come close enough to the station to attack it will get hit with that radiation. There are already numerous fighter wrecks of Corsairs, Hessians, and Bounty Hunters where they had gotten to close to the sun and died from excessive radiation exposure. That, along with weapon platforms, should handle most threats. Furthermore, the station is in a rather empty section of the system, and isn't really even a viable target. It does not make money. It's a research station, and as such as very little of value going to and coming from it. The only reason the 'sairs or Hessians would attack it is territory.

Ontario was looked at, but its pirate-infested and.. Just doesn't make a whole lot of sense to be honest.
Kansas was looked at, and I'm going to ask Igiss if stations can be constructed there. If so, I probably will make one of the bases there. But I'm not sure if we're allowed to put stations in that system since it connects to the Shrine system.
Quebec is on the outskirts of the Liberty/Rheinland front lines. If Rheinland were to push into New Hampshire, Quebec would be next. Not the smartest place to position a new base. There is actually already some fighting going on in that system, as suggested by the LN and RM fighter wrecks present.

This is the problem we ran into.. A lack of suitable locations for Synth Food bases.


A Synth Foods station - Dab - 07-05-2009

' Wrote:Omega-11 is besieged by Hessians and Corsairs. Daumann thinks establishing a trade lane is too risky, their station survives only because it was built in 400 AS, long before the Hessians existed, and they had time to entrench it since. A new station by Synth Foods? It would need to be in one of the asteroid fields, and would need expensive anti-rad shields (the Solarius station defends from radiation by being in the shadow of an entire planet, the Hessian base is carved into a thick rock which protects them from radiation), but in the asteroids it would get blown up by the Hessians, since all of them are basically controlled by the Hessians. So it's nonsensical.
Explained above.

' Wrote:Inverness is a system that should be unknown to most except the Junkers. It's one of the few backwater systems in Discovery, without any house interests, and serving as pretty much a hideaway. Suddenly it gets a jump gate + lane? Not only would it be a bit ridiculous, it would also ruin a nice system...
I was unsure of the 'knowledge' of the system by others, and originally discarded using the system until I found that there really weren't any other alternatives. I didn't see Synth Foods using Inverness either, but there isn't anywhere else to put the food production plant.

' Wrote:Omega-15 is a pirates nest. The Schwerin is sitting there to safeguard Dresden (mostly Leipzig Station) from falling under Corsair attacks. Why would the Military of all organisations allow a Liberty company to build a base next to their own battleship in a system that has nothing to offer to nobody, except maybe a passageway for criminals into the mining heartland of Rheinland? This one on the other hand reeks of a spies nest, and the RM would have to be grossly incompetent to be fine with that...
As I said before, Synth Foods is really Libertonian and Rheinland at this point. They have no official stance on the war and have major food-producing planets in both houses. They also have a trade partnership with ALG and Kruger. And I really don't see how RM could interpret this as a 'spy nest.' It's about as far from the frontlines as you can get and still be within distance of a Rheinland station. Any information they could give Liberty would be useless, as Liberty can't get to Omega-15. Furthermore, if the RM had issues with that, they should be having major issues with Stuttgart, since it is only two jumps from Texas ans Synth Foods has a major planet and loads of trade ships heading into and out of the system. The only thing Synth Foods could do in Omega-15 is make fertilizer and.. Shoot Corsairs. Both of which aid Rheinland, and there is no harmful things Synth Foods can do to Rheinland in Omega-15.

' Wrote:And now that I think about it, a Synth station in Minnesota would also be meh. Could think of better locations than that...
Then suggest them. I have a hard time listening and taking stock in what people say when they don't offer any suggestions or solutions. I think if you spend some time looking at the nav map, you'll find that there aren't better locations than Minnesota for this base.

' Wrote:A Synth Foods station would make sense in Ontario though. Perhaps in Stuttgart as well, orbitting the planet itself. Could also move the battleship away from the planet, maybe remove it altogether and say that it was withdrawn to the Liberty front. Then LWB could strike at the base itself, as well as the orbit of the planet. Would no doubt give LWB some more Synth encounters.
Ontario explained above.
Synth Foods station above Planet Stuttgart? Why? They have the entire surface of the planet for what they need in that system. Furthermore, what would it be? A food production plant that buys and sells the exact same commodities as the planet that is less than a K away? Fertilizer base that would make the best traderun possible? Taking fertilizer from station to planet and back? We'd have to gimp the price on the fertilizer produced there which defeats the point. Biodome manufacturing plant? Why right above Planet Stuttgart? That station will take a lot of space, and there isn't that much available above the planet.

' Wrote:Anyway yeah I disagree with the Omega 11 base also. Just wayy too risky placement wise. Right between the Hessian's guard system and one of their bases. Not to mention close to a stream of attacking Corsairs, and far, far away from anything friendly.
It's meant to be far far away from anything. It's a research base using radiation generated by the sun. It's hard to find sufficient radiation levels within the houses to make a base like this possible. It has to go in the Omegas.. And Omega-41 is definitely not an option. By using the radiation as a protection, the station can defend itself pretty well from the fighters the pirates can send, if they even send any, since it is out-of-the-way, no threat, and doesn't have anything valuable coming or going.

' Wrote:Gotta say all of Dab's suggestions are a bit weird. Synth is extremely closely tied to populations. Because it sells food. And people eat food. Not sure of the merits of having their bases away from significant populations, just seems like it would decrease profits, and then also increase risk from pirate attacks, which would decrease more profits. It's not like they're OS&C or Cryer or something that have a need to have a base out in the sticks.
The only station that would need to be closely tied with populations is the food production plant. The biodomes manufacturing center and research station need to be far away.. The fertilizer doesn't matter. I'd love to have these stations close to populations, but all the places close to populations are either in Bretonia or Kusari, or are Liberty and Rheinland areas already saturated with more bases than we know what to do with. The problem is that DA and Microsoft left out any Synth Food stations when they created the game, and left scant few places for us to put them.

Again; If you guys have better suggestions to put these bases, say them. But we have little options right now.



EDIT: Split into two posts, quotes were breaking.


A Synth Foods station - Elsdragon - 07-05-2009

THis is what happens while im asleep?:D
And we dont have missions either.
And bret is pretty loyall to homegrown foods, not a real market there,Kusari would be suicide, RHienland i can see, if only in stuttgart, or I can see a liberty Base as well. Thing is, no good route lead out of lib, thus dustehs Solution. REally. almost all of our routes involve stuttgart lux foods. Maybe our new station might make paste Profitable? the most profitable paste run is 115 c/sec And involves SHipping from a freeport


A Synth Foods station - Cellulanus - 07-05-2009

Any one to put a station at the edge of the asteroid field would have to be a fool, mainly because of the high solar flare activity, not the radiation. The game developers couldn't make solar flares in the system so they simply jacked up the radiation but violet solar flairs that can destroy ships are there, most of the ships near the sun weren't destroyed by the radiation but by an unlucky solar flare.


A Synth Foods station - Cyberanson - 07-05-2009

' Wrote:This was actually the entire idea. Synth Foods takes commodities from ALG and produces higher-quality fertilizers at this base from those commodities, then ships them to where they are needed. But still dependent on the ALG.
If you know this and it is sure... why don't you develop all other things based on this?

We know that this is the point: ALG and Kruger supply Synth Foods with basic components for a high-level fertilizer. ALG sells the basic fertilizers, because the role of this commodity needs to be redefined. Give it more weight!
Secondly Kruger provides mineral parts for the new fertilizers, maybe some nitrates from Dresden or Frankfurt.

Now I understand why you wanted to choose the Omega 11 system: because the trade routes would make sense there. Other systems would be either too far away, or too near the existing bases. Unfortunately Omega 11 is too dangerous for civilian bases there, maybe we can find some compromise, but I don't have one in mind.


A Synth Foods station - Elsdragon - 07-05-2009

I just want one base. Is that too much to ask?


A Synth Foods station - Cyberanson - 07-05-2009

Another question: where will the super fertilizers be sold? On Planetform planets, like Harris, Atka and in the Okinawa system to speed up the terraforming process probably?


A Synth Foods station - Cellulanus - 07-05-2009

' Wrote:I just want one base. Is that too much to ask?


How about a storage facility somewhere in Liberty or Stuttgart orbit that would hold the excess product until there were transport ships available to haul it?

Any one see any problem with that?


A Synth Foods station - Elsdragon - 07-05-2009

Well, if it sold the exact same stuff, there wouldnt be a big point in it.
Missions maybe. i could see a station in Omega 11, but i dont see the point in that either. Given that genectic enginnering is more controlable.BUT there arent many spots to put something.

Yukon? its a bit remote, but it might work


A Synth Foods station - Shazbot11 - 07-06-2009

I've brainstormed some ideas with the Synth crew, and came up with some potential refinements to the station purposes and locations:

1) Synth Foods HQ: If anything, this base is a MUST. Any corporation needs some sort of headquarters from which to operate out of, and direct operations. As it stands, the only place to purchase a Synth Foods ID is in Stuttgart, AND you have to even get your rep up with the Rheinland Police before you can buy it. This just doesn't make much sense at all. Beyond operating as the main base, the Synth HQ could also act as a primary distribution center for basic Synth-related commodities. The location of the HQ would most logically be in a Liberty system, seeing as how it is a Liberty corporation.

2) Bio-Dome Manufacturing Plant: A great concept, as it would stand that Synth Foods would have the most expertise on developing and refining food-production facilities. Though it is possible to group bio-domes and other construction materials under one commodity name, it doesn't make sense in the end: why would a food company be building mining facilities and station components? Isn't that what DSE/Daumann/Samura is for? Research into more efficient bio-domes would be more in-line with Synth Foods. A possible location for this station would be in proximity to 'industrial' zones, or any area along the trade paths of alloys/metals/etc.

3) Plant Research Facility: A refinement on what was mentioned in a previous post. Synth Foods R&D into new flora strains could provide a "Engineered Plant" commodity, plants specifically tailored to thrive in different environments and/or provide greater yields. Potential markets for this could exist on stations where space for food production is limited and must be as efficient as possible, or on planets that were/are being terraformed. The most logical location for this station would be in Stuttgart; with Planet Stuttgart being the biggest food-producing planet that has a large Synth Foods influence, this would also provide an excellent location for field-testing of new plant strains. Though this might give the LWB a parade-day, it would also be a good location to receive Synth-related jobs from the bar.

4) Radiation Research Facility: This one is a bit weird, to be honest. Research into plant mutation can be performed to the same extent with genetic manipulation, and in a much more controlled fashion as well (this was discussed with elsdragon). This would have it fall under the Plant Research Facility instead of its own station. If we would like to have this station, I would say to keep it in a house system and parked close to a star there instead of Omega-11 and Hessian heaven; a functional research facility should easily be able to recreate such an extreme environment within a laboratory setting.