Nightstalkers Mod - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: Nightstalkers Mod (/showthread.php?tid=66542) |
Nightstalkers Mod - CzeReptile - 09-27-2011 ' Wrote:I guess you just defeated your argument against bomber balance then? Uh, well ill put it tthis way. Another example being FW mod. All guns are basically the same, eliminating any trouble over balance, same nearly goes for ships, BSG runs same, no troubles. here we have so many ships, guns, shields and whatnot, its tough to balance it. I feel for example that Krakens are prolly best class 9 guns, compared to our vamps to shoot casts with. And that just goes along other things. Where you have diversity, it is tough or near impossible to achieve balance. Nightstalkers Mod - jxie93 - 09-27-2011 ' Wrote:if anyone know how to enable the offline play of this mod ,please share! Host your own local server. Nightstalkers Mod - KAWISH-ALI - 09-28-2011 ' Wrote:Host your own local server. :):D:yahoo: |