Mercenary - RP rules. - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Mercenary - RP rules. (/showthread.php?tid=9263) |
Mercenary - RP rules. - Tenacity - 06-10-2008 Quote:im, not that kind of guy to blame specific persons for specific incidents. You gave me enough reason to respect you as a player but i don't like the way your character talks. Very unfriendly. My character is unfriendly for a reason. She's been hounded her whole life by various groups, despite being an excellent fighter pilot, and since joining the order she has to deal with liberty, bounty hunter, and nomad attacks on omicron minor about once every 30 seconds. It's stressful, and it makes a skeptic out of anyone. Aki is friendly to allies (most of the time) and will readily offer advice if asked properly, but she doesnt deal well with potential threats - it usually comes down to having the gunners commense firing tests on living subjects as a form of stress relief. EDIT: Besides, do you realize how difficult it is to restrain yourself when someone pisses you off and you've got an entire cruiser worth of firepower at your fingertips? Be glad I didnt blast you out of the system :P Mercenary - RP rules. - Xydonus - 06-10-2008 ' Wrote:EDIT #2: Yeah, your totally right too aswell, considering thats your character and thats who you are. There are occasions when you might get lucky, and you may not. Its also stated in the rules, I believe, that characters can insult during roleplay, as long as its not overboard. And sometimes, as Balt seems to have taken it, people take roleplay aggressiveness as //OOC, which when that happens, they usually respond in a more strong tone or sometimes threaten action, which is the wrong way to do it. I've been shouted at, spit at (that was fun) and cursed at by a particulare faction by some players, ha, and it was all good fun and nothing harsh was taken out off it. It is roleplay after all. If they step out of character and have a go, however, different story. So Balt, think you'v learned from this and glad that you seem to be happy with the results. Be prepared to get remarked about during roleplay, either positive or negative. And if it goes too far, just ignore those that go over that line. Mercenary - RP rules. - Primus Avatar - 06-10-2008 Quote:So Balt, think you'v learned from this and glad that you seem to be happy with the results. Be prepared to get remarked about during roleplay, either positive or negative. And if it goes too far, just ignore those that go over that line.Aye aye sir!:) Quote:Besides, do you realize how difficult it is to restrain yourself when someone pisses you offtell me about it:laugh: Mercenary - RP rules. - Seth Karlo - 06-11-2008 Right, I stopped reading after page 2, so forgive me if I say something thats been brought up: Firstly, Quote:there's actually four crew members on the orca - two side by side in the middle, one at the bottom/front, and one up above the rest in the back. I was hoping noone would bring that up, I did see it, but my sig was already cramped enough with three pictures on it, let alone 4...For now, the 4th one is a robot that has no name... Secondly: I have 2 order turrets, and a corsair turret on my GB, along with a Battle Razor and an Inferno Cannon. Where did I get them from? Zoners, who I am friendly with. RP reasons: Order turrets: I have worked with the order against common threats before (Nomads, BHG a couple of times) enough for them to part with two of there least powerful turrets. Inferno Cannon: I gained the outcasts respect after saving one of their pilots from Nomads in the Omicrons Battle Razor: Sold to me by the Zoners, I escort them quite regularly. Corsiar Turret: I have been friendly with the corsairs since I arrived in the Border Worlds...(I might change this one to a Solaris turret, haven't really got a good enough reason for it) I am now hostile to the BHG, for the order turrets, I fly an Orca only becuase there are NO other gunboats whioch I can fly. Why did I buy a GB? Becuase I did enough honest work to afford one. What makes me different to Other mercs? I've I'm paid for a Job, I don't swap sides halfway through the battle. If anyone challenges me for my loadout: Those are my reasons... Mercenary - RP rules. - Jihadjoe - 06-11-2008 Well... My merc flies (if I ever get the char back:() a Ravon's Talon (chosen primarily for aesthetic reasons) with civvy and codename weaponary on board. No tag, flies primarily for unlawful forces and is a wanted man in liberty. I have tried to keep the combo as neutral as possible as I started the character with no lasting ties to any one group. Mercenary - RP rules. - Tenacity - 06-11-2008 Quote:Secondly: I have 2 order turrets, and a corsair turret on my GB, along with a Battle Razor and an Inferno Cannon. You could use an IMG gunboat instead. Look... BHG are outright enemies of the order and corsairs - what makes you think their technology is compatible? And further, what makes you think the BHG wouldnt send a fleet after you for essentially 'stealing' one of their ships? You cant use a ship from a faction you're hostile to. Capship infernos/razors are considered generic right now so you dont have to worry about them, but the other guns do not fit your ship at all - it's as bad as using outcast guns on a corsair ship. Mercenary or not, that's OORP. If you're on good enough terms with corsairs/order, you can use a corsair lunchbox. If you want to keep a more nuetral appearance, use an IMG gunboat. You do have other options. Mercenary - RP rules. - Seth Karlo - 06-11-2008 Hmmm. You have a point. Wanted man... I could say that. I stole the ship. I dont think anything I say will get me a corsair GB. I'll replace those turrets with Solaris and Cerberus ones... Mercenary - RP rules. - Jihadjoe - 06-12-2008 Story is linked in my sig btw... Rawshank. Needs and update but right now I am a little bit more concerned with getting the characters on that account back again. Mercenary - RP rules. - Ding - 06-12-2008 The MERC role does allow quite a bit of flex with regard to ships and loadouts, to be sure. But as I stated in a previous post elsewhere, you really have to consider how you'd aquire such ships and weapons. Try to stay away from having to explain or justify. If you consider the nature of a MERC, they tend to use the best that they can get, but ahhh... where did you GET them? For instance; I fly a Raven's Talon, it's data card suggests pirate and mercenary use, so no problem there. I use Jade codes, okay... expensive but still no problem. I have Tizonas... hmmm okay... (Corsairs guard their beloved weapons jealously) and a BHG turret... WHAT??? Talk about oil and water. How does that work? Honestly, I don't bother to justify. It can be argued either way; Consider the obvious: A mercenary comes upon lots of weapons in their travels; via engagement or purchase from arms dealers. Either way requires some thought and investment of time and usually MONEY!!! The BHG Turret really is no big deal, the Tizonas were the hardest to get, because I couldn't just fly to Gamma and pick them up. Corsairs are notoriously suspicious of mercenaries. In my case, it was both engagement AND money. (oh crap did I just justify?) With that said, consider this carefully and don't think that your role as a MERC gives you the right to put together some UBER ship and then not expect to be called on it. It will happen, and your going to want to be straight on this. There are limitations, but in this role you'll have a great deal of flexibility, just try not to over extend because you'll spend more time explaining yourself than enjoying the game and "they'll hate you for it" Just my thoughts on the matter. See ya out there! Mercenary - RP rules. - Athenian - 06-12-2008 Quote:There is such a thing called roleplay leniency to such a degree that if you play within the roleplay element, respect the history that factions have, you should be able to get away with some realistic roleplay. Well said. The mercenary i.d. allows that freedom to stamp individuality on your load-out. Small piece of advice: don't say you stole your ship: it's over-done, even if you genuinely have a fascinating story about stealing it, people will assume you're being lazy and unimaginative. Have as much crew as you want: automate as much as you want or pack it with crew members to look after the smallest detail. It's up to you. If you change to a faction i.d. there will be restrictions in place, so enjoy your freedom while you have it....but don't be surprised by people's reactions in the meantime. Besides how you talk and act should say more about your character than the load-out, so do that part as well as you can. |