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The Pirate ID - New Changes - Printable Version

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RE: The Pirate ID - New Changes - Narcotic - 01-10-2015

(01-10-2015, 12:47 AM)Toris James Gray Wrote: Also, Pirate ID wasn't exactly a pirate one. It felt more like a generic unlawful character.

Which it was not supposed to be, and made multiple unlawful factions suffer from it.

Good change. Hopefully it'll "force" people back to house pirate groups, instead of being sirius-wide terrorists. Leave that to the Nomads.


RE: The Pirate ID - New Changes - Thyrzul - 01-10-2015

I think I'll try Zoner Dessie trading once again somewhen in the near future...


RE: The Pirate ID - New Changes - Interstellar.Survey.Corps - 01-10-2015

(01-10-2015, 01:46 AM)Plan-B Wrote:
(01-10-2015, 01:22 AM)Lythrilux Wrote: Actually the more I think about it the less likely I believe a generic terrorist ID could be added. It'd just be too easy to abuse.
Terrorists are political motivated - they ignore workers, transports and so on, they only handle with Police, Military.

Incorrect premise. The goal of a terrorist is to cause terror in a society in order to force it to comply with your agenda.

The idea is to strike at random in an act of asymmetrical warfare because, literally, you are one of us or you are the enemy.

There are no innocents, no bystanders. There are only supporters of the cause and targets.

Edit: Wrong ID, should be from Twaddle.


RE: The Pirate ID - New Changes - Veygaar - 01-10-2015

(01-10-2015, 01:53 AM)Veygaar Wrote: I'm fine with this except that if I tell an escort/scout to gtfo and he's sitting around telling his transport buddies where not to go I can't engage him.

Once he finds me he can sit next to me free of fear from being shot at (so oorp) while telling his trading group exactly how to avoid me.

Is CDing an engagement? Cause if a military player is CDing me from catching a trader ima be pissed that he can CD me and protect a trader but I can't shoot at him to give myself space...

Another issue now Sad

Pirates can't get rid of their own competition.

Pirate rolls up to me at a lane. "Yep I'm pirating along side you now, you can't shoo me away hahaha."

That sucks.


Any Mod/Admin input on CDing snubs to keep pirates away without thread of recoil and enemy pirate on pirate territory disputes?


RE: The Pirate ID - New Changes - Arioch - 01-10-2015

Veygaar, please stop using Admin Green in your posts, as it looks as if we are editing your post and adding in our own lines.

Thanks!


RE: The Pirate ID - New Changes - Veygaar - 01-10-2015

Fo sho. I do think the points I made should be addressed though.


RE: The Pirate ID - New Changes - Kauket - 01-10-2015

so 3 fighters pirate some lone fighter or bomber because they don't like seeing them on their turf or wondering about in neutral space but they can't do that because lolterroristid. or some group of bombers catch any lone capital ships asking them to pay for their life, but noo, lolterroristid. ok. good one guys.
bigger joke is, you can't "pirate" someone who is hostile to your pirate character/group because they attempted to fight against them in the past. So for example I can't stalk some FL ID Gunboat for revenge to make the guy think otherwise and pay them for apolosing, who is in the independant worlds and revenge because of them being a bounty hunter...


RE: The Pirate ID - New Changes - Tutashkhia - 01-10-2015

Quote:They place demands on navies/police knowing full well that these will never be met

Why not? There are some kind navies/police who wish to donate some very poor pirates, there really are.

What's about the change, wouldn't say it's bad. Give me Terrorist ID then and you will see if we used Pirate ID fully as a terrorist one.

And I'm interesting to hear the answers to Veygaar's questions to avoid some unforeseen moments.

To be honest there'll be lots of piracy, thus there will be lots of fire, so there will still be lots of murders. That means neither LPI, nor any lawful ship in Liberty will be safe.

Edit: What happens when LPI comes and starts demands on pirates knowing full well that these will never be met? Like this "YOu're under arrest, drop your weapons and hands up! Either you pay the fine or head to prison with us".

If in the old Pirate ID, demanding navies/polices to pay some cash was an abuse. Why can't we count that "arresting" part from navies/police as an abuse?
Just don't start "It's their roleplay", so was pirate's "roleplay" to get cash from any flying objects.


RE: The Pirate ID - New Changes - Garrett Jax - 01-10-2015

The change was made to the Pirate ID in order to avoid the OORP scenario of a pirate placing a demand on a Navy/Police player, knowing full well he wouldn't pay just to get around the ID restriction and have his pvp. I know there are some who feel that this is perfectly inRP, but frankly, we disagree. I would even go so far as to say that if a Navy/Police player did pay the demand, then he was acting OORP as well, in order to avoid pvp.

Any resulting OORP occurrences that may result from this change, in our minds, are far more favorable than the ones we have had to endure with the way things were before. No rules will be changed to accommodate this edit to the Pirate ID.

As far as Navy/Police making demands on Pirates? Well, I certainly hope so, since that is their role. It is to be expected that they would behave like that, protecting traders from pirates.

There will be no Terrorist ID, and if pirates didn't act like terrorists, this change would never have happened. So, instead of pissing on us Admins, go piss on the players that forced us to make this change in the first place.

Have a nice day!



RE: The Pirate ID - New Changes - Kauket - 01-10-2015

Whelp. There goes my idea of having a pirate light fighter group swarm.