Discovery - Patch Notes - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Discovery - Patch Notes (/showthread.php?tid=125278) |
RE: Discovery - Patch Notes - Teerin - 01-09-2017 Discovery 4.88.6 Patch 4 - Part of the Gameplay Update FEATURES - Implemented new impact effects for the Valor, Dragon GB&Cruiser, Gallic Gunboat, Kusari Gunboat and Liberty Siege Cruiser forward guns by @Titan* - Various effects for auxiliary guns - Transprt flak effect - Gunboat dual cerb effect - Two new engines made by @Auzari - New effect for Gallic trade lanes made by @Xalrok - Loadout changes for Event NPCs - Made Cultist weapons more powerful - Made event weapons invincible - Added colored contrails by @Auzari - Added more FX for events - Renamed event systems to Uncharted - Added a few more event systems - Added Culebra Smelter by Keith T. Maxwell - Added Kusari cap equipment to Heaven's Gate, human CD ammo on Altair - Added HN Heavy Transport engine by @Auzari - Added 2 new cosmetic engines sold on Freelancer bases by @Auzari - Enabled missions for the Wild - Enabled Heavy Lifter Cruise animation - Replaced Cayman's starsphere: still deep orange, but easier to look at - Replaced Docking Ring missiles with Light Mortars - Removed EMP turrets from Jump Gates - Essedarius arcs fixed - Taurus light, turrets inside the ship, docking ring & satellite & engine fixed - Rock Badger turrets adjusted for mining (4 symmetrical) - Akegata transport heavy slots from 2 to 4 - All fighter/bomber/transport debs buffed - Nomad CMs ammo: 70 -> 125, hit points: 12k -> 120k - Reinforced cd ammo: 50 -> 70 - Nomad heavy CD: c/p of reinforced cd - Nomad cd damage: 140 -> 255, reduced power usage, ammo: 70 -> 90 - Liberty light gunboat turrets (stats between solarises and prims) - Added an impact effect for kusari destroyer turret - Storta arcs readjusted + shiparch change to turrets - HAU III price: 30m -> 17m - Regular scanner range: 8k -> 15k - Cargo scan range: 2k -> 1k - dragon cruiser core: medium -> light - Archer core: light -> medium - Gammu AI Cruiser core: medium -> light - Dragon cruiser forward gun power usage: 700k -> 600k - Zephyr armor: 1.75m -> 1.65m - Crecy turn rate buff to 22.80 - Defiant arcs buffed, heavy turret slots repositioned - GB solarises changed - Screamers & rippers buffed - All capital weapons' prims balanced (see the forum thread in PvP balance subforum) http://discoverygc.com/forums/showthread.php?tid=146920 and http://discoverygc.com/forums/showthread.php?tid=146921 were added by mistake - Tachy FIXES - Fixed event commodity bugs - Fixed Commwealth of Liberty infocard - Fixed Nomad Mine and CM 'models' - Storm infocard fixed - Zapper cruiser turret infocard fixed - Nomad npcs Scylla bug fixed - Bretonia gunboat forward gun sound fix - Fixes for several baydoor animations on vanilla ships. - Fixed Omicron Psi death zones. - Bugfixes in several systems. *A few changes made need to be tracked down and added, but this is most of the patch KUDOS - @ChillerMiller - @Xalrok - @Haste - @Auzari - @Tachyon - @Antonio - All others who have contributed to fixes or reported bugs. RE: Discovery - Patch Notes - Xalrok - 01-25-2017 Discovery 4.88.6 Patch 5 - Gameplay FEATURES -Starkillers converted to new auxiliary weapon, the Maxim Chaingun! -All SHFs now capable of mounting two auxiliary weapons OR auxiliary weapon and CD. -AFC Kepler racetrack added by @Devastator. -Capital ship contrails by @"Auzari". -Rearranged mission zones in Omicron Delta to promote activity and offer more missions. FP11 offers Order anticap missions. -Added Gammu AI bribes. Corinth offers AI missions; Gammu offers high-level missions. -Carrier Hades now sells Crayterian snubcraft. CHANGES -Torpedoes temporarily removed. This does not mean tracking weapons are gone forever. -Minirazor range reduced to 800 meters. -Bomber turret velocity increased to 480 m/s. -Liberty Light Gunboat turret range reduced to 700 meters. -Kusari Explorer turret arcs rebalanced. -Upscaled Obstinate by 15% to be more in line with other battlecruisers. -Increased Obstinate b/b to 1100. -Increased Obstinate hull to 445000. -Delta NPCs reduced to level 16. -Anzu NPCs turned from gunboats into SHFs. -Reduced tradelane disruption frequency in the Independent and Border Worlds. -Removed gunboat patrols from tradelanes in Cambridge. FIXES -Auxiliary hardpoints on all VHFs and SHFs reworked by @Durandal, no more floating/upside down guns. -Omicron Psi suns and planets moved again to prevent Marduk deathzone abuse. -Nomad fighters no longer have CDs. -Fixed some bugs in Omicron Mu and Omicron Major. -Increased asteroid field LOD ranges in Uncharted systems. -Fixed Gammu AI IFF empathy. -Optimized uncharted system asteroid LODs. -Gunboat Cerberus FX now assigned to correct gun. -Fixed a crash where X-Shuttle explosions would cause everyone in system to CTD. -Wild equipment added to Battlecruiser Wyoming. -Capital equipment added to Carrier Helios and Hades. KUDOS - @Durandal - @Xalrok - @Haste - @Antonio - @"Auzari" - @ChillerMiller - @Devastator - All others who have contributed to fixes or reported bugs. RE: Discovery - Patch Notes - Xalrok - 04-27-2017 Discovery 4.89.1 - Hotfix 1 FEATURES - Added Sidewinder Missile - Added Waran, Raven's Talon and Kestrel to Barrier Gate Station B - Added destroy solar missions vs field-specific asteroid bases (eg ice bases in ice fields) - Moved lawful mission vignettes in Magellan to be cap friendly - Made Omicron Chi more dangerous - Changed Scorpion engine FX BALANCE - Scattergun damage reduced from 4,000 to 1,425 - Scattergun power usage reduced from 1,200 to 300 - Scattergun range increased from 700 to 975 - Scattergun speed decreased from 700 to 650 - Scattergun weapon type changed from "none" to Plasma - Autocannon weapon type changed from "none" to "Resisted" - Autocannon energy damage bug removed - Scorcher Bomb energy use reduced from 5,000 to 3,000 - Neutralizer Bomb energy use reduced from 5,000 to 3,000 - Arbeiter Unioner VHF hardpoint changes (includes a seventh gun mount) FIXES - Fixed missing new bomber weapons from Gallic bases - Fixed missing Maxim ammo on Barrier Gate A - Fixed IMG Guard causing GRN to turn hostile - Fixed moors on several base models for better cap undocking - Fixed Omicron Minor & Delta duplicate wrecks - Fixed NPC battleships having nanobots - Fixed NPC affiliation bugs on several bases - Fixed several broken infocards and names - Fixed several cockpit models - Fixed Jackdaw aux hardpoints - Fixed Sabre aux hardpoint - Fixed Benzaiten thruster. Rebuy to get new thruster effects - Fixed K'Hara ID tractor beam range - Fixed Coalition ID volume - Fixed Nova impact sound - Fixed low res texture bug on AMD video cards - Changed Scraper CM hardpoint to HpCM01 for FLHook - Changed Conn gunboat arena to a second fighter arena as gunboat moor reclassification broke it - Changed Rheinland Pirate Cruiser engine to use Rheinland FX KUDOS - @Alex. - @Haste - @Tachyon - @Xalrok - All others who have contributed to fixes or reported bugs. RE: Discovery - Patch Notes - Xalrok - 04-29-2017 Discovery 4.89.1 - Hotfix 2 BALANCE - Arbeiter hardpoint tweaking, eighth gun hardpoint added, various floating hardpoint issues fixed. - Arbeiter powercore upgraded to 1,340 / 15,000. - Lhotse hitbox reworked. FIXES - Reverted moor changes as it glitched with POB docking - Fixed missing Nomad missiles and ammo on certain Nomad bases - Fixed missing GUARDIAN wreck - Fixed misc infocard bugs - Updated jump_allowedsystems.cfg for jump drives (2017.04.30) RE: Discovery - Patch Notes - Xalrok - 06-17-2017 Discovery 4.89.1 - Patch 3 BALANCE - Neutralizer Bomb velocity increased from 200 to 280 - Neutralizer Bomb dispersion decreased from 3 to 1.5 - Scorcher Bomb velocity increased from 200 to 280 - Scorcher Bomb dispersion decreased from 3 to 1.5 - Scorcher Bomb weapon type changed from 'None' to 'Resisted' (Deals 50% damage to shields) - Tweaked Class 7, 8 and 9 gun formula - Medium gunboat shield power draw decreased from 9,000 to 8,000 - Heavy gunboat shield power draw decreased from 18,000 to 16,000 - Various freighter rebalances including powercore changes - Reworked Lhotse hitbox - Nerfed NPC shields to reduce instances of the locked gate/hole bug - Nerfed NPC Nomad Gunboat firepower FEATURES - Added region-based interiors and robot vendor NPCs to all POBs - Added Artifacts to Dagger Outpost - Added Reinforced Alloy to Freeport 2 - Added Planet Nuremberg and Miura as visited to new player files - Changed System Chat channel labels to Local Chat - Changed New Haven's base model to reduce /stuck issues - Cleaned up deleted systems on navmap - Unioner NPC faction made hostile to Hessians, Coalition NPC factions - Freeport 11 developer request - Daumann shipdealer faction request - Lane Hacker shipdealer faction request - Unioner capital shipdealer faction request - Wild shipdealer faction request - Xeno shipdealer faction request - Various event-related changes, reblancing and additions FIXES - Fixed missing Sidewinder and Firestalker missiles from Gallic bases - Fixed Kempeitai ID being sold in Hiroshima but not Tottori - Fixed Heavy Lifter, Starburst, Starflier and Startracker engines being unchangeable - Fixed LABC targeting crosshair - Fixed Sunrider hitbox - Fixed numerous bugs in Gallia - Fixed Battleship Canaan being too close to Vespus - Fixed Dreadnought Basilica base NPCs - Fixed Suzuka Station Kempeitai Base NPCs - Fixed certain systems showing the wrong region upon entry - Fixed Hiroshima sun corona - Fixed Liberty Rogues base component on Jakarta Orbital Colony - Fixed various infocards - Fixed accessories on Trent (helmets, shotguns, glasses etc.) not saving (Fix from Adoxa on The Starport) - Fixed CR rep to new players - Fixed Skipjack's missing HpWeapon07 - Fixed Core gunboat engine giving fighter thruster speed - Fixed Liberty heavy transport engine reverse speed - Fixed Bustard shipdealer icon - Fixed Dorado being unable to use docking rings - Fixed Nomad ships being packaged with human shields - Fixed Taurus coming with a freighter engine - Fixed Taureau engine cruise charge sound - Fixed Tanto model - Fixed Bottlenose sharing the Sturgeon's model - Added Switchblade sellpoint to Dreadnought Basilica for Outcasts - Added LABC, Siege Cruiser and cruiser equipment sellpoints to Norfolk Shipyard - De-guarded Corsair bases in Omicron Omega except Rhodes shipyard - Changed Sunderland RS and BS Grimsby to BAF Guard IFF - Removed duplicate Luxury Liner Argenton from Auvergne KUDOS - Adoxa - @Alex. - @Haste - @Karst - @Xalrok - @Xoria - All others who have contributed to fixes or reported bugs. RE: Discovery - Patch Notes - Xalrok - 06-29-2017 Discovery 4.89.1 - Patch 4 & 5 BALANCE - Arc changes to Legate, Arbiter, Nephilim and Tokugawa - Reduced Tokugawa armor from 2,550,000 to 2,450,000 - Reworked Tokugawa primary slots FEATURES - Added basic capital weapons to Krefeld Base for Unioner caps - Added basic capital weapons to Corfu Base and Freeport 6 with lower rep requirements for non-Zoner Bustards - Added Nav Buoy path from Erie to the Hallam Cloud to direct new players to helium mining - Added "Mineable Zone" label to nearly all miningmod zones - Restored New Haven's model, now with collision disabled - Various event-related NPC changes FIXES - Fixed missing Ragnar engine - Fixed Anki, Garanchou Core - Fixed Tarvos turrets - Fixed OSC Ferry camera KUDOS - @Alex. - @Karst - @Titan* - @Xalrok - All others who have contributed to fixes or reported bugs. RE: Discovery - Patch Notes - Xalrok - 08-02-2017 Discovery 4.89.1 - Patch 6 BALANCE - Reduce Cruise Disruptor ammo of all non-Reinforced CDs to 50. - Changed reinforced Cruise Disruptor ammo to 65. - Changed Nomad Paralyzer Missile to have identical handling to its human counterpart. - Changed Event Armor 2 mulitplier from 5x to 10x. FEATURES - Added something nice for our returning vets. FIXES - Fixed Gallic equipment dealers; all Gallic bases should now sell standard equipment such as AU8, Enhanced Thrusters, etc. - Fixed Gallic gates opening too slowly, now fully open at the same speed as Sirian gates. - Fixed Base Construction Platform bumping too easily in collisions. - Fixed NEMP Launcher CTD. - Fixed Titan Missile ammo not appearing in the equipment dealers. KUDOS - @Alex. - @Haste - @Laz - @Xalrok - All others who have contributed to fixes or reported bugs. RE: Discovery - Patch Notes - Xalrok - 09-24-2017 Discovery 4.89.1 - Patch 7 BALANCE - Increased NEMP ammo to 10. - Changed NEMP refire time to 60 seconds. - Rebalanced Spyglass, Spyglass Network and Battleship Scanners. FEATURES - Added FX upgrade for jump holes. - Added two new codenames. - Added Lyre Heavy Transport Zapper. - Added Jintsuriki Scanner. - Added Coalition Engines and Thruster. - Added Hellfire Legion Engines and Thruster. - Added Order Engines and Thruster. - Added Outcast Engines and Thruster. - Added proper infocards for BD, Core and Hessian engines. - Added Hoffnungsschimmer SRP ship - Added Anna Heinrich SRP engine - Added a replacement for the Universe Map intro. - Removed reputation requirements from Basic Gunboat/Cruiser/Battleship turrets. FIXES - Fixed ship stat infocards. - Fixed OSC Ferry CD slot. - Fixed NEMP launcher LOD. - Fixed Corfu and Freeport 6 not selling Gunboat/Cruiser/Battleship turrets. - Fixed Fort Carthage not selling Gunboat/Cruiser/Battleship turrets. - Fixed Planet Stuttgart not selling Gunboat turrets. - Fixed Petit Carbine not being sold anywhere. KUDOS - @"Auzari" - @Karst - @Laz - @Skorak - @Xalrok - All others who have contributed to fixes or reported bugs RE: Discovery - Patch Notes - Xalrok - 10-11-2017 Discovery 4.89.1 - Patch 8 BALANCE - POB Weapon Platforms and their turrets have been made invincible. - Adjusted turret arc on Gull and Albatross. - Removed cargo requirements for Jump Drives. - Jump Drives now use the same ammo as Cloaking Devices. - Removed the ability to jump medium transports. - Removed the 4-system-jump limitation from all Jump Drives. - JD4 ''bubble'' increased from 500m to 1000m. - Permanent coordinates for all house space capital systems provided for nomad factions as an alternative to the old Nomad Gates. FEATURES - Added Hegemon animation - arms fold when cruising and extend in impulse. - Added new thrusters and engines to Coalition, HF, Order and Outcast NPCs. - Added new faction engines added to their relevant ship packages. FIXES - Fixed various transports that couldn't mount freighter shields. - Fixed Lyre Heavy Transport Turret not being sold anywhere. - Fixed Sichel LWB VHF camera. - Fixed TDGMW5K's missing projectile ale. - Fixed Hammersee selling Unioner ID. - Fixed Islay Base not selling Gaian ID. - Fixed New Haven not selling Firestalker Ammo. - Fixed Anna Heinrich SRP engine speed. - Fixed Heavy Lifter engine. - Fixed dynamic asteroid visibility and speed in Alberta, Dublin, Picardy, Omega-3 and Omega-11 mining fields. KUDOS - @Karst - @Tachyon - @TheShooter36 - @Xalrok - All others who have contributed to fixes or reported bugs RE: Discovery - Patch Notes - Xalrok - 10-28-2017 Discovery 4.89.2 Patch 1 BALANCE Capital Ships - Ammo for all missile launchers added to all stations - Jump drive ammo added to all stations - Added Nomad Fuel Cell for Nomad Vagrant Jump Drives - Battlecruiser weaponry made available on respective stations - All generic/universal equipment added to New Haven - Outcast Dreadnought armor increased from 2.450.000 to 2.700.000 - Rheinland Battleship armor increased from 2.600.000 to 2.800.000 - Hellfire Battleship armor increased from 2.600.000 to 2.900.000 - Zoner Leviathan armor increased from 2.650.000 to 2.900.000 - Zoner Colony Ship armor increased from 2.800.000 to 2.950.000 - Nomad Battleship armor increased from 3.000.000 to 3.200.000 - Nomad Artillery Dreadnought armor increased from 3.400.000 to 3.500.000 - Kusari Destroyer turn speed reduced from 26 to 21 - Core Destroyer armor reduced from 285.000 to 265.000 - Core Destroyer powercore changed to Light - Core Destroyer Regens reduced to 675/675 - Rheinland Carrier armor reduced from 1.800.000 to 1.650.000 - Crayter Carrier Powercore changed to Light - Crayter Carrier loadout changed to 5 Primary and 2 Heavy - Outcast Destroyer armor reduced from 330.000 to 295.000 - Outcast Destroyer Regens reduced to 775/775 - Corsair Battleship armor increased from 1.650.000 to 1.700.000 - Corsair Cruiser turn speed increased from 17 to 22.95 - Outcast Battleship size reduced by %22 - Outcast Battleship armor reduced to 1.750.000 - Outcast Battleship Core changed to Light - Outcast Battleship Turn speed increased to 11.46 - Outcast Battleship loadout changed to 5 Primary and 2 Heavy - Cruiser light powercore regen rate increased from 95.000 to 100.000 - Missiles are now impossible to destroy with standard weapons - Lightning missile tracking rate increased to 0.45 from 0.25 - Reaper Missile tracking range reduced to 3.000m from 4.000m - Devastator Torpedo tracking rate reduced to 0.12 from 0.14 - Marauder Missile tracking arc increased to 180 from 120 - Lightning missile mass increased to 200 from 100 - Hurricane Torpedo mass increased to 150 from 125 - Desolator Missile mass increased to 90 from 35 - Nightmare Torpedo mass increased to 100 from 80 - Reaper Missile mass increased to 120 from 75 - Marauder Missile mass increased to 85 from 55 - Silencer Missile mass increased to 30 from 9 - Heavy Mortar and Mortar Rebalanced - Cruiser Light/Trebuchet reload speed increased to 5 second - Light Mortar/Trebuchet range reduced from 3.000 to 2.500 - Cruiser Cerberus and Nomad Cruiser Heavy Turret range increased to 1.900 - GRN Primary rebalanced - Cruiser Heavy Solaris projectile speed reduced to 1300 - Cruiser Heavy/Primary Solaris efficiency increased - Battleship Razor energy usage reduced from 2.000.000 to 1.750.000 - Battleship Razor/Glaive Range increased to 1.600 - Monsmeg Rebalanced - Destroyer Turrets rebalanced - Battlecruisers now have Battlecruiser Primary and Heavy Slots - Battlecruiser sizes increased - Battlecruiser Powercore Capacity increased to 4.500.000 - Battlecruiser Powercore Regen increased to 180.000 - Battlecruiser Armor greatly increased - Battlecruiser turn rate improved - Nanobots removed from Battlecruisers - Added New Battlecruiser weapons - Added More than 30 new Nomad weapon - Added New Battleship and Cruiser Codenamed Weapons - Added chance for Capital Codenames to drop from Cruiser and Battleship missions. - Added Heavy Battleship shields Snubs/Other - Auxillary slots disabled - Super heavy fighter shields added - Arrastra cargo increased to 325 - Spatial cargo increased to 295 - Mjolnir cargo increased to 295 - Osprey II cargo increased to 295 - Plier cargo increased to 295 - Taurus cargo capacity increased to 245 - Sidewinder turn rate reduced from 4.36 to 2 - Sidewinder hull damage reduced to 3500, power cost reduced. - Sidewinder ammo count increased from 25 to 30. - Paralyzer detonation range increased from 10 to 20, power cost reduced - Cannonball missile turn rate increased from 0 to .75, power cost reduced - Firestalker missile ammo count increased from 30 to 40 - Firestalker hull damage increased to 4000, power cost reduced - Werewolf cargo capacity increased to 245 - Manta power core increased 1270/12400 - Scorcher and EMP bombs' dispersion reduced - Akegata turret count increased to 16; heavy count reduced to 2 - Repair ship maneuverability greatly increased - Arbeiter 8th gun deactivated Ships - Added Coalition Battlecruiser as a player flyable ship - Added New Nomad Battleship as a player flyable ship - Added New Nomad Cruiser as a player flyable ship - Added New Nomad Gunboat as a player flyable ship - Added Nomad "Anzu" Gunship as a player flyable ship - Nomad Battlecruiser Class introduced We know CR was promised a Dreadnought this patch; blame @Erzie, he wanted this patch out by the weekend. All remaining ship additions will be complete in the next balance patch. We also didn't forget about your precious Unioner Turrets either. FEATURES - Moved the Sigma-21 jump hole in Honshu to be more accessible. - Added lightning FX to several systems. - Added Nomad Vagrants OFID icon. - Added AFC race start sound. FIXES - Fixed Hegemon LOD. - Fixed bright blue cockpit glass on multiple shiplines (it was a default exporter colour.) - Adjusted California -> Cortez gate now that the Ontario gate has moved. - Fixed AI of Nomad Irra bases in Omicron Rho and Mu. - Fixed Providence base not selling the Privateer ID. - Fixed Nauru Docking Ring infocard. - Fixed Planet Darlington "Unknown Object" entrypoint. - Fixed Senlis Cloud colour in Ile-de-France. - Fixed Bremen Minefield in New Hampshire. - Fixed missing exclusion paths in Bering. - Fixed Pittsburgh Xeno Base asteroid and news. - Fixed Indochine Outpost speaking English. KUDOS - @Antonio - @Durandal - @"Erzie" - @Gagadug - @Karst - @nOmnomnOm - @Titan* - @Xalrok |