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Cannot ally with lawfuls/unlawfuls - Printable Version

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RE: Cannot ally with lawfuls/unlawfuls - Timinator - 08-22-2018

The idea seems pretty logical considering temporary allies, as mentioned earlier already. for example everyone can attack nomads regardless of id restrictions, but a rogue cant attk a nomad together with a linavy because of the cant ally with unlawfuls. still many would focus on the nomad.


RE: Cannot ally with lawfuls/unlawfuls - Kazinsal - 08-22-2018

I can't remember why this was added in the first place other than "back in the day we had 200/200 constantly and people were idiots". It should go.


RE: Cannot ally with lawfuls/unlawfuls - Karst - 03-14-2019

Obligatory bump. This came up in conversation again, and we do have new staff now so maybe it's time to bring it up again.

I still haven't heard of any staff member or player who disagrees with me on this.


RE: Cannot ally with lawfuls/unlawfuls - Enoch! - 03-14-2019

Even if no such change is made, could the staff please, at least:
  1. Clearly and unequivocally define what "Ally" means (being in the same group? Shooting at the same target? Not shooting each other when they otherwise should? A combination of all of these?)

  2. Clearly and unequivocally define what "Unlawfuls" and "Lawfuls" are (from which perspective is the definition made: the ID definition, House laws, faction diplomacy? Are Red Hessians unlawfuls to both the IMG and Bretonia? Can player-driven diplomacy between factions change who is considered to be unlawful/lawful for a certain faction? What about quasi-unlawfuls?)

  3. Clearly and unequivocally explain how this line interacts with other ID lines dictating engagement rules (which trumps which in a given situation?)



RE: Cannot ally with lawfuls/unlawfuls - Enkidu - 03-14-2019

Please remove it. At least for the sanity of some of us.


RE: Cannot ally with lawfuls/unlawfuls - Evo - 03-14-2019

I've been ignoring this rule for years as a xeno and nobody cared so.. remove? xd.


RE: Cannot ally with lawfuls/unlawfuls - Lythrilux - 03-14-2019

Remove the general purpose one. Keep/add any for specific clauses.

Outcasts and Corsairs should not be allying with each other.


RE: Cannot ally with lawfuls/unlawfuls - Enkidu - 03-14-2019

Yup. I.E: No Synth foods and Farmer's Alliance working together, Hogosha and GMG, BMM and Mollys, Hessians and DHC or Kruger, Unioners and Republican.


RE: Cannot ally with lawfuls/unlawfuls - Karst - 03-14-2019

(03-14-2019, 11:48 AM)Lythrilux Wrote: Outcasts and Corsairs should not be allying with each other.

Not relevant as both are unlawfuls and completely unaffected by this change.

(03-14-2019, 11:51 AM)Riehl Wrote: Yup. I.E: No Synth foods and Farmer's Alliance working together, Hogosha and GMG, BMM and Mollys, Hessians and DHC or Kruger, Unioners and Republican.

This and Lyth's point are both covered by "4.4 Every char must have only one type of ID equipped and they must play to that ID.", "Cannot participate in unlawful actions except as described above" and/or "3.3 OOC (Out of Character) chat and behavior in Local/System Chat ". If you are entering an oorp alliance you are already breaking several server rules unrelated to the "cannot ally" ID clause.

Edit: There's no point in adding a million specific exceptions related to allying to every single ID.
"Every char must play to [their] ID" covers all of it. You cannot ally with Farmer's Alliance as Synth Foods because you are not "playing to your ID".