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Why do you not like player owned bases - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Why do you not like player owned bases (/showthread.php?tid=195590) |
RE: Why do you not like player owned bases - JadeTornado - 02-24-2023
RE: Why do you not like player owned bases - wodalin - 02-25-2023 They are absorbing at least half of the playtime of all players. RE: Why do you not like player owned bases - Stewgar - 02-25-2023 (02-25-2023, 01:03 PM)wodalin Wrote: They are absorbing at least half of the playtime of all players. True point. The barrier of entry should be much steeper and maintenance should be a lot less. RE: Why do you not like player owned bases - Karlotta - 02-25-2023 If people werent forced to build their pobs off plane 50k from the nearest npc base / lane because of fear of having them blown up and/or because of counterproductive regulations, they would spend considerably less time supplying pobs while doing their damndest not to have to interact with potentially hostile players. RE: Why do you not like player owned bases - Saronsen - 02-25-2023 (02-25-2023, 02:06 PM)Karlotta Wrote: If people werent forced to build their pobs off plane 50k from the nearest npc base / lane because of fear of having them blown up and/or because of counterproductive regulations, they would spend considerably less time supplying pobs while doing their damndest not to have to interact with potentially hostile players. if pobs werent eyesores, annoying, and the complete antithesis of good player interaction and game design they wouldnt be hunted down. if you dont hunt them down IMMEDIATELY they become deathstars that are impossible to siege with the current server population as people pile multiple pobs together and surround them with a dozen platforms theyre fun for no one besides the players building them. do not take that out of context. that one pob that someone decided to siege was fun for that single player that constructed it. no one else. the siege was not fun for either party, though there's a few players here that get their rocks off to shooting the less-annoying pobs that dont cause any issues. it has the potential to be, and always will end up becoming a no-fly-zone for the enemies of that faction, just a point in space you cant be in around 5km+ of because its firing cerberus turrets at you. and because the base was only fun for the single person who built it, you get this sort of interaction from every single one of them. ive run out of fingers to count the times ive seen this from pob-brains ![]() ![]() ignoring all the fucking issues with pobs and the absolute misery they cause when used by the wrong people, they bring this out of every other player who builds them because theyre a massive time/money sink that no one else but that single player (or for longer surviving pobs, that single group) who built them benefits from. in a server where every other loss is minor and otherwise ephemeral, pobs are a permanent, tangible, substantial loss in time and credits they should not exist and should have come down with a case of Sudden Infant Death Syndrome and been smothered to death when they came out in 4.85/4.86 or whenever. PS: or maybe ree*es and h*ste shouldnt have driven off Zentor doing the pob rework, which might have actually made them enjoyable if even half of what he told me about it was going to become reality, but whatever RE: Why do you not like player owned bases - Karlotta - 02-25-2023 (02-25-2023, 03:07 PM)Saronsen Wrote:(02-25-2023, 02:06 PM)Karlotta Wrote: If people werent forced to build their pobs off plane 50k from the nearest npc base / lane because of fear of having them blown up and/or because of counterproductive regulations, they would spend considerably less time supplying pobs while doing their damndest not to have to interact with potentially hostile players. You can make rules and mechanisms that keep pobs from being eyesores. You can make rules and mechanisms that keep pobs from being death stars and no fly zones. With or without technical changes to the plugin, although as far as I know Zentor was also working on some tools I suggested in this respect. Unfortunately the 2 things disco has always been unable to do is have staff that are capable of making working rules and mechanisms for disco, and a discussion about anything that doesnt devolve into a meme fest like "delete pobs delete pobs delete pobs" or "conspiracy conspiracy conspiracy" or "all problems are caused by the fact that its an old game so why bother trying to work on any problems". RE: Why do you not like player owned bases - Saronsen - 02-25-2023 (02-25-2023, 03:36 PM)Karlotta Wrote: With or without technical changes to the plugin, although as far as I know Zentor was also working on some tools I suggested in this respect. had an addition Quote:PS: or maybe ree*es and h*ste shouldnt have driven off Zentor doing the pob rework, which might have actually made them enjoyable if even half of what he told me about it was going to become reality, but whatever RE: Why do you not like player owned bases - Czechmate - 02-25-2023 The Devs just have to change their broken ineffective ways and beg Zentor to come back, he was gonna fix 90 pct of these issues. Well fix and or implement fixes, @darkwind fixed the deathstar problem years ago code wise, it simply was never implemented, shocking. RE: Why do you not like player owned bases - Karlotta - 02-25-2023 (02-25-2023, 03:41 PM)Saronsen Wrote:(02-25-2023, 03:36 PM)Karlotta Wrote: With or without technical changes to the plugin, although as far as I know Zentor was also working on some tools I suggested in this respect. I read that. What's you're point? RE: Why do you not like player owned bases - Saronsen - 02-25-2023 (02-25-2023, 03:43 PM)Karlotta Wrote: I read that. What's you're point? that its probably not going to happen |