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Bounty Hunting - Printable Version

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+--- Thread: Bounty Hunting (/showthread.php?tid=32224)

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Bounty Hunting - Boss - 01-06-2010

Likewise, I doubt Push Button would ever be released either, given just how many caps he's blown into bits.


Bounty Hunting - Tovig - 01-06-2010

Maybe a /capture command ? When you select the target, you type "/capture" or "/arrest", target must be agreed or not with /y /n, something, to prevent metagaming like "olol i select you and type /arrest u got pwnd lol".

Then the criminal is sent to Bastille for 4 hours.


Bounty Hunting - Athenian - 01-06-2010

This doesn't need programming. It needs people to play their characters. Choosing death over capture is fine, but it's stretching credibility to keep constantly making it into escape pods. Characters have to develop or they just become stagnant. The ship, the rep: all of these are tools that allow characters' stories to grow. If it grows in a direction you don't like, why not follow that story: it happens to everyone in real life, and it makes characters more authentic.


Bounty Hunting - Dashiell - 01-06-2010

' Wrote:While I do think the thought was in the right place, it cannot happen inRP really.

Do you think the Liberty Navy is going to free Phate if he ever surrendered to them? InRP he wouldn't be able to play anymore, if he did he would be OORP. Unless the LN, Phate, and his buddies RP'd a prison break.....

My point is, giving up means you loss your character until such a time as you can RP his release, not something many people are up to do. Though it forces more RP.

Just my .01 of a dollar.

that's one of the 'reasism' bits you need to ignore imho.

- let's be honest: if a Dreadnought blows up, it is not fixed in 4 hours...

- If a pilot's ship gets blown up over 30 times (that would be me) how reasistic is it that its pilot escapes EVERY time with his life? even if the ship explodes in a cloud of toxic fumes or mines?

- how come pirates are NEVER captured, even if they are downed in a furrball with 20 lawfulls circling around ready to tractor him in?

an "arrest' would just be a 4 hour thing. (pvp flee) Like I said. rp should't suffer because of game mechanics.

@ Tenacity: The idea is good. I try that quite often. makes for funny rp and really brings out the bastardness of my hunters. problem: pirates rarely go along with it...

mostly I get: 'ololol u iz pirating me? u can'1 du dad!'


Bounty Hunting - Tovig - 01-06-2010

For the arrestation become better from death, death should have a penalty.

Like "impossible" to log in with the char who get killed for maybe 4 hours.

Because if there is not difference OORP between arrestation and death, 95% of people will choose fight (and death).


Bounty Hunting - kuth - 01-06-2010

' Wrote:that's one of the 'reasism' bits you need to ignore imho.

Ignoring that 'realism' voids the point of even bothering with that line of RP to begin with.

' Wrote:- let's be honest: if a Dreadnought blows up, it is not fixed in 4 hours...

- If a pilot's ship gets blown up over 30 times (that would be me) how reasistic is it that its pilot escapes EVERY time with his life? even if the ship explodes in a cloud of toxic fumes or mines?

- how come pirates are NEVER captured, even if they are downed in a furrball with 20 lawfulls circling around ready to tractor him in?

You ask us to ignore realisms, then use them as backing yourself; kind of arsed up if you ask me.

- let's be honest: If Phate (as an example, there are others) was captured the lawfuls sure as hell aren't releasing him. Ever.

- If a pilot gets captured 30 times, how realistic would he be that he was released or escaped everytime?

- How come lawfuls are NEVER captured or killed (pirates too)? Even when they are put down with 20 unlawfuls (lawfuls) around them waiting to tractor them in or doing the killing.

As you said before, leave realisms out of it other wise it is moot. All of your points can also be used to show ways being captured is just as OORP as being podded 40 times.


It is a good thought and if all parties involved worked it out ahead of time, it could make for some great RP. Problem is 99% of the encounters in game aren't pre arranged and most players aren't going to allow themselves to be captured, and then correctly RP'n an escape, release, or death. It is much easier for them (and funnier for some) to fight and if they lose just stay away from the system they died in for four hours.

To be clear: Being captured has the same RP pitfalls being podded over and over has and will happen less because it requires agreement on both sides. (This doesn't mean I don't like it, I am simply being realistic about its use.)



Bounty Hunting - Dashiell - 01-06-2010

' Wrote:Ignoring that 'realism' voids the point of even bothering with that line of RP to begin with.
You ask us to ignore realisms, then use them as backing yourself; kind of arsed up if you ask me.

- let's be honest: If Phate (as an example, there are others) was captured the lawfuls sure as hell aren't releasing him. Ever.

- If a pilot gets captured 30 times, how realistic would he be that he was released or escaped everytime?

- How come lawfuls are NEVER captured or killed (pirates too)? Even when they are put down with 20 unlawfuls (lawfuls) around them waiting to tractor them in or doing the killing.

As you said before, leave realisms out of it other wise it is moot. All of your points can also be used to show ways being captured is just as OORP as being podded 40 times.
It is a good thought and if all parties involved worked it out ahead of time, it could make for some great RP. Problem is 99% of the encounters in game aren't pre arranged and most players aren't going to allow themselves to be captured, and then correctly RP'n an escape, release, or death. It is much easier for them (and funnier for some) to fight and if they lose just stay away from the system they died in for four hours.

To be clear: Being captured has the same RP pitfalls being podded over and over has and will happen less because it requires agreement on both sides. (This doesn't mean I don't like it, I am simply being realistic about its use.)

You misunderstand. I gave examples of things that we now have ingame, that aren't realistic (the fixed dreadnought, super, super, hyper lucky ejecting pilots etc) but that we still use and don't think twice about.

it's the same with arrests: yes, it's not realistic that the arrested runs around 4 hours later. but it enhances gameplay. so who cares if an arrested character flies around again after 4 hours?

we don't blink when someone's ship gets blown up in some godforsaken, barren piece of space and then pops up 4 hours later on the other side of Sirius with a fresh ship.

my point being: gameplay should in this case prevail over 'realism'.

also, I don't fancy pre-arranged rp...

takes away the dynamicness. besides, not every pirate can/will respond to pms ingame because he is too busy dodging shots. Won't work ingame.


Bounty Hunting - Baltar - 01-08-2010

' Wrote:In the BHG chat an idea came up for an addition to the whole bounty hunting thing.

Normally, a bounty is only collectable if the target gets blown up. If the target does not blow up, no money.

So here's an idea:

make forcing a pirate to 'surrender' also collectable. Meaning you 'arrest' him.
Gameplay makesit impossible to actually arrest someone for a bounty. This way, 'arrests' are possible.

and if the pirate does not surrender... well, that's his choice. At least he has been offered one.

I very much support this line of thought. My pirate has surrendered to an overwhelming force in past encounters and was brought to a neutral base to dock (simulating being delivered to prison). Then I would log out and go to another character for a day or two.

Addition to this suggestion ... lobby for the dev team to make all prison bases neutral for this very purpose. Remove purchasable items from prison bases to prevent people from abusing it. After all ... a prison is supposed to be where bad guys are sent ... right?


Quote:advantages:

- it will enhance bounty hunting rp. for the hunter, as well as for the pirate. I can picture some pretty hilarious rp to be had for the more creative among us.

- more realistic. inrl, bounty hunters don't kick down the door, yell 'this is a warrant for your arr- I mean, death' and empty a clip of 5.56 leaded fuel into a villain's chest. Or balls.

- no blue messege hunting is neccesary anymore to collect. (so people perhaps will stop crying about pvp whoring hunters)

Isn't so hard to implement either: just change the blanket bounties a tad, saying that arrests and proof of the arrest (the ss saying 'I surrender') are worth the same as a kill.

Tecnhincally it is possible ingame as well. you can rp it out. the pirate activates cruise and dissapears after he has been 'arrested'. that counts as a flee, so it's the same rulewise as a pvp death.

if he says he surrenders but attacks again, he gets whacked and claimed upon the old fashioned way.

Ideas? Rants? Got milk?

Absolutely agree. Bounties usually say "Dead OR Alive" ... right?

I've always been an advocate of letting the loser limp home after a fight if he gives up or pleas for his life. And I have always considered it a bit of a PVP-only encounter if they insist my ship is destroyed.

Absolutely hate blanket bounties. But if there are going to be blanket bounties ... rules need to state that they've gotta be arrests ... not deaths. Death bounties must be specifically targeted characters. Otherwise you're just encouraging a PVP-fest and minimal (if any) role play.


Bounty Hunting - SimonBlack - 01-08-2010

100 percent if you would get a screenshot of surrendering you would get paid if you explain the situation.