4.86 ID Bugs - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: 4.86 ID Bugs (/showthread.php?tid=71105) |
4.86 ID Bugs - mwerte - 01-03-2012 Das Wilde seems to have lost our access to cruisers and battleships, and can no longer demand cargo from transports. Could we please have those back? 4.86 ID Bugs - Markus_Janus - 01-03-2012 ' Wrote:This same invitation is also extended to Samura but there is also another significant detail why we need to continue to able to perform unlawful acts against Samura (I mean, of course the lore shows the enmity between the two but there is a balance part to this) because we are the only risk that stands between a 5k transport artifact smuggling route that uses the Samura ID. We are the only ones standing in the way of that. I'd also like to point out the fun between factions associated with Okinawa and Nagano all hapening far away from court eyes..... A good way to counter this problem would be to give GMG the right to demand contraband within their space. Must say though, you seem to find it important enough to say you are standing in the way twice, hey we worked for that right.:P But yeah I think giving GMG some policing ability in their space might not be a bad way to do it and also makes sense with their feeling of ownership of that space. 4.86 ID Bugs - SGewachsO - 01-03-2012 Various ID errors I noticed, and fixed. Grammar/Syntax/Spelling/Flow/Immersion. Quote:LEZARD EDIT; LEZARD The Lezard was a Gallic Brigands heavy fighter assigned to escort a Unione Corse freighter to Joineville Base. After finishing his escort duties, the pilot, whose name was Emile Bartoli decided to remain on the base. He later disappeared along with his ship. Its hull remains adrift within the Seine Nebula as a reminder of how unpredictable the Corse can be at times. Quote:UZ-300 "Eclipse" Gallic civilian bomber EDIT; UZ-300 "Eclipse" Gallic Civilian Bomber Quote:PRISONERS EDIT; PRISONERS On most populated planets freelancers can 'buy' prisoners and bring them to places where they belong - prison stations or battleships - for a reward. As criminal activities in Sirius are on the rise, the police no longer have enough spacecraft to efficiently transfer convicts to faraway correctional institutions. These prisoners are locked into small private cells with enough light, food and air to survive long journeys. Quote:BXJ-5 "Cougar" Gallic Royal Navy Bomber EDIT; BXJ-5 "Cougar" Gallic Royal Navy Bomber Built upon the back of the lessons learned during the first truly large scale battles in which Gallic forces were committed, the Cougar is vastly improved in every conceivable way in comparison to the largely theoretical forbear which was initially launched against usurped Royal Navy capital ships during the first Gallic civil war. 4.86 ID Bugs - Death.RunningVerminator - 01-03-2012 The Smuggler ID: 1. Can trade and escort traders. Can smuggle and escort smugglers. 2. Can fire on other ships only in self-defense, or in defense of a ship being escorted. 3. Cannot use transports with more than 3500 cargo, except for the Pirate Train. 4. May be engaged by lawful factions while carrying any cargo. So, basically if a transport or freighter has a smuggler ID and is carrying food rations, he can be killed? Well what if the police/navy there have never even seen this guy before do anything illegal? This severely cripples the Smugglers. The SMALL AMOUNT we already have has just gotten smaller. Along with other IDs i won't mention because i have seen them already been brought to attention. Please change this to make more sense and stick with solid Smuggler RP, and so that smugglers can use the Smuggler ID instead of the Trader or Freelancer one. (Yes, a Trader ID is better suited for smuggling as of this moment). 4.86 ID Bugs - mwerte - 01-03-2012 The Das Wilde ID also says that we're the LN. This is obviously not a bug, but a request from Admiral Hale for reinforcements. We will be reporting to Manhatten shortly. We also offer our exclusive "upgrade" services to the LN. More efficient soldiers, only a few minutes of pain away! 4.86 ID Bugs - Hawk - 01-04-2012 I went the the rather long process of repping a Gallic Junker. Long because it reuired a guard IFF. Now that I can no longer use that ID, I have to buy and ID for an NPC faction that did not even exist when I repped this ship. Is it possible to get admin help on this since I already did all the work once to rep this ship? I just want to buy the proper ID. Ship is Pierre_Manent Aet: Should be resolved after update 4. All bases and Gallic junker activities in Gallia are being swapped to the Gallic Junker faction. 4.86 ID Bugs - Starfish - 01-04-2012 Infocard for Osprey twice include "engEneers". Infocard for Bielefeld base (Luneburg) talking about Mecklenburg station. 4.86 ID Bugs - Pancakes - 01-04-2012 Bugs for Council: ID-wise: Our ID doesn't let us use neither L'ane or Vache (both are used lore-wise by Council, and you can even see Council NPCs with them). Reputation Chart-Wise: In Allies it should be: Maquis, Gallic Brigands, Colonial Republic, Liberty's Navy, Ageira Enemies: Gallic Royal Navy, Gallic Royal Police, Outcasts Bugs For Gallic Brigands: Reputation Chart-Wise: In allies you need to add Council (currently, in Council you have brigands but not the other way around) 4.86 ID Bugs - SA_Scavenger - 01-04-2012 Got the same issue as Hawk, repped my Gallic Junker Salvager to full guard IFF and now I have to rep for a new faction that I was repped for previously. 4.86 ID Bugs - Omicron - 01-04-2012 The Order: repwise Allies: Blood Dragons, Zoners Enemies: Nomads, BHG, Outcasts Reasoning: As we are no longer allied with Corsairs (and Hogosha deal is long dead if there was any) our repsheet should be changed to reflect our current allies. About enemies we do not hunt Liberty Navy actively, specialy not raid New York in battleships... on other hand we initiated more open hostility towards Outcasts due to their connections with Nomads. ID wise: Quote:1. Can demand contraband, Nomad equipment and remains, levy fines, and destroy ships if they refuse to comply with contraband demands within the Omicrons, Alaska and Tohoku. |