I have noticed lots of bugs in lawfull kusari ids, Corporate ids were lacking their key rp moments (such as samura can attack gmg, and gmg can attack samura and kruger in sigmas, KSP on 90% copy of KNF... even stated that they can hunt pirates outside of kusari?(wtf really?) on all ids were stupid 3500 cargo and prison liner(it have 3300)
So here is rewrited versions of IDs... how it should be.
KSP ID on 90% was copy of KNF id.
• Can demand contraband, levy fines, and destroy ships if they refuse to comply with contraband demands, refuse to cooperate or are affilated with a house at war with Kusari. • Can escort corporate traders within Kusari space
• Can hunt pirates and terrorists within Kusari.
• Cannot ally with any unlawfuls except with the Hogosha.
• Cannot participate in any unlawful actions
• Cannot use transports with more than 4300 cargo.
Ships is up to you, if cruisers are allowed... it must state Ku destroyer, nothing more.
KNF ID lacked exceptions and cargo bug
• Can demand contraband, levy fines and destroy ships if they refuse to comply, or are affilated with a house at war with Kusari.
• Can escort traders belonging to Kusari corporations
• Can hunt pirates and terrorists within Kusari and the Independent Systems directly bordering Kusari.
• Cannot ally with any unlawfuls except with the Hogosha, or with the Corsairs against the Outcasts and their allies
• Cannot participate in any unlawful actions
• Cannot fulfill bounty contracts
• Cannot use any transports with more than 4,300 cargo
KPT ID wasn't revisioned at all
• Can demand traders who belong to corporations headquartered in Houses that Kusari is at war with to drop their cargo or be destroyed.
• Can escort traders belonging to Kusari corporations
• Can demand contraband, levy fines and destroy ships if they refuse to comply
• Can hunt pirates and terrorists within their Zone of Influence
• Cannot ally with anyone except with Kusari lawfuls, Hogosha, Farmers Alliance or Gaians
• Cannot fulfill bounty contracts
• Cannot use any transports with more than 4,300 cargo
GMG ID No need
Kishiro ID lacked exceptions
• Can trade and escort traders
• Can attack pirates and terrorists in self-defense, to protect another trader, to assist lawful forces or in defence of corporate bases.
• Can attack corporations affilliated with houses at war with Kusari.
• Can actively hunt Golden Chrysanthemums and Blood Dragon players.
• Cannot ally with any unlawfuls except with the Hogosha.
• Cannot participate in any unlawful actions except against Samura players.
Samura ID lacked exceptions
• Can trade and escort traders
• Can attack pirates and terrorists in self-defense, to protect another trader, to assist lawful forces or in defence of corporate bases.
• Can attack corporations affilliated with houses at war with Kusari.
• Can actively hunt Golden Chrysanthemums and Blood Dragon players.
• Cannot ally with any unlawfuls except with the Hogosha, Farmers Alliance or Gaians
• Cannot participate in any unlawful actions except against Synth Foods, Kishiro and GMG players.
Hogosha ID Lacks exception that they can ally with Kishiro
Blood Dragon ID Lacks exception that they can ally with GMG
GMG ID
• Can trade and escort traders,
• Can attack pirates and terrorists in self-defense, to protect another trader, or in defence of bases of the same affilation.
• Can demand contraband and destroy ships if they refuse to comply in the Sigmas and Okinawa.
• Can actively hunt pirates, Outcast, Corsair and Hogosha players in system containing a Gas Miner Guild base.
• Cannot ally with any unlawfuls except the Blood Dragons.
• Cannot participate in any unlawful actions except against Samura and Kruger players, within Sigmas and Okinawa
Limiting the actively hunt of certain unlawfuls to just a few systems is the biggest nerf to the GMG ID. Hence, GMG can no longer raid neither the Outcasts or the Corsairs outside GMG's own systems. Eta for example, and it's even directly connected to GMG Guard System now.
It should be reverted to something like the previous GMG ID: • Can hunt pirates and terrorists within the Sigmas, or within systems where GMG has a base, or in self-defense, or to protect another trader, may also actively hunt Pirate, Outcast, Corsair and Hogosha ID players.
Cannot ally with any unlawfuls except the Blood Dragons and the GC, as the current (updated) ID allows.
And why limit unlawful actions against Samura to only within the Sigmas? If so, Samura should only be allowed unlawful actions against the GMG within Kusari.
' Wrote:Limiting the actively hunt of certain unlawfuls to just a few systems is the biggest nerf to the GMG ID. Hence, GMG can no longer raid neither the Outcasts or the Corsairs outside GMG's own systems. Eta for example, and it's even directly connected to GMG Guard System now.
It should be reverted to something like the previous GMG ID: '¢ Can hunt pirates and terrorists within the Sigmas, or within systems where GMG has a base, or in self-defense, or to protect another trader, may also actively hunt Pirate, Outcast, Corsair and Hogosha ID players.
Cannot ally with any unlawfuls except the Blood Dragons and the GC, as the current (updated) ID allows.
And why limit unlawful actions against Samura to only within the Sigmas? If so, Samura should only be allowed unlawful actions against the GMG within Kusari.
Better argue with those who wrote original id.
Quote:'¢ Can attack pirates and terrorists in self-defense, to protect another trader, or in defence of bases of the same affilation.
'¢ Can demand contraband and destroy ships if they refuse to comply in the Sigmas and Okinawa. '¢ Can actively hunt pirates, Outcast, Corsair and Hogosha players in system containing a Gas Miner Guild base.
'¢ Cannot ally with any unlawfuls except GC the Blood Dragons.
'¢ Cannot engage in piracy.
Don't like, rewrite as you want. Your space are sigmas... why whould you fly to NT to kill samura? or to NB to kill kruger? You are corporation.. not pirate group.
and GC... no idea how can you work with drug addicted womans.. you didn't worked in the past(.85 id) but it's up to you...... trying to do something good and even that they don't like:crazy:
The Gallic Junker ID no longer allows the vache. I do agree with the 4300 cargo limit for Junkers. The problem here however is that there is no suitable alternative for Gallic Junkers. If you take the vache away you take away their ability to trade in anything other than a freighter.
Also, the ID lists Gallic Junkers as allied with Gallic unlawfuls and enemies of Gallic lawfuls. Gallic Junkers have always been forbidden to dock on Gallic unlawful bases, and the most recent info posted by the Devs said that Gallic Junkers are still loyal to the Gallic government..
The Surveyor info card thing states "A large number of these vessels was loaded on each sleeper ship" where it should be "A large number of these vessels were loaded on each sleeper ship"
Vilginate ID
(if you dont mind)
its fine for what i know except one line
- Can not demand credits or cargo, only to kill < its , strange. Hard to RP and it may cause lot of OORP
i would preffer to change it to :
- Can not demant credits but can demant contrabant(or cargo) or destroy the vessel(or if they refuse).