BHG cap-weapons concept - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: BHG cap-weapons concept (/showthread.php?tid=10183) |
BHG cap-weapons concept - Dopamino - 07-09-2008 Effects look good, but the stats need to be sped up. Refire is way too slow. BHG cap-weapons concept - Tic - 07-09-2008 ' Wrote:Effects look good, but the stats need to be sped up. Refire is way too slow. What do you mean too slow? Most BB guns except cors and solaris are at 2, and this one is at 3 Lets put it to 3 options then, shall we? A) Hull damage: 1500 x1.5 = 2250 Shield damage: 750 x1.5 = 1125 Refire rate: 3 Power usage: 9000 x1.5 = 13500 B) Hull damage: 900 x2.5 = 2250 Shield damage: 450 x2.5 = 1125 Refire rate: 5 Power usage: 5400 x2.5 = 13500 C) Hull damage: 750 x3 = 2250 Shield damage: 375 x3 = 1125 Refire rate: 6 Power usage: 4500 x3 = 13500 Wich one would ya prefer? And im not going above 6 refire, cause it would produce too much lag... My prefered would be like this: A and B type both available as: Battleship Reaver Mk I - 3 refire Battleship Reaver Mk II - 5 refire (with hull damage reduced to 850 And power drain reduced to 5000) Just to give some selection ability. And for commparison: Liberty Battleship Primary Turret Hull damage: 2200 x1 = 2200 Shield damage: 2200 x1 = 1100 Refire rate: 2 Power usage: 10000 x1 = 10000 Also the higher refire rate is, the smaller projectile effect will be. BHG cap-weapons concept - X-Lancer - 07-09-2008 ' Wrote:@X-Lancer - Yes the guns should do that much damage. As Jinx pointed out the Bounty Hunters should be 2nd in line as far as advanced technology because of the war/race with the order going after the Nomad tech. Currently BH have some of the weakest ships here so I really dont understand why people are bitching so much. they are not at WAR with The Order..they have nothing agasint them..but they just want to take over Planet Toledo..same for Liberty...if Order wants to take over BHG's base..piece of cake..they can just call in Corsairs fleet.....destroy the base in Omega 15 and Magellan...they dont even have a damn shipyard....to build such big warship....and BHG has the weakest ship? lol..u joking right? they have BHG BC..which there are only Liberty BC can beat it..they have their GS..is like the most uber GB in the game..they have one of the best class 9 fighter weapon..(has the fastest speed with pretty good damage..)..and they have GB..has forward gun..and BHG BC is like the most whored ship in the game...if their ship is not strong..why so many ppl are using it? PS: and BHG BS are getting whored everywhere too... BHG cap-weapons concept - Athenian - 07-09-2008 Warning - thread hijack alert. Prepare to repel boarders. Again. Quote:A powerful and well-organized elite of Bounty Hunters.....initiated a bloody war with the Order to gain access to remote Nomad systems That's from an infocard about the BHG. If wanting to take over someone's planet doesn't count as a war then I am a monkey's uncle. Yup, the Orca has a forward gun. It is useless. And what has Magellan got to do with this? But this is all away from the point , which is "Yeehay, cool new BHG cap guns. Can't wait to go kill all them Order pilots." BHG cap-weapons concept - Jinx - 07-09-2008 while you re at it - do you think you can make a BHG only mortar weapon? - something with a cool projectile ( maybe an extremely long single projectile that slowly fades away, as if it was a single beam ) .... that way the BHG wouldn t need to use .... well... order mortars. other than that, i m looking foreward to mount those - and don t forget to post them to igiss. - presenting them here is one thing - but make sure igiss gets them ..:) BHG cap-weapons concept - X-Lancer - 07-09-2008 ' Wrote:Warning - thread hijack alert. Prepare to repel boarders. Again. Orca's FWD gun is not useless....and i said that from Order's point of view..Order've never invade BHG's base....so they just defend themself..if Order is in war..like they are in war with Nomads..they will just go and take them out from the root...did Order do that to BHG? no..so Order is not really in war with BHG. and the defination for the word "war" from wikipedia.. Quote:Waris any large scale, violent conflict. lol..send it few destroyers and fighters to Omicron Minor and that's call war? that can only call a small assault or combat... oh wait..it's the base in Manchester..my bad..... for the matter at the stats of the weapon.. just look at their class 9 fighter weapon..Order's Reaper MK V takes 110 energy usage with 526 hull damage..but has 600m/s speed.. for Buckshot..has 122 energy usage with 458 hull damage..but has 750m/s projectile speed... and i think we should keep it that way... BHG cap-weapons concept - Tic - 07-09-2008 Sure Jinx, ill get right on it. And dont worry ill pm Igiss with everything once i finish and test it. BHG cap-weapons concept - Raekur - 07-09-2008 So X-Lancer based on your proposal the new weapons should have the following stats. Hull - 2100 Energy - 17700 Speed - 2000 That is a direct relation to the Order Mk2 using the relationship between the examples you provided. Hull is .87 of Order Energy is 1.10 Speed is 1.25 This places the damage between the Kusari and the GMG turrets. Though yes this would place the BH weapons in the correct damage range, I think you are missing the effect this would have on fighters and bombers. BHG cap-weapons concept - Tic - 07-09-2008 ----------------------------------------------------------------------------------------------- @Reakur Speed cannot be 2000 since then it would be uber fighter/bomber pwnzor. ----------------------------------------------------------------------------------------------- Ok its finished. except GBs... I decided to go with this setup for BB: BH Battleship Reaver Laser Cannon Hull Damage: 900 x2.5 = 2250 Shield damage: 450 x2.5 = 1125 Refire rate: 5 Power Usage: 5500 x2.5 = 13750 Speed: 1700 Price: 2 000 000 And just for Jinx:P: BH Battleship Antimatter Pulse Cannon: Hull Damage: 75 000 Shield damage: 37 500 Refire rate: 0.25 Power Usage: 1 250 000 Speed: 600 Price: 10 200 000 With new kewl hit effect: BHG cap-weapons concept - Jinx - 07-09-2008 weeee - i love the explosion ( there are just not enough cool ones ) - but the projectile itself looks as boring as the mortar. - take the BHG buckshot turret instead ( it is bigger, has a lightning bolt head and a shiney trail ) |