Deaths in Combat - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Deaths in Combat (/showthread.php?tid=2889) |
Deaths in Combat - Eppy - 05-20-2007 Gunboats aren't meant to take down Battleships. They're for whacking fighters, pulling escort jobs. I think four to five fighters and one to three bombers is fine. But yes, I think Three death=fighters, one death=battleship is the way to go. Don't kill bots/batts; That's just unrealistic. Deaths in Combat - Nightfall - 05-20-2007 ' Wrote:Gunboats are maybe weak, and it is hard (but not impossible) to kill a gunboat on your own in a measly little fighter. I even got someone's sheilds down and started pounding their hull before i finally got hit by the missiles of the gunboat (and destroyer for that matter). Upgrade the hull would be good, but the weapons are fine. A good gunboat pilot with the right loadout can take 3 fighters....only just.One thing about gunboat hull/armor is that it's extremely hard for even 6 fighters to blow it up (that's the Corsair gunboat and four of the pilots in the group that was fighting it are amongst the best I know, the Corsair GB ain't the most agile either). The gunboats are fine now as they are, I'd say even more downgrade the agility but I'd get crucified. At least get the gunboats ' Wrote:I still like the 3 death rule for fighters. One death...even with lowered regen capabilities will still bring out the cap-ship whoring, not to mention an explosion of bombers again.With the 3 deaths we get a lot of flames, people switching and so on (not to mention what if a group is joined later by a capship how many deaths then and such questions, I don't even want to go in there), with one death and no changes, we get capship whoring, with the one death and lowered botts/bats (by lowered I mean: 100 for a BS/FR, 75 for CR and 50 for a gunboat, or none at all) we might get bomber whoring back... Which is the lesser evil? Or maybe get the bombers a little weaker? Not much though. Deaths in Combat - Virus - 05-20-2007 The problem with lowering gunboat NB/SB's, means other things need to be lowered. Afterall, the Spatial has 300 of each, and the Kiith Somtaaw SHF has 340. Its kind of pathetic that these "fighters" have nearly the same regen capabilities as a "Capital Ship"... But I think that those two ships need their NB/SB lowered, anyway... Ridiculous... Deaths in Combat - Archelon - 05-20-2007 3 deaths for fighters against capital ships is a good idea. Lowering capital ship bats/bots might be good as well. Either way, I don't plan on taking on a capital ship on my own. I'll most likely bring in a couple friends in a coordinated effort. A single fighter should expect a hard kill against the big ships. Deaths in Combat - Doom - 05-20-2007 ' Wrote:The problem with lowering gunboat NB/SB's, means other things need to be lowered. Afterall, the Spatial has 300 of each, and the Kiith Somtaaw SHF has 340. Its kind of pathetic that these "fighters" have nearly the same regen capabilities as a "Capital Ship"...did u ever see spatial in space?..it is almost bigger then kusari destroyer..but with VHF shield..when u shoot at it u simply cant miss that ship... i think that things are fine as they are...we really cant do much with out putting one type of ship to "whore mode" Deaths in Combat - fwolf - 05-21-2007 I hate dumbocracy. |