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RE: Removing missiles and mines from NPC - Lythrilux - 09-30-2014 (09-30-2014, 04:00 PM)Vredes Wrote:NPCs don't spawn in other systems when players are not around in said system(s).(09-30-2014, 03:54 PM)Lythrilux Wrote:(09-30-2014, 02:53 PM)nOmnomnOm Wrote: Having no NPCs just means empty space that isnt animated. I would get boring.Players are meant to fill that void, not NPCs. You log it to see players, not to see NPCs. RE: Removing missiles and mines from NPC - t0l - 09-30-2014 (09-30-2014, 04:00 PM)Vredes Wrote:(09-30-2014, 03:54 PM)Lythrilux Wrote:(09-30-2014, 02:53 PM)nOmnomnOm Wrote: Having no NPCs just means empty space that isnt animated. I would get boring.Players are meant to fill that void, not NPCs. You log it to see players, not to see NPCs. the amount of systems is irrelevant to the issue at hand that was a choice made by the developers and should not be accounted for when the issue of npcs in populated systems is presented RE: Removing missiles and mines from NPC - An'shur - 09-30-2014 Quote:Removing missiles and mines from NPC Seriously, give NPCs all player used things (Normal weapons). The game is just boring except pvp or rp. RE: Removing missiles and mines from NPC - SkyNet - 09-30-2014 Reduce the amount of NPC's too. They spawn to often and eat server performance. RE: Removing missiles and mines from NPC - Haste - 09-30-2014 (09-30-2014, 04:06 PM)Anshur Wrote:Quote:Removing missiles and mines from NPC Were you around for the glory days of initial .87 where trying to roleplay would instantaneously get you killed / brought to half hull by the 8 VHF NPCs hammering you with class 8 guns? Good times. RE: Removing missiles and mines from NPC - Leppy - 09-30-2014 (09-30-2014, 05:43 PM)Haste Wrote:(09-30-2014, 04:06 PM)Anshur Wrote:Quote:Removing missiles and mines from NPC Yeah... those were "interesting" times indeed. Good luck trying to pirate anywhere near a populated system. Sit still for 2 seconds and 3 police/navy NPCs have dropped your shield to nill RE: Removing missiles and mines from NPC - Hermes - 09-30-2014 For the game sake, although it's gonna die once star citizen is fully released ,,, Stop nerfing and removing and think about Adding and increasing ...!!!! RE: Removing missiles and mines from NPC - SkyNet - 09-30-2014 (09-30-2014, 06:09 PM)Leppy Wrote:(09-30-2014, 05:43 PM)Haste Wrote:(09-30-2014, 04:06 PM)Anshur Wrote:Quote:Removing missiles and mines from NPC I don't understand why it should be "interesting" to get killed by swarms of NPC's in the middle of a RP interaction. This is a RP server. And since you can't RP or interact with NPC's somehow, they should be kept weak and in low numbers. (Only exception: Infront of capital planets). RE: Removing missiles and mines from NPC - Leppy - 10-01-2014 (09-30-2014, 06:29 PM)SkyNet Wrote:(09-30-2014, 06:09 PM)Leppy Wrote:(09-30-2014, 05:43 PM)Haste Wrote:(09-30-2014, 04:06 PM)Anshur Wrote:Quote:Removing missiles and mines from NPC sarcasm is as sarcasm does |