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Improve Presentation of Discovery's Rules - Printable Version

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+--- Thread: Improve Presentation of Discovery's Rules (/showthread.php?tid=158145)

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RE: Seasoned bounty hunters please comment - Karlotta - 05-10-2018

Thank you for finding this.

(05-09-2018, 12:09 PM)Kyoi Wrote: 1. You can now long distance hire players via PM.
"Hired ingame" is broad and can mean anything. Technically if your ID rules of engagement influences bounties, I can use an order ID player to long range bounty people all over the server for me to engage.

I added "farther than one system away" to 3.2 in order to prevent abuse while keeping traders hiring freelancers to remove pirates feasible.

Quote:2. No way to tell if someone indeed bountied you.
Ties in with the above. The current wording seems to deem it sufficient if the mercenary informs you that you are bountied. If there is no forum bounty, and the mercenary's employer does not need to declare that you are bountied, how would anyone be able to tell if its pvp abuse?
The spoiler for 3.2 says that the person who hired must still be online when the attack begins, so that what the hired player says is verifiable by the target.

Quote:3.Pirate and Miner IDs seem to gain bounty hunting rights as it seems that all characters can be hired.
For the sake of ID balance this is not the case currently

A useless and unrealistic restriction imo, which could also be written in the 2 IDs it concerns instead of the rules, and I think the restriction should be dropped for pirates, Miner ID removed, and Freelancer ID given the same mining bonus as Miner ID.

But for the sake of minimizing deviations from existing rules, I guess I'll add it.

Quote:4. BHG IDs are forced into registering on all boards.

Bounty boards can just say that all Bounty Hunters are automatically considered registered (as far as they show their ID when claiming). That also makes more sense in places like Kusari, where as far as I know BHG isnt wanted.

Quote:5. Defectors and other unorthodox rp characters are immune to bounties.
You have to be hostile to ALL targets even when they are following RP that might be detrimental to their parent faction. For example if an intelligence faction agent goes rogue their parent faction cannot bounty them in response. Likewise their contractors cannot claim on that person.

I added "unless they're enforcing Official Faction Rights" to 3.1, which seems the only case where it's legitimate.

Quote:6. Loss of ability to place anonymous, bounties.
Line about administrators posting on behalf of players is missing.

This rule seems to come from the era before everyone and their dog had alt accounts. I don't think I've ever seen anyone use this.


RE: Seasoned bounty hunters please comment - Karlotta - 05-11-2018

To make things easier I'll list the changes towards existing rules. (this post will be edited and added to)


Format Changes

- Changed order of rules from most important for new people to know to least important

- Put all things that are needed to learn and play on the server for a person using common sense into seven numbered rules sets which have the right length and content separation to to fit into 7 Help System infocards that have the names "Rules, Gameplay, Bounties, Faction, Bases, Cheating, Sanctions".

- Put things related to those rules which are necessary to restrain someone not using common sense (intentionally or unintentionally) into spoilers which are under each rule on the forum.

- Removed things that give a bad impression of the community (threats, boasting, loophole exploitation, permabanning) or put them in the spoilers

- Put things related/needed only to people who perform forum actions into separate Forum rules.

- Changed wording of everything so it uses the smallest number or words necessary


Content Changes that have NO rule change consequences

- Removed rule about guard systems because they don't exist anymore

- Removed rule about training ships because everyone now trains in Connecticut

- Added explanation of what Bastille is

- Added information about automatic character deletion


Content Changes that HAVE rule change consequences (suggested)

- Pirate and Miner IDs can be hired, because forbidding it has no RP justification and was introduced to spread players out among IDs, which has lost its usefulness now. (Also Freelancer should get the mining bonus of Miner ID, and Miner ID should be removed.)

- Allowed players to hire others ingame to kill targets up to 1 system jump away, because that's how people generally use the "hire to assist in combat" anyway


RE: Everyone please comment - Karlotta - 05-12-2018

Did a few more edits to rules and updated the OP.


RE: Rule-savvy individuals (especially admins) please comment - Karlotta - 05-15-2018

Updated the changelog in the OP.


RE: Rule-savvy individuals (especially admins) please comment - Greylock - 05-15-2018

(02-16-2018, 04:56 AM)Karlotta Wrote: 2.3 Players using Recruit ID and players below level 30 may not be attacked unless they: attack first, fire cruise-disruptors, refuse to stop stalking, carry a codename weapon, or take active part in role-play.

I actually think this is better than how it is currently worded, considering that the current rule says:

Igiss Wrote:3.7 Characters of level 29 and below or ships using a Recruit ID may not be attacked unless they:
Attack first by draining the shield down to 50% or firing a cruise disruptor.
Are at the scene of a battle and refuse to leave when told to leave.
Take an active part in a roleplay interaction.
Possess a codename (Class 9) weapon.
Attack a player base.

I find it quite irritating when newbies are shooting at my ships that are, well, impossible to drain the shields on with the possible weaponry that they can carry below level 30.


RE: Rule-savvy individuals (especially admins) please comment - Karlotta - 05-16-2018

Hm...

When an obvious noob shoots you without draining your shields, you would kill him for it?

Wouldn't the better alternative be to try to get him to communicate instead of killing him, which will only result in him launching again still not communicating and still not reading rules?

I think I'm going to add something in the spoilers to define an attack as draining the shields to half, or firing a certain number of shots. Also something that encourages people to not abuse people ignorance of the rules to kill them.


RE: Rule-savvy individuals (especially admins) please comment - sindroms - 05-16-2018

Please stop.
How the hell would you, as a reporter, report a ''certain amount of shots''????


RE: Rule-savvy individuals (especially admins) please comment - Karlotta - 05-16-2018

Good point.

But why so aggressive?


RE: Rule-savvy individuals (especially admins) please comment - Karlotta - 05-17-2018

(05-16-2018, 02:32 PM)sindroms Wrote: Please stop.
How the hell would you, as a reporter, report a ''certain amount of shots''????

And which do you prefer?

The under-30 has to drop someone's shields below 50% before he can be attacked, or he can be attacked if he attacks first?


RE: Rule-savvy individuals (especially admins) please comment - Karlotta - 05-18-2018

(05-18-2018, 12:19 AM)The Sovereign Wrote: Additionally, the "time to react" line specifically means that 10 seconds need to have passed from the first engagement line. There is still a minimum of two lines required to engage a target.

Scavenged this bit of information from another thread, and added it to the 2.4 spoiler. Thank you for the information, Sexshadow Sean, even if you didn't post it here.