BHG cap-weapons concept - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: BHG cap-weapons concept (/showthread.php?tid=10183) |
BHG cap-weapons concept - Tic - 07-08-2008 Ok its finished. except GBs... I decided to go with this setup for BB: BH Battleship Reaver Laser Cannon Hull Damage: 900 x2.5 = 2250 Shield damage: 450 x2.5 = 1125 Refire rate: 5 Power Usage: 5500 x2.5 = 13750 Speed: 1700 Price: 2 000 000 And just for Jinx:P: BH Battleship Antimatter Pulse Cannon MkI: Hull Damage: 75 000 Shield damage: 37 500 Refire rate: 0.25 Power Usage: 1 250 000 Speed: 550 Price: 10 200 000 With new kewl hit effect: BH Battleship Antimatter Pulse Cannon MkII: Hull Damage: 180 000 Shield damage: 90 000 Refire rate: 0.25 Power Usage: 2 500 000 Speed: 650 Price: 25 800 000 BHG cap-weapons concept - Jinx - 07-08-2008 there is a slight problem with double barrled guns. - that is mostly that they are more efficient. take the situation - the enemy shields were down - but have just builded up again. while someone with a single gun doing 10.000 damage would shoot the shield down - someone with 2x 5000 damage would prolly kill the shield AND do 5000 damage additionally to the hull. same effect you have when you used a twin nova ( in 4.83 ) over a single supernova now. - the supernova does more damage than two novas - but two novas would much easier penetrate a shield. but i am all for it, - maybe you should increase the powerconsumption a little. and one more thing - can you scale the turrets down? - those look REALLY big on the battleship - i think 30% smaller should be ok. BHG cap-weapons concept - Athenian - 07-08-2008 Cool.:cool: //edit - I should actually say something more if I'm going to post. I like the BHG getting unique weapons for bigger ships, and using the buckshot projectile is a touch of real class. BHG cap-weapons concept - Raekur - 07-08-2008 As far as stats go how about this, Hull damage - 1150 x2 = 2300 per shot Shield damage - 575 x2 = 1150 per shot Power usage - 3750 x2 = 15000 per shot Speed - 1600 mps Refire = 2 Price = 2250000 each. This places it just below Order weapons since the story is that BH are battleing Order for tech. This weapon would suggest that there is a race for tech instead of BH just using someone elses tech as it is now. BHG cap-weapons concept - Tic - 07-08-2008 ' Wrote:there is a slight problem with double barrled guns. - that is mostly that they are more efficient. No actually, because both projectiles hit at the same time. Maybe if server was laggy... Maybe... ' Wrote:and one more thing - can you scale the turrets down? - those look REALLY big on the battleship - i think 30% smaller should be ok. Nah, sry. They are FL original. But if someone can scale em to about 7/10 or 6/10 of current size it would look great. @Raekur Yep this are nice too: But these are better: Hull damage - 1150 x2 = 2300 per shot Shield damage - 575 x2 = 1150 per shot Power usage - 6500 x2 = 13000 per shot Speed - 1600 mps Refire = 2 Price = 1 800 000 each. BHG cap-weapons concept - Tic - 07-08-2008 Destroyer turrets finished and added to first post. BHG cap-weapons concept - NonSequitor - 07-08-2008 Actually just the Buckshot-effect is good enough for me. Most impressive!:) I don't see much point in twin cannons, unless every other faction gets the same option. Otherwise, I foresee some hand-wringing... BHG cap-weapons concept - Raekur - 07-08-2008 The stats that I posted place the weapons stats just between Order Mk1 and Order Mk2 turrets. I figure that way its less likely that someone will complain about them being to powerful. Order Mk1 Hull - 2250 Shield - 1125 Power - 12000 Price - 1500000 Order Mk2 Hull - 2400 Shield - 1200 Power - 16000 Price - 2350000 So actually the stats should be: Hull - 2350 Shield - 1175 Power - 14000 Price - 1900000 This is midway between the Mk1 and Mk2 weapons without winding up with some weird numbers (like 2325 hull damage). BHG cap-weapons concept - Horon - 07-08-2008 Could always make an extended base and then put a cone-like structure at the bottom of the base. That way, it would look a little better if the turret is too large, because the tip of the cone should be INSIDE the ship, where it cant be seen. Then it will look like...ah hell forget it. I dont even remember what I was getting at... EDIT: Also, would it possible to make the sparkle a little less....sporatic? BHG cap-weapons concept - Xing - 07-08-2008 this is my 2500th post. cool huh? but, if we have 2 barrel guns for BH, why not make some for house guns. I mean, Lib dreadnaught only with these single barreled uglyness is boring at best. It goes worse as ships get larger... I would like to see good old npc-style combination of single barrel and twin barrel. |