Player Owned Bases Attack Declaration Thread - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Role-Playing (https://discoverygc.com/forums/forumdisplay.php?fid=9) +--- Forum: Player Owned Bases (https://discoverygc.com/forums/forumdisplay.php?fid=61) +--- Thread: Player Owned Bases Attack Declaration Thread (/showthread.php?tid=110046) |
Player Owned Bases Attack Declaration Thread - Garrett Jax - 01-11-2014 This is a dedicated thread for factions and individuals to state their intent to attack Player Owned Bases. In order to attack a base, a player or faction must have appropriate ID lines and roleplay justification as noted in the server rules. A siege declaration MUST be posted in this thread prior to attacking the base, following the format below. Additionally as noted in the rules, bases at Core 2 or higher must have documented roleplay stating the player(s)/faction(s) intent to attack prior to posting a siege declaration. Code: Name of player(s)/faction(s): [color=#32CD32][b]Name[/b][/color] Please note a Siege Declaration becomes active 24 hours after posting, and is valid for 2 weeks after.
Once expired Attack threads can be found here. RE: Player Owned Bases Attack Declaration Thread - Squad - 02-08-2021 As a reminder of the initial post, official and unofficial factions may declare a siege on a player-owned base after proper roleplay, if required. The declaration should specify which official or unofficial faction is making the declaration. Players not a part of the declaring official or unofficial faction must comply with the declaration requirements separately. RE: Player Owned Bases Attack Declaration Thread - 0xCosmin - 11-10-2024 Name of player(s)/faction(s): R\-, hessian indies Name of Player Owned Base: Cestelo de Obidos Link to RP showing intent to attack: Core 1. RE: Player Owned Bases Attack Declaration Thread - 0xCosmin - 11-20-2024 Name of player(s)/faction(s): R\-, hessian indies Name of Player Owned Base: Ghost O5 Link to RP showing intent to attack: Core 1. |