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The Core Information Thread - Printable Version

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+------ Thread: The Core Information Thread (/showthread.php?tid=116858)



The Core Information Thread - The Core - 06-20-2014

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DOLOR TRANSIT, GLORIA AETERNA EST
(Pain is temporary, glory is forever)

Quote:"Self-proclaimed the 'Protectors of Humanity', The Core is a ruthless, military quasi-state operating primarily within the Edge Worlds. They are relentless in their exploration of uncharted space; feverishly searching for alien artifacts, ancient technology, and rare resources, all in the name of profit and power. The Core initiated a bloody war with The Order, Hessians, Corsairs - and many other rogue elements in the Edge Worlds to gain passage to remote Nomad systems - becoming a dominant force in the Omicron and Omega sectors."


LEADERSHIP OUR MISSION
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THE CORE HIGH COMMAND

Guildmaster of the Core, Nathan Archos @Lythrilux APM Director Abby Romero @Shinju
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The Core is more than happy to accept new players, as we believe we should educate and accommodate newbies, and help them have fun in DiscoveryGC. Faction policy is to be accepting of anyone - we don't judge people, unlike some others factions. This has not impacted the quality of the faction, as we still strive to do our best regardless. So if you're looking for a faction where you either want to learn the ropes, perhaps you want to try out Edge Worlds RP, trading or mining, taking part in big science projects, fight in large battles and raids involving ships of all sizes, or if you just want to hang out with some cool people then The Core is the faction for you!

Here's some footage of us in action:








DOLOR TRANSIT, GLORIA AETERNA EST
(Pain is temporary, glory is forever)


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RE: The Core Information Thread - The Core - 01-02-2016


SYNOPSIS WHAT IS CORE?
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ID:The Core
IFF:The Core
Tag:Core|
Motto:Dolor Transit, Gloria Aeterna Est - (Pain is Temporary, Glory is Forever)
Anthem:The New Order


The Core is a military quasi-state operating within the Omicrons and Omegas, with a few limited operations Sirius-Wide. It's a highly martial force that conquers sizeable expanses of the Edge Worlds and reorganizes the people and communities defeated so as to support their ever moving war machine. It's militaristic capitalism at it's most vile - plundering the Edge Worlds of alien artifacts, ancient technology, and rare resources, with the primary objective of turning a profit. Wealth is power, and The Core wants to amass both in large quantities. In the pursuit of profit, The Core does not think twice about crossing the boundary into morally grey areas, nor defeating its enemies without mercy. The remote location of the Edge Worlds permits the Core to get away with all manner of evils, without repercussions from greater Sirius.

AP Manufacturing is Core's Corporate subsidiary. It functions as the faction's powerhouse of shipbuilding, shipbreaking, station construction, modular construction, civil and military engineering, renewables, project management, logistics and mining operations. Currently, Interspace Commerce holds a 51% majority share in APM and provides a huge amount of funding for The Core.

As a Lawful ID, The Core enforces 'laws' - a Codex enforced by martial law. These laws aren't necessarily indicative of territory The Core controls, but rather functions as a complex list of excuses for Core to rattle cages with.

The Core started as an elite group of Bounty Hunters pursuing the most dangerous contracts against Corsair and Outcast leaders in the Omicrons and Omegas. During the height of the Nomad War, it was forcefully contracted and funded by Nomad-controlled Houses, and branded the Bounty Hunters Guild Core, based in the Edge Worlds with the sole purpose of crushing the Order. Once the Nomad War was over the BHG Core found itself in the employ of Liberty as an off-the-books Black Ops PMC, with the purpose of recovering alien technology and artifacts for their Libertonian benefactors. After the Battle of Minor and the breakout of the Liberty-Rheinland war, for political reasons Liberty wanted to distance itself from the PMC, and so cut ties. BHG Core, now an independent paramilitary, worked to rebuild its losses and conquer Omicron Delta. After amassing sizeable wealth and influence, The Core split from the BHG and forcefully absorbed AP Manufacturing.

The Core has swelled its numbers through a fierce propaganda and immigration campaign, drawing people from all walks of life (settlers, mercenaries, ex-law enforcement and ex-military, criminals and even businessmen) who wish to start anew and yearn for the power and riches that can be found working for The Core. The Core's notorious battle-strategies are the crux of their success and have made them an Edge Worlds power. People are led to believe that The Core is a force for bringing stability to the lawless systems of Sirius, and a direct combatant to the Nomad threat. However, profit often comes first, and individuals become lusted by riches and influence.

Outside the gaze of the Houses, within Omicron Rho, AP Manufacturing and The Core conduct all sorts of unethical and immoral research. The system is kept fiercely secure so that no one can discover the truth about the lengths The Core will go to grow stronger. Only the higher-ups of The Core truly know the extent of such experiments.

Within the Houses, The Core operates as Arcani: a secretive task force dedicated to hunting down alien technology and artifats outside of the Edge Worlds, as well as harass competition in the market (to them and Interspace), and also to recover stolen technology.

The Core styles itself after the Roman Empire: often speaking Latin, and naming things and places with Roman/Latin convention. The Romans believed Latin was the "language of power" - and The Core adopts that philosophy.

The Core is lawful evil.

Core| is the elite of the overall Core faction. This comes with higher pay, and additional benefits, such as access to special technologies and land ownership.



AD INFINITUM
(To infinity)


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RE: The Core Information Thread - The Core - 01-02-2016


GOALS & OBJECTIVES MODUS OPERANDI
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SHORT-TERM
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RECAPTURE DABADORU

The Order made a grave mistake making an infringement onto our territory. They made an even bigger mistake in stealing our property. We've got them cornered from all sides, we simply need to strike and remind them what happens when you interfere with our business.
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DOMINATION OF OMICRON XI

The Omicron Xi system is ripe in alien ruins and potentially technology. The Corsairs are the only obstacle in our way. It's time to pick up the slack the Rheinland Military left behind, and eradicate the Corsair scum from Planet Knossos.
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DOMINATION OF OMEGA-55

We have already established a hold over Planet Skagen. Now, we simply need to grow our interests by assisting the Junker's with the colonisation of Rugen, before ultimately flushing out the Coalition and any other rabble.



LONG-TERM
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OBTAIN ALL ALIEN TECHNOLOGY AND ARTIFACTS IN THE EDGE WORLDS FOR THE CORE AND THEIR ALLIES

We must secure all alien technology and artifacts in the name of profit and power. The Nomads, the AI, and the Iridians all are/were masters of rare technologies lost to the ages - until we arrived. If their technology can be harnessed, it would revolutionize the battlefield, and allure keen buyers who may be interested in such technology. We must maintain our technology superior to Sirius. Through these exploits, we will bring humanity into a new chapter.
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COMPLETE OBLITERATION OF OUR ENEMIES

The Edge Worlds are filled with all manner of scum. Namely, The Order, the Corsairs, the Hessians, the Coalition and the Nomads themselves. Anyone who stands in the way of or halts the progess of our conquest will be destroyed without mercy. The right to controlling the Edge Worlds and savouring it's riches is reserved for The Core.
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DOMINATION AND CONTROL OF THE ENTIRE EDGE WORLDS REGION

To maximise profit we must remove all belligerents and dominte any and all possible territory and resources in the Edge Worlds.



ZONE OF INFLUENCE

PRIMARY: THE EDGE WORLDS

This region, mostly consisting of the Omicrons and Omegas, are where The Core primarily operates. Core controlled Omicron Delta and Omicron Rho form the base of their territory, with the civilian population concentrated on Planet Nauru, the capital.


SECONDARY: THE BORDER WORLDS

The Core does not frequent these systems often, however outbreaks of conflict such as the one in Omega-3 between Bretonia and the IMG have prompted them to divert forces there. Typically, The Core will assist local law enforcement and militaries in these systems against criminals.


TERTIARY: HOUSE SPACE

Covert operations are carried out by the Arcani in these regions. This will often include harassment and crackdown on competitors, recovering newly discovered and stolen technology and artifacts through force, and assisting local law enforcement against larger-than-life threats such as the Nomads and Order. Generally speaking, however, mainly these regions are simply places to perform recruitment drives or find new benefactors, customers, and Corporations to do business with.



VENI VIDI VICI
(I came, I saw, I conquered)


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RE: The Core Information Thread - The Core - 01-02-2016


LORE COMPLETE HISTORY
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Content will stay the same but this is undergoing a rewrite to make it more coherent. Please see the synopsis for now.


VIVERE MILITARE EST
(To live is to fight)


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RE: The Core Information Thread - The Core - 01-02-2016


DIPLOMACY ALLIES & ENEMIES
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KINGDOM OF BRETONIA
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LIBERTY REPUBLIC
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Bretonia Police Authority
Bretonia Armed Forces
Bretonian Intelligence Service
.


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Gateway
Planetform
Bretonian Mining and Manufacturing
Border Worlds Exports
Cryer
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.


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Bretonian Privateers
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Mollys
Gaians
.

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Liberty Security Force
Liberty Navy
Liberty Police Incorporated
Interspace Commerce


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Deep Space Engineering
Ageira
Universal Shipping
Synth Foods
Orbital Spa and Cruise
.
.


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Liberty Rogues
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Hellfire Legion
Lane Hackers
Xenos

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REPUBLIC OF KUSARI
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FEDERAL REPUBLIC OF RHEINLAND
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Samura
Kempeitai

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█ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █
Kusari Naval Forces
Kusari State Police
Kishiro


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Hogosha

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Golden Chrysanthemums

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Blood Dragons
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.

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Rheinland Federal Police
Rheinland Military
Büro der Marineintelligenz / MND
Kruger Minerals
Daumann Heavy Construction
Republican Shipping


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Unioners

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Bundschuh
Red Hessians
ALG Waste Disposal

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THE GALLIC UNION
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INDEPENDENTS
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EFL Oil & Machinery

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Gallic Navy
Gallic National Intelligence
Gallic Metal Service
Île-de-France Shipping


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Union Corse
The Maquis
Gallic Brigands


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Bounty Hunters Guild

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Omicron Supply Industries
Inngenus Research Group
Velvet
Junker's Congress


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Junker Marauders
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Outcasts
Zoners
Junkers


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Independent Miners Guild
Auxesia
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█ █ █ █ █ █ █ █ █ █
The Order
The Coalition
Corsairs
The Nomads
The Wild
Artificial Intelligence of Planet Gammu



BELLUM OMNIUM IN OMNES
(A war of all against all)


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RE: The Core Information Thread - The Core - 01-02-2016


RANKS PROGRESSION
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THE HIGH COMMAND

THE GUILDMASTER

The Guildmaster is the leader of The Core. A fierce and cunning leader who follows every aspect of The Core agenda and ideology down to the littlest detail. Highly revered for their leadership prowess and battle performance, both as an individual and as a commanding officer, some might even consider they were appointed by God himself. They are the rightful Edge Worlds sovereign who will lead The Core in its conquest to revolutionize the Edge Worlds by declaring war on and ultimately eliminating its enemies, as well as retrieving and creating new technologies to benefit mankind.

Permitted to fly all vessels and all exotic equipment. Has access to all SRPs.

THE GUILDKEEPERS

The Guildkeepers are second only to the Guildmaster. They are the Guildmasters own personal elites; warriors and commanders who have proven themselves in the field. Regarded as heroes and treated with immense respect, they are expected to directly assist the Guildmaster.

Permitted to fly all vessels and all exotic equipment. Has access to all SRPs.

THE MID COMMAND

SENTINEL

Sentinels are true champions of The Core. As both deadly adversaries to The Core's enemies as well as highly potent tacticians when required, Sentinels are considered to be at the pinnacle of Core strength and ideology, bar High Command.

Permitted to fly all vessels and all exotic equipment. Has access to SRPs.
Request this rank when you feel you are ready, HC will decide if you are worthy...

PALADIN

Paladins are the pillars of The Core. Paladins have proven themselves as skilled fighters and capable leaders, and are an essential part of almost all of The Core's operations. Their presence on the battlefield boosts the morale of their comrades and sends fear into the hearts of their enemies.

Permitted to fly Fighters, Bombers, Transports, Gunboats, Cruisers, Battlecruisers, Battleships as well as make use of all exotic equipment and vessels that are of Bretonian, Liberty, Rheinland or Alien origin.
To obtain this rank, a player can show true dedication to the faction in some form. Perhaps through a story thread, SRP, special project, or consistent activity and roleplay whilst using the Core| tag.

TEMPLAR

Templars are those who have broken from the lower rungs of The Core command and embrace a life of increased profits, Nauru luxuries, respect and elitism. However, this is not at a cost. Not only must they match their bite with their bark, but a requirement for reaching the Templar rank is cybernetic impacts and augmentations of at least some kind. Due to this requirement, many Core pilots embrace such technologies early on in their career to show dedication to The Core and to quicken the process of becoming a Templar.

Permitted to fly Fighters, Bombers, Transports, Gunboats and Cruisers and Battlecruisers, as well as make use of equipment that is of Alien origin. Bretonian, Libertonian and Rheinland equipment and vessels must be requested.
To attain this rank, a player must make at least two posts in the Reporting Channel as a Knight first.
Once the above is done, pilots must visit the Human Upgrade Clinic and make a roleplay post there. Templars may construct Makos at the Alabama Shipyard Production Facility, and be limited to only one until they reach the next rank.

THE LOW COMMAND

KNIGHT

Knights are Guardians who have proven their worth to The Core. They are treated with slightly more respect but are generally only a little more useful than Guardians are.

To attain this rank, a player must make at least two posts in the Reporting Channel as a Guardian first.
Permitted to fly Fighters, Bombers, Transports and Gunboats, as well as make use of equipment that is of Alien and Foreign origin. Knights may construct Threshers and Bullheads at the Alabama Shipyard Production Facility, and be limited to only one until they reach the next rank.

GUARDIAN

Guardians are the fully inducted recruits of The Core. They provide the main fighting force within The Core's armies, are expected to be loyal and obedient, and to lay down their lives when commanded.

Permitted to fly Fighters, Bombers, Gunboats and Transports.

INITIATE

Initiates are the fresh meat of The Core. Having abandoned their previous lives to serve a greater cause, their lack of knowledge and experience in the Edge Worlds doesn't guarantee them much respect or attention within The Core, nor a high survival rate. They are expected to prove their worth to The Core through often dangerous tasks. In time, dedicated pilots will rise up the rank and become strong warriors and survivalists. Those who do not perish, and will simply become another person lost to harsh and hostile nature of the Edge Worlds.

Permitted to fly the Marlin only.
To rank up, they must prove their worth and successful secure one Nomad Fighter Remain, and document it in the Reporting Channel, whereby they will rank up to Guardian.
If the pilot is able to obtain a Nomad Gunboat Remain, and document it in the Reporting Channel, they can rank up to Knight immediately.

AP MANUFACTURING RANKS

AP Manufacturing ranks are handled differently, as there is no direct progression, but rather roles are bestowed based on performance and ability.

DIRECTOR

The figurehead and chief of AP Manufacturing. Liaisons directly with Interspace Commerce. Handles ship and equipment building contracts, as well as organise Mining Operations, Research Material Convoys and handles supply missions and The Core Supplies’ Board. May also handle the sales of AP-Line technology and equipment. Director is the foremost authority on all things APM and is responsible for tasking the COO with APM's focus and vision for progression. It is not uncommon for the APM Director and the Guildmaster to work together, but for all intents and purposes, the Guildmaster does hold seniority over the APM Director.

Permitted to fly all vessels and all exotic equipment. Has access to SRPs.

CHIEF OPERATING OFFICER (COO)

The COO is the second in command of APM who has authority above all other ranks with the exception of the CEO and the first rank able to fly the Core Envoy. The President works in tandem with the CEO to progress APM's core goals. The COO has full access to all of APM assets and is only answerable to the CEO of APM and Core Guildkeepers. The Envoy is a Cau8 Renzu liner who's purpose is to represent the Core and APM in a diplomatic manner. This vessel is home to APMs finest diplomats and negotiators and is often seen flying between the houses performing civilian business.

Permitted to fly all vessels and all exotic equipment. Must request access to SRPs.

PRESIDENT

This is mostly a symbolic but prestigious role rather than one of any authority and can be given to any member above the rank of Associate, this role is appointed by the COO and there can only be one President at any given time. The President's responsibility is the same as their previous/normal rank however they will be expected to step in for the COO should they be otherwise incapacitated.

Permitted to fly Transports. Has accessed to the shared Transports.

SENIOR ASSOCIATE

All previously mentioned role is subordinate to the Senior Associates, "SA's" are responsible for reviewing logs of the Associates and voting on their progression from Associate onwards as well as being given the ability to command Associates. SA's are often tasked directly by the Vice/President and have authority to utilize APM assets to complete their assigned duties.

Permitted to fly Transports. Has accessed to the shared Transports.

ASSOCIATE

This is the first captain post within APM. Associates are the Backbone of APM and these pilots are given command of their transport vessels and crew by the authority of their peers. They are expected to uphold APM's values and traditions whilst taking every precaution to secure APMs long-term goals.

Permitted to fly Transports. Has accessed to the shared Transports.

SPECIAL RANKS

LUMINARY

External applicants that have been absorbed into The Core specifically due to their skill in a specific vessel earn this rank. The weight of the Luminary rests heavily on its pilot's soldiers, as they are expected to constantly and consistently be at peak ability - lest they are stripped of their rank. In terms of chain of command, they are essentially Knights. They can progress up the ladder to improve their standing and reputation, but they will be dubbed as Luminary's until they meet the rank of their allocated ship. Luminary is a title that is added alongside a pilot's rank, for example Luminary Knight.

Permitted to fly a specific vessel, shared or personal, via request.

EXPEDITION COORDINATOR

An additional title bestowed upon a previously existing rank. The Expedition Coordinator arranges Core adventures into the deeper Nomad systems, in hope that they may be able to retrieve alien technology, artifacts and research materials. This rank will organise farming ops.



INVICTA
(Unconquered)


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RE: The Core Information Thread - The Core - 01-02-2016


TECHNOLOGY SHIPS & EQUIPMENT
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Alabama Shipyard, the headqurters of AP Manufacturing.



The Core makes use of the ships and equipment from the AP-Line, produced by it's corporate subsidiary known as AP Manufacturing. AP Manufacturing used to produce ships and equipment for the Bounty Hunters Guild both before and shortly after the split. It now produces Core technology exclusively.

AP- LINE SHIPS

AP- LINE EQUIPMENT

Due to its good diplomatic relations, The Core is able to make use of foreign military equipment. This includes the equipment employed by Libertonian, Bretonian and Rheinland Lawfuls. The Core also employs the use of Sirius Civilian, Border Worlds_Ships and Edge Worldsships and equipment.

Core pilots can request foreign technology using this link.

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A Core pilot with ARES-class external visual
augmentations.
Through their discoveries from alien research, The Core boasts high technological efficiency and superiority. This gives The Core an advantage over many of their enemies, and allows them to stand toe-to-toe against them.

The Core tries to ensure that its pilots stand at the cutting edge of this technology, thus its pilots are often gifted internal as well as external augmentations to help them in combat. Transhumanism is an important part of Core philosophy, and achieving the state of 'Superhuman' as pioneered by Friedrich Nietzsche is something they strive towards. The Core is arrogant, and believe they are superior beings through this form of evolution. Others are seen as inferior, and are often talked down to as a result. The Core draws in similar technological fanatics, who also pursue the path of transhumanism.

Augmentation isn't enforced strictly within the Core, however, its pilots are greatly encouraged to follow that path. Strength and skill are praised within the paramilitary, so its pilots often pursue augmentation in order to out-perform their peers.

The H+ clinic is where the augmentation process takes place, and it is also a mandatory requirement for pilots who wish to reach the Templar rank.

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A Core Marine on Planet Nauru hunting
Corsairs.


AP-Manufacturing also produces arms and munitions for Core, but it is not uncommon for the Core to purchase imports from companies such as Ageira Technologies. Marines are equipped with strong, but lightweight battle armour to allow them versatile movement as well as protection from enemy fire. The armour is made from hard alloys and is covered in a layer of Iridium to provide defence against radiation as well as other corrosive elements. Internal systems are designed to dispense supplies to allow Core Marines to survive at least a week in the event they are cut off from the rest of their platoon. Such systems can also allow Marines to partake in limited space-walks and surviving in Zero-G, oxygenless environments when boarding enemy stations or capital ships.

More so than the pilots, Core Marines are known to be ruthless, merciless and extremely well-trained. Upon joining, most undergo conditioning at a higher level than normal pilots to prepare them for the Edge Worlds environment. When Core began its operations on Planet Nauru, it's Marines wasted no time in massacring every man, woman and child they could find within the Corsair Mining Bases on Planet Nauru.

Since the beginning of the Nauru operations, the Core has begun to employ the use of military vehicles, AP Manufacturing produces these themselves for Core to make use of. The surplus is exported to the rest of Sirius as a product.



EX NIHILO NIHIL FIT
(Nothing comes from nothing)


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