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Poll: RP Balance of Human Cargo - Printable Version

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Poll: RP Balance of Human Cargo - Vredes - 08-10-2014

(07-28-2014, 12:20 PM)Vredes Wrote: Hello, I am curious how could a freighter carry 600+ of human cargo? Or how is it possible for a 5ker to have more crew than a battleship? Can the units that human cargo take be increased(balanced), as well as the price proportional to the times the cargo needed was increased. How can a human being take as much space as a bottle of whiskey, a pack a cigars or a pipe of cardamine?

For an example:

Slave-5 units with increase of 5 times in price
Pilot-5 units -||-
Crew member-5 units -||-
Scientist-5 units -||-
Refugee(change the pic to one refugee)-5 or if they are still two of them than 10 units -||-
VIP-15 or 20 units with increase of 3 to 4 times in price to match its infocard.

In relation to This Thread


RE: Poll: RP Balance of Human Cargo - moebus - 08-10-2014

I would like a change, something like: "only Liners and Battleships (plus probably some other ships) can transport human cargo."
However, I am not sure it is feasible as a game constrain (not a server rule or sirius law)...


RE: Poll: RP Balance of Human Cargo - n00bl3t - 08-10-2014

Good luck killing any more human cargo transporters.

As far as I can see everyone is transporting ore.


RE: Poll: RP Balance of Human Cargo - Vredes - 08-10-2014

(08-10-2014, 02:46 PM)n00bl3t Wrote: Good luck killing any more human cargo transporters.

As far as I can see everyone is transporting ore.

I didn't get what you are trying to say? So I should make a poll: Delete all commodities not being hauled? This is an RP option and is is being backed by a poor RP balance.


RE: Poll: RP Balance of Human Cargo - n00bl3t - 08-10-2014

(08-10-2014, 02:48 PM)Vredes Wrote:
(08-10-2014, 02:46 PM)n00bl3t Wrote: Good luck killing any more human cargo transporters.

As far as I can see everyone is transporting ore.

I didn't get what you are trying to say? So I should make a poll: Delete all commodities not being hauled? This is an RP option and is is being backed by a poor RP balance.

If roleplay was the be all and end all we wouldn't have such a thing as balance.

There needs to be an incentive to haul human cargo inRP. Restricting it to liners just limits people hauling it more.

That's my point.


RE: Poll: RP Balance of Human Cargo - Vredes - 08-10-2014

(08-10-2014, 03:08 PM)n00bl3t Wrote:
(08-10-2014, 02:48 PM)Vredes Wrote:
(08-10-2014, 02:46 PM)n00bl3t Wrote: Good luck killing any more human cargo transporters.

As far as I can see everyone is transporting ore.

I didn't get what you are trying to say? So I should make a poll: Delete all commodities not being hauled? This is an RP option and is is being backed by a poor RP balance.

If roleplay was the be all and end all we wouldn't have such a thing as balance.

There needs to be an incentive to haul human cargo inRP. Restricting it to liners just limits people hauling it more.

That's my point.

Still I saw some very good example from the previous Thread

(08-09-2014, 10:42 PM)Dr.Who Wrote: I recognise it's a tiny grave dig, but there's another point to be made besides "how'd you fit those 20 people into the back of your starflea" that supports the implementation of such a change.

I just offloaded over 3,700 passengers to Freeport 11 in Omicron Delta (for quite a profit).
It's population prior to my arrival was a mere 690.
They're going to have some serious overcrowding issues.



RE: Poll: RP Balance of Human Cargo - nOmnomnOm - 08-10-2014

Package slaves into small cages.
DONE.


RE: Poll: RP Balance of Human Cargo - Vredes - 08-10-2014

(08-10-2014, 03:30 PM)nOmnomnOm Wrote: Package slaves into small cages.
DONE.

With the size of a whiskey crate?


RE: Poll: RP Balance of Human Cargo - nOmnomnOm - 08-10-2014

Your treating humans like cargo in a slave trade. No one cares about comfort of cargo other than to move them without them during. Sure some will in RP die but yea. That's the whole point.

furthermore, if u make slaves only to be used in a liner then your limiting smugglers using FL ID. There used to be a smuggler ID but not anymore.

Also. Who really cares about such 'balances'. Will it change gameplay for the better or just become more hard to do something you wana do. If lets says slave unit is 4 cargo then I would want the price for the arrival to be 4 times as much. But then who even cares? your just looking at numbers now of cargo.

Im just saying why trouble yourself over numbers. Also have you ever though how big some of those ships actually are in terms of human scale? In a van you can comfortably seat up to 8 ppl. 16 if you stuff everyone in uncomfortable maybe Big Grin


RE: Poll: RP Balance of Human Cargo - GrueZilla - 08-10-2014

Vredes is saying that we should increase the unit size of human cargo, not restrict it to Liners. Smugglers will be unaffected. This will not make gameplay any more difficult, but will result in better inRP synchronicity between ship capacity, station population, and the actual size of a human being.

Also not sure why you're zoning in on Slaves in particular, as the requested change is for all human cargo.
It makes no sense to:
A) Fit 20 "Passengers" inside a Starflea when there's barely enough room for the pilot
B) Increase a station's population six-fold by delivering "Passengers" to it

Yes, the prices would naturally need to be increased proportionally, as is true with all multi-unit cargo.