• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 105 106 107 108 109 … 546 Next »
Poll: RP Balance of Human Cargo

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Should the be a change or not?
You do not have permission to vote in this poll.
Yes
64.29%
18 64.29%
No
28.57%
8 28.57%
Other
7.14%
2 7.14%
Total 28 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): 1 2 3 Next »
Poll: RP Balance of Human Cargo
Offline Vredes
08-10-2014, 10:52 AM, (This post was last modified: 08-10-2014, 10:54 AM by Vredes.)
#1
Member
Posts: 938
Threads: 71
Joined: Mar 2012

(07-28-2014, 12:20 PM)Vredes Wrote: Hello, I am curious how could a freighter carry 600+ of human cargo? Or how is it possible for a 5ker to have more crew than a battleship? Can the units that human cargo take be increased(balanced), as well as the price proportional to the times the cargo needed was increased. How can a human being take as much space as a bottle of whiskey, a pack a cigars or a pipe of cardamine?

For an example:

Slave-5 units with increase of 5 times in price
Pilot-5 units -||-
Crew member-5 units -||-
Scientist-5 units -||-
Refugee(change the pic to one refugee)-5 or if they are still two of them than 10 units -||-
VIP-15 or 20 units with increase of 3 to 4 times in price to match its infocard.

In relation to This Thread
Reply  
Offline moebus
08-10-2014, 02:42 PM, (This post was last modified: 08-10-2014, 02:45 PM by moebus.)
#2
Member
Posts: 1,086
Threads: 76
Joined: Feb 2010

I would like a change, something like: "only Liners and Battleships (plus probably some other ships) can transport human cargo."
However, I am not sure it is feasible as a game constrain (not a server rule or sirius law)...


»»» The Seraphim Info Page »»» Recruitment »»» Missions and Reports »»»

Reply  
Offline n00bl3t
08-10-2014, 02:46 PM,
#3
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

Good luck killing any more human cargo transporters.

As far as I can see everyone is transporting ore.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Vredes
08-10-2014, 02:48 PM,
#4
Member
Posts: 938
Threads: 71
Joined: Mar 2012

(08-10-2014, 02:46 PM)n00bl3t Wrote: Good luck killing any more human cargo transporters.

As far as I can see everyone is transporting ore.

I didn't get what you are trying to say? So I should make a poll: Delete all commodities not being hauled? This is an RP option and is is being backed by a poor RP balance.
Reply  
Offline n00bl3t
08-10-2014, 03:08 PM,
#5
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

(08-10-2014, 02:48 PM)Vredes Wrote:
(08-10-2014, 02:46 PM)n00bl3t Wrote: Good luck killing any more human cargo transporters.

As far as I can see everyone is transporting ore.

I didn't get what you are trying to say? So I should make a poll: Delete all commodities not being hauled? This is an RP option and is is being backed by a poor RP balance.

If roleplay was the be all and end all we wouldn't have such a thing as balance.

There needs to be an incentive to haul human cargo inRP. Restricting it to liners just limits people hauling it more.

That's my point.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Vredes
08-10-2014, 03:16 PM,
#6
Member
Posts: 938
Threads: 71
Joined: Mar 2012

(08-10-2014, 03:08 PM)n00bl3t Wrote:
(08-10-2014, 02:48 PM)Vredes Wrote:
(08-10-2014, 02:46 PM)n00bl3t Wrote: Good luck killing any more human cargo transporters.

As far as I can see everyone is transporting ore.

I didn't get what you are trying to say? So I should make a poll: Delete all commodities not being hauled? This is an RP option and is is being backed by a poor RP balance.

If roleplay was the be all and end all we wouldn't have such a thing as balance.

There needs to be an incentive to haul human cargo inRP. Restricting it to liners just limits people hauling it more.

That's my point.

Still I saw some very good example from the previous Thread

(08-09-2014, 10:42 PM)Dr.Who Wrote: I recognise it's a tiny grave dig, but there's another point to be made besides "how'd you fit those 20 people into the back of your starflea" that supports the implementation of such a change.

I just offloaded over 3,700 passengers to Freeport 11 in Omicron Delta (for quite a profit).
It's population prior to my arrival was a mere 690.
They're going to have some serious overcrowding issues.
Reply  
Offline nOmnomnOm
08-10-2014, 03:30 PM,
#7
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Package slaves into small cages.
DONE.

[Image: zBEqQfl.jpg?1]
Reply  
Offline Vredes
08-10-2014, 03:36 PM,
#8
Member
Posts: 938
Threads: 71
Joined: Mar 2012

(08-10-2014, 03:30 PM)nOmnomnOm Wrote: Package slaves into small cages.
DONE.

With the size of a whiskey crate?
Reply  
Offline nOmnomnOm
08-10-2014, 06:28 PM,
#9
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

Your treating humans like cargo in a slave trade. No one cares about comfort of cargo other than to move them without them during. Sure some will in RP die but yea. That's the whole point.

furthermore, if u make slaves only to be used in a liner then your limiting smugglers using FL ID. There used to be a smuggler ID but not anymore.

Also. Who really cares about such 'balances'. Will it change gameplay for the better or just become more hard to do something you wana do. If lets says slave unit is 4 cargo then I would want the price for the arrival to be 4 times as much. But then who even cares? your just looking at numbers now of cargo.

Im just saying why trouble yourself over numbers. Also have you ever though how big some of those ships actually are in terms of human scale? In a van you can comfortably seat up to 8 ppl. 16 if you stuff everyone in uncomfortable maybe Big Grin

[Image: zBEqQfl.jpg?1]
Reply  
Offline GrueZilla
08-10-2014, 06:47 PM,
#10
Member
Posts: 62
Threads: 12
Joined: Jan 2011

Vredes is saying that we should increase the unit size of human cargo, not restrict it to Liners. Smugglers will be unaffected. This will not make gameplay any more difficult, but will result in better inRP synchronicity between ship capacity, station population, and the actual size of a human being.

Also not sure why you're zoning in on Slaves in particular, as the requested change is for all human cargo.
It makes no sense to:
A) Fit 20 "Passengers" inside a Starflea when there's barely enough room for the pilot
B) Increase a station's population six-fold by delivering "Passengers" to it

Yes, the prices would naturally need to be increased proportionally, as is true with all multi-unit cargo.
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode