[OUTDATED] Fleet Coordination Database - A/)- The Inner Phalanx - 02-19-2016
WELCOME TO THE FLEET COORDINATION DATABASE
CAPITAL VESSELS
Eidolon Wraith |
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Ship Type: AP-535 Battlecruiser - Bullhead |
Status: ACTIVE |
Construction Date: 814 A.S. |
Role: Tactical Support Vessel - Temporary Headquarters - Experimental Vessel |
Commanding Unit: Keeper Raven. AI units. |
Crew: [CLASSIFIED] |
Armaments:
2x Core "ARCLIGHT" Primary Battleship Turrets
1x Flak Dispersion Cannon
3x Heavy “CERBERUS” Plasma Cannons
6x Core “Laser Point” Turret Emitters
1x TL-4a Long Ranged “Light Mortar” Artillery Cannon
|
Internal Specifications:
1x Experimental ION-Catalytic EM-Blending Device
1x “ANTIMATTER ENGINE” Main Fusion Engine Reactor
2x "IONSTREAM ENGINE" Secondary Plasma Engine Emitter
2x Publicly Usable Landing Bays
1x Inactive Experimental Repair Module
1x “STARSIGHT” Infra-Range Sensors
1x Nano-molecular “AI” Chassis
1x Exo-Nano Hull Reinforcement Mk-8
[FURTHER INFORMATION CLASSIFIED] |
Andraste |
|
Ship Type: Order "Osiris" Class Battleship |
Status: ACTIVE |
Construction Date: 820 A.S. |
Role: Reconnaissance - Anti-Capital Support - Stealth Operations |
Commanding Unit: Keeper Leviathan |
Crew: 400 |
Armaments:
x1 TL-45 “Heavy Mortar” Long Range Heavy Mortar
x1 "Razor" Short Range Anti-Gunboat/Fighter Tachyon Cannon
x5 AR-101 "Arclight" APM Primary Battleship Turrets
x4 AR-102 "Lastlight Mk II" APM Light Battleship Turrets
x2 "Deflector" Flak Turrets
|
Internal Specifications:
1x "Protector" Battleship Grade Veil
1x Order G10-20 Impulse Engine (H-Fuel powered)
1x Operational Fighter Hangar Bay
1x Modified “Spyglass” Scanner Array
1x Class 8 "Elephant" Heavy Capital Armor fusion
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Titania II |
|
Ship Type: "Bustard"-Class Carrier |
Status: ACTIVE |
Construction Date: 822 A.S. |
Role: Mobile Base Platform - City Ship |
Commanding Unit: Amy Cromwell |
Crew: 1200 |
Armaments:
6x BCS-GEN Cruiser Turrets
2x EMP-4a Pulse Cannons
|
Internal Specifications:
1x Modified CE-Ca Mk I Engine
1x Modified 'Spyglass' Scanner Array
1x Military Grade Capital Reactive Armor Reinforcement Mk 6 |
Viper |
|
Ship Type: AP-239 “Sturgeon” Core Gunship |
Status: ACTIVE |
Construction Date: 821 A.S. |
Role: Gunship Support - Fighter Suppression |
Commanding Unit: Access available to anyone above Guardian Rank |
Crew: 3 |
Armaments:
x5 BGS-GE “Basic” Gunboat Turret
x1 BGM-GEN “Basic” Missile Launcher
|
Internal Specifications:
1x Modified HN-Drive Engine
1x Standard Issue Deep Scanner
1x Military Grade Armor Reinforcement Mk-5 |
Redshift |
|
Ship Type: AP-239 “Sturgeon” Core Gunship |
Status: ACTIVE |
Construction Date: 821 A.S. |
Role: Gunship Support - Fighter Suppression |
Commanding Unit: Access available to anyone above Guardian Rank |
Crew: 3 |
Armaments:
x6 AR-23B “Firstlight” Gunboat Turret
|
Internal Specifications:
1x Modified HN-Drive Engine
1x Standard Issue Deep Scanner
1x Military Grade Armor Reinforcement Mk-5 |
Ares |
|
Ship Type: AP-385 “Pleco" Core Gunboat |
Status: ACTIVE |
Construction Date: 822 A.S. |
Role: Heavy Support - Ranged Attack Vessel |
Commanding Unit: Anyone above Guardian Rank |
Crew: 8 |
Armaments:
x1 AR-23HF “Harpoon” Core Gunboat Forward Gun
x6 AR-23B "Firstlight" Gunboat Turret
x1 BGM-GEN “Basic” Gunboat Missile Launcher
|
Internal Specifications:
1x Modified HN-Drive Engine
1x Standard Issue Deep Scanner
1x Military Grade Armor Reinforcement Mk-6 |
Prelate |
|
Ship Type: AP-239 “Sturgeon” Core Gunship |
Status: ACTIVE |
Construction Date: 823 A.S. |
Role: Gunship Support - Anti-Fighter Support |
Commanding Unit: Venator McAllister |
Crew: 5 |
Armaments:
x4 CST-G1 “Solaris” Turret
2x CST-G2 “Solaris Gatling” Turret
|
Internal Specifications:
1x Modified HN-Drive Engine
1x Standard Issue Deep Scanner
1x Military Grade Armor Reinforcement Mk-6 |
Predator |
|
Ship Type: HF-G "Inquisitor" Hellfire Legion Gunboat |
Status: ACTIVE |
Construction Date: 822 A.S. |
Role: Anti-Fighter Support |
Commanding Unit: Amy Cromwell |
Crew: 2 |
Armaments:
x5 CST-G1 “Solaris” Turret
x1 CST-G2 “Solaris Gatling” Turret
x1 BGM-GEN Missile Launcher
|
Internal Specifications:
1x Modified HN-Drive Engine
1x Standard Issue Deep Scanner
1x Military Grade Armor Reinforcement Mk-8 |
Redeemer |
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Ship Type: HF-G "Inquisitor" Hellfire Legion Gunboat |
Status: ACTIVE |
Construction Date: 821 A.S. |
Role: Area Denial - Tactical Support |
Commanding Unit: Varies |
Crew: 6 |
Armaments:
6x AR-23B "Firstlight" Gunboat turrets
1x EMP-7 Pulse cannon
|
Internal Specifications:
1x Modified HN-Drive Engine
1x Standard Issue Deep Scanner
1x Military Grade Capital Reactive Armor Reinforcement Mk 8 |
Cheimon |
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Ship Type: AP-385 “Pleco” Core Gunboat |
Status: ACTIVE |
Construction Date: 820 A.S. |
Role: Tactical Support |
Commanding Unit: Daniel Archer |
Crew: 6 |
Armaments:
x1 AR-23HF “Harpoon” Core Gunboat Forward Gun
x6 AR-23B “Firstlight” Gunboat Turret
x1 BGM-GEN “Basic” Gunboat Missile Launcher
|
Internal Specifications:
1x Modified HN-Drive Engine
1x Standard Issue Deep Scanner
1x Military Grade Capital Reactive Armor Reinforcement Mk 6 |
Mirage |
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Ship Type: AP-428 "Thresher" Core Destroyer |
Status: DESTROYED |
Construction Date: 819 A.S. |
Role: Tactical Destroyer |
Commanding Unit: --- |
Crew: --- |
Armaments:
x6 AR-51 “Lastlight” Core Cruiser Turrets
x2 C-25 “Cerberus” Cruiser Turrets |
Internal Specifications:
??? |
Unnaturally Friendly |
|
Ship Type: RA-9 "Scylla" Destroyer |
Status: MISSING |
Construction Date: 820 A.S. |
Role: Anti-Capital Support |
Commanding Unit: --- |
Crew: --- |
Armaments:
x9 Rogue Cruiser Turrets
x3 C-25 “Cerberus” Cruiser Turrets
x1 TL-4a Long Ranged “Light Mortar” Artillery Cannon |
Internal Specifications:
??? |
Arktos |
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Ship Type: Liberty “Monument”-Class Dreadnought |
Status: RETIRED |
Construction Date:792 A.S. |
Role: Direct Combat - Anti-Capital Support - Mobile Base Vessel |
Commanding Unit: N/A |
Crew: N/A |
Armaments:
N/A |
Internal Specifications:
1x EM-Wave “Underground Railroad” Stealth Generator
1x Liberty XV-800 Mk II H-Fuel Engine
2x Full-sized Hangar bays
1x Modified “Spyglass” Scanner Array
1x Standard Steel-Reinforced Titanium Alloy Chassis
1x Military-Grade Reactive Armor Reinforcement Mk-8
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Sovereign |
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Ship Type: "Bustard"-Class Carrier |
Status: DECOMMISSIONED |
Construction Date: 822 A.S. |
Role: Mobile Base Platform - City Ship |
Commanding Unit: N/A |
Crew: N/A |
Armaments:
N/A
|
Internal Specifications:
N/A |
END OF DATABASE ENTRIES
RE: Fleet Coordination Database - A/)- The Inner Phalanx - 02-22-2016
STRIKE CRAFT DATABASE
DATABASE IS UNDER CONSTRUCTION. PLEASE HOLD.
AP-18100 "Marlin" |
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Ship Type: Very Heavy Fighter |
Manufacturer: AP Manufacturing |
Status: ACTIVE IN FLEET |
External Specifications: x4 Weapon-Mk9 Compatibility
2x Weapon-Mk8 Compatibility
1x Disruptor or Torpedo Armament
1x Countermeasure or Cloaking Device
1x Mine Dropper Slot |
Maximum Cargo Units: 80 |
Notes: General utilized vessel within Fleet.
Blueprints are available for reconstruction of vessels. |
AP-12300 "Steelhead" |
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Ship Type: Light Bomber |
Manufacturer: AP Manufacturing |
Status: ACTIVE IN FLEET |
External Specifications: x2 Bomber Armament-Mk2 Compatibility
2x Heavy Interceptor-Mk4 Compatibility
2x Disruptor/Antimatter Armament
1x Countermeasure or Cloaking Device
1x Mine Dropper Slot |
Maximum Cargo Units: 80 |
Notes: General utilized vessel within Fleet.
Blueprints are available for reconstruction of vessels. |
Series HF-V "Prosecutor" |
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Ship Type: Very Heavy Fighter |
Manufacturer: Hellfire Legion |
Status: ACTIVE IN FLEET |
External Specifications: x4 Weapon-Mk9 Compatibility
2x Weapon-Mk8 Compatibility
1x Disruptor or Torpedo Armament
1x Countermeasure or Cloaking Device
1x Mine Dropper Slot |
Maximum Cargo Units: 70 |
Notes: Part of the 'Hussar' Wing and personal craft. |
Series Z "Sabre" |
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Ship Type: Very Heavy Fighter |
Manufacturer: Border Worlds |
Status: ACTIVE IN FLEET |
External Specifications: x4 Weapon-Mk9 Compatibility
2x Weapon-Mk8 Compatibility
1x Turret Compatibility
1x Disruptor or Torpedo Armament
1x Countermeasure or Cloaking Device
1x Mine Dropper Slot |
Maximum Cargo Units: 70 |
Notes: Common place vessel found within the fleet. Easily obtainable on civilian markets. |
IMGF-15A "Nanda Devi" |
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Ship Type: Heavy Bomber |
Manufacturer: Independent Miners Guild |
Status: ACTIVE IN FLEET |
External Specifications: 6x Bomber Armament-Mk2 Compatibility
2x Torpedo/Antimatter Compatibility
1x Cruise Disruptor
1x Countermeasure or Cloaking Device
1x Mine Dropper Slot |
Maximum Cargo Units: 125 |
Notes: The Basilisk Wing of Nanda Devi's. Operating at lower power output. |
CTE-6000 "Eagle" |
|
Ship Type: Very Heavy Fighter |
Manufacturer: Civilian |
Status: ACTIVE IN FLEET |
External Specifications: 4x Weapon-Mk9 Compatibility
1x Torpedo or Disruptor Compatibility
1x Countermeasure or Cloaking Device
1x Mine Dropper Slot |
Maximum Cargo Units: 70 |
Notes: Common place vessel found within the fleet. Easily obtainable on civilian markets. |
CTE-19000 "Roc" |
|
Ship Type: Light Bomber |
Manufacturer: Civilian |
Status: ACTIVE IN FLEET |
External Specifications: 4x Bomber Armament-Mk2 Compatibility
2x Disruptor/Antimatter Compatibility
1x Countermeasure or Cloaking Device
1x Mine Dropper Slot |
Maximum Cargo Units: 96 |
Notes: Common place vessel found within the fleet. Easily obtainable on civilian markets. |
Series CZ "Cutlass" |
|
Ship Type: Light Bomber |
Manufacturer: Border Worlds |
Status: ACTIVE IN FLEET |
External Specifications: x6 Bomber Armament-Mk3 Compatibility
2x Torpedo/Antimatter/Disruptor Compatibility
1x Countermeasure or Cloaking Device
1x Mine Dropper Slot |
Maximum Cargo Units: 95 |
Notes: Common place vessel found within the fleet. Easily obtainable on civilian markets. |
END OF DATABASE ENTRIES
RE: Fleet Coordination Database - A/)- The Inner Phalanx - 04-15-2016
RESEARCH DATABASE
DATABASE IS UNDER CONSTRUCTION. PLEASE HOLD.
ENTRY Wrote:
Project: NII - Neural Intercommunication Interface
Designer: Sapphire Raven
Purpose: Data handling - Communication
Estimated Cost: £34,500,000
Progress: 33%
Project Overview:
Originally a concept that was once brought up as a 'shower thought' - now slowly coming to a reality. Allowing AI personnel to perceive Nomadic signals and energies emitted from the aliens and to store, effectively allowing communication.
This datachip relies on specialised circuitry that intends to mimic lane technology and radar technology - as noted that the Nomadic entities are able to manipulate the systems of multiple electronic consoles. The datachip is designed in mind that the datachip acts as an artificial mind - replicating the human brain and it's neurons. The signals within the chip are then processed through a microchip processor that reads the energy that was input to the main chip, analysing the electrical current to translate into 'words.' Manipulated energy that is tampered within the 'visual' part of the processor is relayed into a pictogram, then rendered out to a video file - depending on the duration of the current being manipulated.
However - there are certain flaws to this type of relay, such as being unable to record emotions and when the rendering should stop processing.
Report Logs:
Discovered AI that was able to comprehend telepathy.
ENTRY Wrote:
Project: Obelisk - NFT Neural Frequency Transmitter
Designer: Joshua Hunt
Purpose: Mindlink communication - Pseudo-Mindshare
Estimated Cost: £121,650,000
Progress: 100%
Project Overview:
The concept being quite daunting, the Obelisk is a neural frequency transmitter designed to replicate, produce and transmit a third-party signal based off of neural activity scans from individuals who were affected by what is referred to as a 'Mind link', using organic matter to sustain the alien frequency.
The transmitter its self is a pyramid-based structure, approaching eight feet in height. Mostly consisting of Titanium and HTP (High Temperature Alloy) for heat control, the internal circuitry is based on a similar concept to adapted weapon foundations. The center of the Obelisk, where the frequency is produced inside a sphere-shaped vat, houses the matter and several dozen gallons of Liquid Cardamine to sustain the matter and prevent it from degrading (rotting). The signal is produced and relayed up the Obelisk, to be transmitted through a pair of what is referred to as 'Transmitter artifacts' - Crystal like objects which interact directly with the adapted base and produce the desired frequency in a short radius.
Connecting to the pseudo-mindshare requires contact with previously obtained artifacts. These artifacts were modified with adapted bases to interact with the machine directly, and are key to the connection process. The user makes contact with both of the devices, which cue the frequency to 'connect' to a new node - That node being a human mind. The neural pathways in the brain are altered to interact with the frequency accordingly by the device, which seemingly fires an energy beam of some kind at the users head. The process is very painful, and can potentially render one in a comatose state. Post-connection, the neural pathways would be interacting with the third-party frequency as a source of communicating thoughts, images, words and emotions.
Additional concerns and plans are noted to further develop the Obelisk, including the potential of storing information, knowledge, and memories within the mindshare.
The Ascendance Theory
Theoretically speaking, the human mind once connected is catered through the alteration of the neural pathways in the frontal lobe, adding a second level of communication - telepathy. The function doesn't work without the third-party neural frequency being transmitted, hence the device. However, when examining the theory behind the Nomad mindshare, and how the Nomads minds function, they don't have a physical form. Their existence is inside their own mindshare, and they can assume control of physical forms (Nomad vessels) which are catered to operate/produce the same frequency as the mindshare.
Thus, hypothetically speaking, the human mind once connected is catered to react appropriately to the connection, and potentially with the databank addition, the human-pseudo Mindshare /could/ support a human consciousness, essentially creating the ability for one person upon death to be taken into the device and exist as an ethereal form. That process would ensure immortality to that individual, and with the proper technology in place, they can assume control over physical (robotic) shells.
NOTE: OBELISK INTERACTIONS ARE RESTRICTED TO THOSE WITH EXPRESSED PERMISSION OF THE KEEPER/CURATOR. THIS DOCUMENT IS VIEW-ABLE BY THE INNER PHALANX ONLY.
Report Logs:
Post-Connection dialogue and shipment manifest.
ENTRY Wrote:
Project: Modular Warfare System - MWS
Designer: Joshua Hunt
Purpose: Combat Armor - Base/Foundation
Estimated Cost: Varies
Progress: 100%
Project Overview:
The epitome of all-purpose combat gear, the MWS platform was designed to be fully modular and customizable to suit any and all needs on the field. From front-line warfare to arial or amphibious assault, the titanium-polymer frame was built to operate on a powered exoskeleton, fueled by a miniature particle generator. The base origin of the frame became the initial C-1 Combat armor, which later evolved into many variants - A-1, S-1, MBA-2. The intent and purpose was to fulfill the role of a soldier in all fields at once, with the C-1 being ideal for standard warfare.
Variants:
Design date: October 2nd, 822 A.S.
Composition: Titanium-Carbon Polymer
Purpose: Front-Line Combat
The A-1 Heavy Battle Armor was designed to be the next step in the MWS (Modular Warfare System). Utilizing a reinforced MWS frame, hermetically sealed G suit, FS optics, standard nano-tech scrubber/air bladder build internally instead of externally, the suit was intended as a superior variant of the C-1 Combat Armor, the base of the MWS. A significantly more powerful exoskeleton, complemented with micro thrusters for added mobility, the suit is significantly larger than its predecessor. The built-in Combat assistant AI (optional) and modified frame required the wearer to receive extensive bodily augmentation and implantation. This process added reinforcement points to the users skeletal structure, as well as direct interface implants for HUD visualization. The first fifteen to undergo this process had nearly all succeeded, barring an incident with one particular subject. Report added below. Unfortunately, as of April fourth, all subjects are deceased. Further work of this variant is on hold.
Armament included the Type-40 Particle Accelerator Rifle, which uses a magnetic rail accelerator to rapidly fire a titanium-gold charged particle projectile at high velocity. The rifle is composed of a carbon alloy to allow for easy mobility and less carrying strain on the user. Standard magazine size of forty (40) rounds with an easy reload design. Easily disassembled for maintenance access. RPM (Rounds per minute) is upwards of fifteen-hundred (1500).
The round is modified with a small particle generator, creating a charged field upon firing, surrounding the projectile with an energy field, generating significant amounts of heat, causing significant burn trauma to the target. The heat of the projectile is also capable of penetrating and melting light cover.
Design date: September 28th, 821 A.S.
Composition: Titanium-Carbon Polymer
Purpose: All-Purpose Modular Combat Platform
The C-1 Combat Armor is the first in a steadily growing line of combat armor variants. The very first suit designed, the C-1 is the foundation for all variants of the Modular Warfare system. Composed of a light titanium polymers, complemented with ballistic ceramic plating, and a Kevlar mesh suit. Flexible, yet durable, the C-1 excels in all aspects of combat and infiltration. Being a modular template, the suit is easy to modify for any field. Three primary head/helmet modifications to suit any and all needs, be it comfort, or effectiveness. Provided with a standard powered exoskeleton, as well as external nano-tech air scrubber/bladder, the C-1 is also amphibious, with an added re-breather unit. Wrist-mounted combat PDA/Console, for armor control and communications. Standard C-1-C Helmet includes IR Cameras, for thermal projection and identification.
Standard armament is the concealed M2 SOPMOD Sub-Machine gun which fires a super-heated tungsten AP round at high velocity via magnetic accelerator within the barrel structure, or Type-31 Particle Rifle, which utilizes a lower caliber than the Type-40. Additionally, concussion grenades are also commonly supplied. One of the more common modifications C-1 users like to add to their armor, is the SP-2 Chameleon Unit. The C-1 is the choice armor for anyone looking to be comfortable, protected, and lethal.
Design date: April 2nd, 823 A.S
Composition: Titanium-Carbon Polymer
Purpose: Custom Stealth Specified Combat Armor/Marksman Variant
The S-1 is the most recent development on the MWS. Designed specifically to be used by one individual, the S-1 uses the SP-2 Chameleon mod to further compliment it's mobility and light frame. The S-1 exoskeleton was modified to function more efficiently with leg bionics, thus making it one of the ideal suit for its creator. Hermetically sealed G Suit with helmet mounted IR cams, standard nano-tech scrubber/bladder with toxin filters, built off of the standard C-1, thus giving the suit amphibious capabilities with a re-breather unit. The SP-2 paint coating for color modifying, this suit is also complemented with a special kind of cloak, made of a metallic fabric, allowing it to be painted with the SP-2 coating, giving it color changing capabilities with the rest of the suit, allowing it to effectively 'blend' with it's surroundings.
The NTR-2 is a 25mm Long Rifle, with a 12x magnification Thermal sight, Direct uplink Targeting, folding bipod and added carrying handles for easy mobility. A powerful rifle, capable for anti-vehicle purposes, the barrel collapses inwards, to adjust for close quarters. Semi-Automatic with an 8-round Magazine. The rifle is composed of lightweight materials, allowing for easy mobility. It's fired projectile is a twenty-five millimeter (25mm) High Explosive Armor Piercing (HEAP) round. The S-1 had only ever been produced once, and is currently in the possession of Curator Endurance.
Design date: December 19th, 822 A.S
Composition: NxRA/DERA
Purpose: Support Vehicle
The MBA-2 is the next step up from the now obsolete MBA-1, built off of the MWS. Specifically created to provide the armored and mobility edge over standard ground forces, the MBA-2 employs an Integrated flight system, with the option of manual, over strict manual flight control of it's predecessor, plus additional thrusters for stability and control in Zero-G environments. The MBA-2 is also able to be entirely automated through AI/VI/Remote control. Armed with utility arms for field repairs of larger vehicles/spacecraft, including flood lights for dark areas and on the field repairs. Armaments include a shoulder-mounted Anti-Material rifle, 1x 20mm/8mm automatic gun pod, 3x RPMS (Rocket Propelled Munitions System). The hull is consisting of a reinforced Titanium-Alloy, supplemented with Non-explosive Reactive Armor, combined with Direct Energy Reactive Plating, dispersing energy projectiles in case of shield failure. ENTRY Wrote:
Project: Armored Mobile Unit - AMU 'Spider' Tank
Designer: Armand Totenkopf
Purpose: Infantry Fighting/Anti-Vehicle/Aircraft Vehicle
Estimated Cost: £1,920,000
Progress: 100%
Project Overview:
The AMU was designed by a Rheinland engineer, as an improved mobile assault vehicle for the Military. The design, once completed, was intercepted by Augustin Pierce. Built off of the foundation of 90-ARKM-N45 "Wraith" Fighter. Either manned by a two-person crew, or automated by a VI/AI, the AMU is capable of orbital drop deployment in to an active combat zone. Able to isolate targets with dual-mounted particle cannons, and Firestalker/Cannonball pods. Reactive Armor plating on all sides to alleviate explosive damage. A unique vehicle, with only four are in existence, all production was halted after the loss of Navarro. No plans are currently in place to continue.
Design data:
ENTRY Wrote:
Project: Chameleon Unit - SP-2
Designer: Michael Glass
Purpose: Camouflage - Stealth incursions
Estimated Cost: £320,000
Progress: 100%
Project Overview:
The SP-2 uses electroluminescence to send electrical charges through a specific coating of paint, allowing it to effectively change the color of almost any object or material. The device its self is often added internally of the C-1 armor variant, and was the prime motivation for the S-1. Connecting directly with the MWS Console, users control the device via the wrist-mounted PDA, with other suit functions. This device has proven useful for infiltration and concealing users from prying eyes, but does not render the user totally invisible, thus thermal imaging can still identify whomever might be using it. It's predecessor, the SP-1, was given a timer to prevent heat damage to the device. Now, with an added cycled coolant system and heat sync, the SP-2 can remain active for over twenty hours, before the cooling fail safe is triggered. The device is powered by a miniature particle reactor, generating it's own energy, rather than relying on the MWS Power System. This allows the suit to retain full functionality without complications, while retaining full SP-2 chameleon abilities.
Report Logs:
N/A
ENTRY Wrote:
Project: HLX-7 - Neurotoxin
Designer: Sterling Metford
Purpose: Deployed Gas - Chemical Warfare
Estimated Cost: N/A
Progress: N/A
Project Overview:
HLX-7 was designed by the Legion splinter group known as Task Force Gladius for use on civilians within Liberty, with the intent of causing mass hysteria and genocide. Consisting of a wide combination of Tetrodotoxin (TTX), Chlorotoxin (Cltx), Caramboxin (CBX), and Bloomed Cyanobacteria, HLX-7 is an extremely fatal toxin in a gas or liquid state. Quickly overwhelming the senses with paresthesia, muscle numbing/weakness, nausea, reduced neural communication, subsequent loss of motor and sensory function, paralysis via ion channel disruption, ischemia, peripheral and central nervous system failure, seizure and cardiac arrest. HLX was used on Bretonian war refugees who were used to test its potency, at a hidden facility which was destroyed during the collapse of Gladius. All containers and research were recovered by Alan Stacker. No further testing has been done or is planned. Extreme caution and safety equipment is required before handling HLX-7 Canisters.
Report Logs:
N/A
END OF DATABASE ENTRIES
RE: Fleet Coordination Database - A/)- The Inner Phalanx - 05-11-2016
BLUEPRINT INFORMATION DATABASE
APM TECHNOLOGYWEAPONS
BLUEPRINT: PB91 “Warden” Particle Blaster
PURPOSE: WEAPON
INFORMATION:
This is a particle-based weapon which, though delivers significant damage at a decent fire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields, and weakest against molecular shields. Core weapons have an improved range, but sacrifice damage and energy efficiency. This is the best Particle Cannon the Core have to offer.
REQUIRED MATERIALS:
150 Energy Field Equipment
150 Ablative Armor Plating
120 Superconductors
100 Nanocapacitors
100 Optical chips
100 High Temperature Alloy
80 Gold
50 Copper
COST PER UNIT: 141,000 S.C
BLUEPRINT: PT90 “Enforcer Mk II” Particle Blaster
PURPOSE: WEAPON
INFORMATION:
This is a particle-based weapon which, though delivers significant damage at a decent fire rate, requires enormous amounts of energy. This weapon is most effective against graviton shields, and weakest against molecular shields. Core weapons have an improved range, but sacrifice damage and energy efficiency.
REQUIRED MATERIALS:
130 Energy Field Equipment
150 Ablative Armor Plating
100 Superconductors
100 Nanocapacitors
100 Optical chips
100 High Temperature Alloy
80 Gold
50 Copper
COST PER UNIT: 57,712 S.C
BLUEPRINT: LB42 “Reaver Mk II” Laser Cannon
PURPOSE: WEAPON
INFORMATION:
This is a laser-based weapon that provides a high refire rate at a reduced damage output. This weapon is most effective against positron shields, and weakest against graviton shields. Core weapons have an improved range, but sacrifice damage and energy efficiency. This is the best Laser Cannon the Core have to offer.
REQUIRED MATERIALS:
200 Lasers
150 Ablative Armor Plating
135 Energy Field Equipment
120 Neon
120 Neodymium
100 Superconductors
100 Nanocapacitors
100 Optical chips
100 High Temperature Alloy
80 Gold
50 Copper
COST PER UNIT: 119,500 S.C
BLUEPRINT: APAC-X44 “.44” Antimatter Cannon
PURPOSE: WEAPON
INFORMATION:
This weapon is pretty straightforward, take an already big gun, overcharge it, add additional high-powered capacitors, charge it a bit above maximum capacity and then fire. While the idea is simple, the result is not. A massive drain on the power plant, for a massive effect. A stream of field stabilized antimatter gushes towards its target at a rather slow pace. Be warned that when it hits it will rip everything. This weapon sacrifices efficiency, speed and refire to get the most massive damage in one go available to fighters. It is built by many private weapon labs across Sirius, although even the latest version is always expensive and difficult to use.
I know what you're thinking. "Did he fire that six seconds ago, or five?" Well, to tell you the truth, in all this excitement I kind of lost track myself. But being as this is a .44 Antimatter Cannon, the most powerful antimatter cannon in Sirius, and would blow your ship right to hell, you've got to ask yourself one question: "Do I feel lucky?" Well, do ya, punk?
REQUIRED MATERIALS:
200 Iridium
175 Energy Field Equipment
150 Ablative Armor Plating
150 Superconductors
150 High Temperature Alloy
100 Nanotubes
100 Nanocapacitors
100 Optical chips
80 Gold
50 Copper
COST PER UNIT: 7,025,000 S.C
BLUEPRINT: AR-23B “Firstlight” Gunboat turret
PURPOSE: WEAPON
INFORMATION:
Designed by technicians in the pay of the bounty hunters, this turret draws on the strengths demonstrated by enemy combatant weaponry as well as technological benefits from the four houses. Focussing on speed over firepower, these cannons can bring an infestation of hostile fighter-sized craft under control relatively quickly. However, the low range of these turrets make the gunboat and gunship that it was designed for vulnerable to large warships.
REQUIRED MATERIALS:
325 Energy Field Equipment
300 Ablative Armor Plating
300 Superconductors
250 Optical Chips
250 Nanotubes
250 Nanocapacitors
250 High Temperature Alloy
200 Nickel
160 Gold
COST PER UNIT: 250,000 S.C
BLUEPRINT: AR-51 “Lastlight” Cruiser turret
PURPOSE: WEAPON
INFORMATION:
Designed by Core technicians, this turret is used on both the Core Destroyer and Battlecruiser. While able to engage targets of any size, battle performance has shown that it is most effective when used against gunboats and other cruisers.
REQUIRED MATERIALS:
650 Energy Field Equipment
600 Ablative Armor Plating
600 Superconductors
500 Optical Chips
500 Nanotubes
500 Nanocapacitors
500 High Temperature Alloy
400 Nickel
320 Gold
COST PER UNIT: 500,000 S.C
BLUEPRINT: AR-102 “Lastlight Mk II” Battleship Secondary Turret
PURPOSE: WEAPON
INFORMATION:
Designed by Core technicians, this turret is designed for the Core Battleship. Recognising the need for point defense, this turret has been modified to fire its projectiles at a higher speed, but has a much lower damage potential and range. It is designed to engage slower strike craft and gunboats.
REQUIRED MATERIALS:
975 Energy Field Equipment
900 Ablative Armor Plating
900 Superconductors
750 Optical Chips
750 Nanotubes
750 Nanocapacitors
750 High Temperature Alloy
600 Nickel
480 Gold
COST PER UNIT: 1,500,000 S.C
BLUEPRINT: AR-101 “Arclight” Battleship Primary Turret
PURPOSE: WEAPON
INFORMATION:
Designed by Core technicians, this turret is designed for the Core Battleship and Battlecruiser. Working in tandem with the warship power core, this turret can dish out punishing firepower very quickly, but the projectiles are slow-moving, and therefore ineffective against smaller ships.
REQUIRED MATERIALS:
1300 Energy Field Equipment
1200 Ablative Armor Plating
1200 Superconductors
400 Optical Chips
400 Nanotubes
400 Nanocapacitors
400 High Temperature Alloy
800 Nickel
640 Gold
COST PER UNIT: 1,500,000 S.C
BLUEPRINT: AR-23HF "Harpoon" Orca Gunboat Forward Gun
PURPOSE: WEAPON
INFORMATION:
While gunships excel at suppressing enemy fighters and bombers, they are less effective at taking on bigger targets. The Bounty Hunters Guild recognized this problem and, ever practical, decided to try and solve it by adding a big forward cannon to their gunboats. While its effectiveness is questionable, Core gunship crews frequently boast to have "harpooned" many enemy capital ships.
REQUIRED MATERIALS:
600 Iridium
525 Energy Field Equipment
450 Ablative Armor Plating
450 Superconductors
450 High Temperature Alloy
300 Nanotubes
300 Nanocapacitors
300 Optical chips
240 Gold
150 Copper
COST PER UNIT: 2,250,000 S.C
SHIPS
BLUEPRINT: AP-14458 “Wahoo” Light Fighter
PURPOSE: INTERCEPTOR
INFORMATION:
No information is currently available about this vessel.
REQUIRED MATERIALS:
1,100 Ablative Armor Plating
400 Super Alloy
300 Ship Hull Panels
150 High Temperature Alloy
120 Engine Components
100 Energy Field Equipment
130 Nuclear Devices
100 Bio-Neural Processors
100 Quantum Multiplexers
COST PER UNIT: 1,313,615 S.C
BLUEPRINT: AP-8050 "Skipjack" Heavy Fighter
PURPOSE: FIGHTER
INFORMATION:
No information is currently available about this vessel.
REQUIRED MATERIALS:
1,300 Ablative Armor Plating
600 Super Alloy
500 Ship Hull Panels
180 High Temperature Alloy
160 Engine Components
130 Energy Field Equipment
180 Nuclear Devices
100 Bio-Neural Processors
100 Quantum Multiplexers
COST PER UNIT: 1,038,590 S.C
BLUEPRINT: AP-18100 “Marlin” Very Heavy Fighter
PURPOSE:FIGHTER
INFORMATION:
No information is currently available about this vessel.
REQUIRED MATERIALS:
1,600 Ablative Armor Plating
700 Super Alloy
500 Ship Hull Panels
180 High Temperature Alloy
160 Engine Components
150 Energy Field Equipment
200 Nuclear Devices
100 Bio-Neural Processors
100 Quantum Multiplexers
COST PER UNIT: 2,003,420 S.C
BLUEPRINT: AP-12400 “Steelhead” Light Bomber
PURPOSE: BOMBER
INFORMATION:
No information is currently available about this vessel.
REQUIRED MATERIALS:
1,800 Ablative Armor Plating
700 Super Alloy
650 Ship Hull Panels
180 High Temperature Alloy
150 Engine Components
150 Energy Field Equipment
275 Nuclear Devices
100 Bio-Neural Processors
100 Quantum Multiplexers
COST PER UNIT: 6,168,420 S.C
BLUEPRINT: AP-239 “Sturgeon” Gunship
PURPOSE: GUNSHIP
INFORMATION:
No information is currently available about this vessel.
REQUIRED MATERIALS:
2,800 Ablative Armor Plating
1,760 Super Alloy
1,500 Ship Hull Panels
1,400 High Temperature Alloy
1,000 Engine Components
500 Energy Field Equipment
850 Nuclear Devices
360 Bio-Neural Processors
300 Quantum Multiplexers
200 Nanotubes
COST PER UNIT: 31,000,076 S.C
BLUEPRINT: AP-385 “Pleco” Gunboat
PURPOSE: GUNBOAT
INFORMATION:
No information is currently available about this vessel.
REQUIRED MATERIALS:
3,250 Ablative Armor Plating
2,880 Super Alloy
2,000 Ship Hull Panels
1,800 High Temperature Alloy
1,450 Engine Components
500 Energy Field Equipment
1,000 Nuclear Devices
350 Bio-Neural Processors
300 Quantum Multiplexers
200 Nanotubes
COST PER UNIT: 39,250,076 S.C
BLUEPRINT: AP-430 “Thresher” Destroyer
PURPOSE: DESTROYER
INFORMATION:
When the Core started to operate in Nomad space, they encountered unexpected hardships - even the most advanced Hammerheads were unable to survive in hostile environment. Because of the enormous potential profits, they invested into developing a new Destroyer-class ship that was later prototyped at Liberty military shipyards. With their new destroyers, the Core felt much more confident among their Nomad, Corsair and Order enemies, being able to hunt Nomads and even fulfil bounty contracts against the Corsairs in the most remote parts of known space. These destroyers are now constructed by the Core at a secure facility in the Omicrons.
REQUIRED MATERIALS:
12,000 Ablative Armor Plating
11,500 Super Alloy
9,500 Ship Hull Panels
6,000 High Temperature Alloy
1,500 Engine Components
1,500 Energy Field Equipment
1,550 Nuclear Devices
600 Bio-Neural Processors
600 Quantum Multiplexers
350 Nanotubes
COST PER UNIT: 160,000,000 S.C
BLUEPRINT: AP-540 “Bullhead” Battlecruiser
PURPOSE: INTERDICTOR
INFORMATION:
An advanced and heavily-reinforced variant of the Core Destroyer, the Bullhead is used for major combat deployments that involve countering enemy capital ships. This ship's hull can withstand the fire of heavy battleship weaponry, and an advanced energy supply provides for impressive firepower. However, due to its reduced manoeuvrability, the Battlecruiser can be vulnerable to enemy bombers, and so it rarely takes to the battlefield without its own fighter escort.
REQUIRED MATERIALS:
17,000 Ablative Armor Plating
16,000 Super Alloy
14,000 Ship Hull Panels
10,000 High Temperature Alloy
2,500 Engine Components
1,500 Energy Field Equipment
1800 Nuclear Devices
800 Bio-Neural Processors
600 Quantum Multiplexers
300 Nanotubes
COST PER UNIT: 314,000,000 S.C
BLUEPRINT: AP-609 “Mako” Battleship
PURPOSE: BATTLESHIP
INFORMATION:
The construction of the first Core Battleship became a symbol of the faction's rising influence. Originally just a loose association of bounty hunters bold enough to tackle contracts in the Omicrons, the Core grew into a rich and powerful private military faction. The new Core Battleships are intended to operate in remote Edge Worlds systems, defending station construction sites and spearheading assaults into uncharted deep space.
REQUIRED MATERIALS:
35,000 Ablative Armor Plating
20,000 Super Alloy
18,000 Ship Hull Panels
15,000 High Temperature Alloy
5,500 Engine Components
2,500 Energy Field Equipment
3,000 Nuclear Devices
1,000 Bio-Neural Processors
800 Quantum Multiplexers
500 Nanotubes
COST PER UNIT: 445,000,000 S.C
END OF DATABASE ENTRIES
RE: Fleet Coordination Database - A/)- The Inner Phalanx - 06-13-2016
PERSONNEL INFORMATION DATABASE
INNER PHALANX FILES
SAPPHIRE RAVEN
AGE: Twenty-Four (24)
ORIGIN: Planet Cambridge, Cambridge - Bretonia
RELATIVES: CLASSIFIED
HEIGHT: CLASSIFIED
MEDICAL RECORD: CLASSIFIED
RANK: Keeper
CALLSIGN: Revenant
____
BIOGRAPHY
Paranoid. Unpredictable. Unstable.
What little information that they throw around, she ensures that it is not pieced together to generate a clear story of her. Being afraid of being traced by her own kin, she constantly destroys her database entries. Despite this, her known past to some is that she is of Bretonian origin, Cambridge, growing up in a militarized family of Bretonian-Rheinlandic origin, who'm forced her to grow up to be the 'optimal' warrior - forcing her to adhere to 'honor codes' - disallowing her to socialize with others and to completely focus on hard work and discipline, than to be someone who the parents declare as 'pitiful wastes of space'. Her mother went missing in her early stages of her youth, for which remained a mystery to Raven.
Most of her youth was composed around private training lessons and scholarship, it is rumored that she had later on initiated BIS training, seemingly having dropped out of the forces for reasons unknown. Their training skills in their youth flourished throughout time. It is noted that she had faked her death to escape from her father, Ignatz Raven, where she would seemingly suicide off the top of a building on New London, planning it carefully with her friend. Because of this, Raven had to live alone. Though, it is hinted that due to the possibility of Saffir having mental issues, that it had contributed to the abandonment of the family. Harnessing their expertise in close quarter combats and rifles, she lead her career down the path of assassination where she would kill to survive, thriving off the income of the jobs.
Some catastrophic events had occurred, causing Raven to abandon her lonely lifestyle of bloodshed, and to set off to the Omicrons. From there, Raven encountered some paramilitary fighters hunting down Corsair vessels. She was pleased to see this, influencing her blood lust for the death of Cretins to encourage her to join with said paramilitary. These paramilitary people were later known as The Core. Indulging within the life style of the Core, she worked her way up through the ranks of the Core, using her deviousness and strength prowess in combat, quicker than any other personnel in the faction, going straight from Guardian, skipping Mid-Command and promoted straight to Guildkeeper. From there, they viciously swore their loyalty to Guildmaster Nodtviet and helped continue the conquest of the Core. Until they ran into the Nomads.
Seeing them as nothing more than biological machines, her interest in them was no greater than seeing a rock in the sand and thus, saw them as nothing more than weak and pathetic automatons. Until one incident occurred. An infested personal had infiltrated one of the war vessels that Guildkeeper Raven commanded, documented as Zander. Unknowing to the cause of the elimination of the Eidolon's crew, Raven and a select few personnel had survived, unconscious. It was not long until someone's interest in the empty vessel was piqued. The Order. A team of Order operatives had boarded the Eidolon, revealing that an Incubi had attempted to infest Raven, but failed in the process as it was found with a blade inserted into it, next to an unconscious Raven.
It was recognized then that she was missing from the Core, under the Order's grasp. It's not known what had happened, but it was said that she was discovered and retrieved when she was brainwashed into serving the Order, her pod taken in. Being taken out of the pod, it was revealed that she had became seemingly reactive to light. Becoming aggressive and in pain, she began to attack people out of insanity. It was decided then by the guards of the Core that they should throw her into one of the cells, and they did. They held her captive until she had calmed down. Setting off to venture out for a 'cure' for what the Order had done to her - an experimentation - she ran across Sirius, finding and learning of many individuals who could be capable of helping her find a cure
Unknowing as to how she freed herself from such a situation, Raven had emerged healthy again, beginning her search of learning what the Nomads truly are. Though, as time went on, Guildmaster Nodtviet had gone missing, Raven assuming the title of Guildmaster. It was here she uncovered the truth of what the Core was, and began to download files to her personal warship - The Eidolon Wraith. Later orchestrating the escape of herself and her comrades from the Core through faking the disappearance of their attack squadron in Omicron Minor, Sapphire escaped to the Independent borderworlds of Liberty and Bretonia, where Battlegroup Auxesia was first founded.
Situations occurred, problems arose, following the death of nearly all her comrades at the first Ataraxia site caused by unknown assailants, and the loss of her close friend Chris, Raven spent a long period of time alone in depression, or in the company of her new friend - Joshua Hunt. Time went on, Raven found some survivors of the incident with the newly repaired Eidolon Wraith from Vespucci, and suggested with Hunt that Initiative should merge. They accepted. From this day, they are still known as Keeper Revenant, leading the Battlegroup on with a pure image. Though, it doesn't decline Raven from rumors. It is said that she is in relation with Joshua Hunt, and currently impregnated. It is also estimated that Raven suffers from episodes of psychosis or mania.
END FILE
JOSHUA AVERY HUNT
AGE: Thirty-Nine (39)
ORIGIN: Planet Denver, Colorado - Liberty.
RELATIVES: CLASSIFIED
HEIGHT: 6'2 (187.96 cm)
MEDICAL RECORD: CLASSIFIED
RANK: Keeper
CALLSIGN: Leviathan
____
BIOGRAPHY
Joshua Avery Hunt was born on May 30th, 785 A.S. To this day, he's never discerned the identities of his biological parents. His father had died prior to his birth, while his mother died during child birth. Hunt was adopted by a close family friend, identified as Elijah Phillips Senior. His adoptive mother died while he was seven, due to ovarian cancer. His adoptive father, Eli Senior, died during the Rheinland Liberty war, in 817 A.S, in Texas. Hunt was left alone with his brother, Elijah Phillips Junior. Prior, however, Hunt was enrolled at the Denver university, and graduated with honors to earn a masters degree in engineering. A year later, he had enlisted within the Liberty Navy, and was sent to West Point, to be taught under Colonel Douglas Kovic. Hunt later graduated basic flight and officers training from West Point in 808 A.S, and entered service for ten years.
Nearing the middle of 818 A.S, during his service on board the LNS-Forward Unto Dawn, a Monument-Class Dreadnought. Hunt had earned the title of Commander, and was to be transferred to the First Fleet under Admiral Jack Malrone. It was here, however, his career came to an abrupt end. During a skirmish in Colorado, Hunt was pushed into command of the Dawn when Admiral Harkavey was rendered incapacitated after a skirmish with local pirate warship elements. The vessel its self had sustained an engine malfunction, and came face to face with the Legion Battleship Libertine. The call to evacuate was given, yet one eighth of the crew, including Joshua Hunt, did not escape the the loss of the Forward Unto Dawn. Hunt was forced to obtain spinal correction surgery and implants to remain standing.
Near the closing of the year, Joshua Hunt was spotted by the Liberty Navy flying Hellfire Legion colors, operating an HF-V Series Prosecutor, a vessel he still has to this day. Hunt sought revenge on Malrone for being lead to his near death, and the loss of many of his comrades. After a brief confrontation in California, the conflict identified as the Battle of Humboldt (819 A.S) began, between the Legion, Liberty Rogues, and a large contingent of Maltese vessels. During the initial combat, Joshua Hunt was on board the Battleship Libertine - the very warship that ended his Naval career. Once they had broken through the Maltese line, Hunt realized the conflict for his nation was gaining no ground by fighting the degenerates in the backwaters of Liberty, and took his leave. He was declared missing in action, until the Hellfire Legion suffered an internal struggle, and seemingly went dark.
Resurfacing once again under the alias 'Archangel', Hunt began to work as a Freelance contractor in the borders of Liberty space. Eventually earning a hefty sum of credits, he purchased the Deep Space Engineering sub-company identified as Tesla Shipping & Mining under the alias Leonard Dunn. Rebuilding the company from their near bankruptcy, Hunt had obtained a steady source of income to fuel the fires that had burnt wildly within his lost mind. In 820 A.S, Hunt left Liberty for the Omicrons, beginning to work on the project identified as 'Dawnbreaker I' (Later, Dawnbreaker II). Returning to Liberty space in 821 A.S with a list of names, Hunt began to make calls and ask questions. However, during his travels, his vessel had become incapacitated, and he ended up within the care of a Corsair smuggler known as Tuco Ramirez.
After hours spent on Crete in a bar, Hunt was accused of cheating at a game of cards by Tuco, who proceeded to draw his sidearm to kill Joshua. Hunt, however, had kept his at the ready beneath the table, and shot before the Cretin could stand up. Per the tradition of Tuco's organization, Hunt was pushed into leadership unwillingly. Within a week, he was forced out by the Brotherhood Council of Elders due to not being a Corsair. However, Hunt siphoned several hundred million credits from the Violet Suns, purchasing an Oasis liner in Omicron Theta to serve as a mobile workshop and headquarters for his project. As he returned to central space, he was informed of a brilliant Bretonian mind who had once worked for the Buro in Rheinland. It was here where Joshua Hunt met Geoff Enfield, and the real work began.
Spending months tracking down people and items for this illusive project, Hunt had devolved into an apathetic madman with one goal in mind - Conquest. To use his greatest invention to control all those who failed to control themselves. As his work continued with the aid of many eccentric individuals, he found himself in Baffin to aid in the defense of the Autonomous Zoners from the onslaught of Michal Golanski in the summer of 821 A.S. Finishing up his work there, Hunt and Enfield traveled to Kansas to revive history - The Junction wreck. During the initial repair survey, a Nomad Guardian identified as 'Harbinger' made an attempt on Hunt's life, in which (according to many) Hunt left Geoff behind. This was, as many believed, the last time Joshua Hunt was spotted in Liberty, for he had taken his work to Omicron Lost, where his liner was destroyed, the Dawnbreaker I was lost, his legs were removed, and his final resting place should've been.
Over the months of 822 A.S, a man named Augustin Pierce was using Hunt's aliases and intel to construct an organization. Tracking down many people and constructing a hidden facility, Pierce intended to create a criminal empire, and mass produce many of Joshua Hunt's projects to sell to the highest bidder. Foiled when he discovered Hunt was barely alive, he devised a plan to eliminate anyone connected to the Dawnbreaker I. His plan was foiled when Hunt had awoken seven months later with a new set of metallic legs, and shot Pierce in the neck. Hunt then claimed control of Pierce's empire, and turned it into a means of repentance. However, the haunting thought of his original goal still shook the foundation of his mind. Unable to escape his inner demon, he returned to work on his project, greatly improving upon the original design. Eventually, he became friends with Sapphire Raven, whom down the line of a long journey, helped him confront that which haunted him deep inside.
Within the beginning of 823 A.S, Joshua Hunt disbanded his organization and turned over the assets once belonging to the Aegis Initiative to Battlegroup Auxesia, joining their ranks under the guise of Curator Endurance. He has since remained, and it's believed he continues his work on the Dawnbreaker II. There is some belief that Joshua Hunt had fallen in love with Sapphire Raven, however most of what is heard remains purely rumor.
END FILE
WILLIAM FOULKE (Norman O'Brien)
AGE: Thirty-one (31)
ORIGIN: New Boston, Commonwealth of Massachusetts, Planet Manhattan, New York system, Republic of Liberty
RELATIVES: Chloe O'Brien (Twin sister - Alive), Susan O'Brien (Older sister - Alive), Michael O'Brien (Cousin - Alive), Jay O'Brien (Cousin - Alive), Ryan Douglas née O'Brien (Cousin - Alive), Patrick O'Brien (Cousin - Alive), Silus O'Brien (Father - Deceased), Anita O'Brien née Foulke (Biological mother - Deceased), Cheryl O'Brien née Duvalier (Aunt - Missing)
HEIGHT: 6'0" (182 cm)
MEDICAL RECORD: CLASSIFIED
RANK: Curator
CALLSIGN: Firmitas
____
BIOGRAPHY
Norman O'Brien was born on February 7th, 794 AS, in the metropolis of New Boston on Planet Manhattan to a poor family in the inner city slums that plagued the city for much of its history. Anita Foulke, his mother, was a Rheinland immigrant who arrived in Liberty in 786 AS in search of brighter opportunities. She married Silus O'Brien and the two had three children, including Susan and Chloe O'Brien, the latter being Norman's twin sister. Silus O'Brien was a factory worker who, sometime after Norman's birth, was laid off after his job was outsourced to an industrial park on Planet Houston. Without a source of income, Anita was forced to go out on the street and engage in prostitution to support her family. Silus developed a severe case of alcoholism due to the stress and shame of unemployment and frequent arguments with his wife regarding her efforts to provide for the family. When Norman was five years of age (799 AS), Anita was fatally stabbed in a solicitation gone awry, and she bled out on the streets of New Boston. Norman ran away from home, only returning when Chloe chased him down and implored him to return home. A few months after this tragic event, Silus fled from his home and was later found dead in a motel room from a gunshot wound to the head. Autopsy reports conducted by the New Boston Police Department ruled the death as a suicide.
Without any parents, the O'Brien-Foulke family was placed under the care of their aunt Cheryl O'Brien, a widow herself. Attempts to glean information from Norman about this period in his life proved incredibly difficult, given that he was more than reluctant to discuss it. Reports extracted from the Massachusetts Department of Children and Families show that O'Brien endured years of psychological, physical, and sexual abuse at the hands of his aunt. These reports were later verified by eyewitness testimony by cousins and siblings that lived in the household. Around the age of ten (804 AS), Norman joined his brothers' activities in an illegal underground boxing circuit. He would go on to boast a fighting record of seven wins, three losses, and eight draws, at the cost of recurring migraines and brain damage, the extent of which has remained undiagnosed. After numerous failed attempts to run away from his aunt's home, Norman reportedly got into a scuffle with her that involved Chloe. At the age of sixteen (810 AS), a few hours after this reported disturbance, law enforcement officials received a report of Cheryl O'Brien's disappearance. Testimonies from Norman and Chloe both claimed that she had gone drinking and never came back, though their alibi does not match up with others' reports. Given the dubious circumstances of Cheryl's disappearance and the fight that took place shortly before it happened, there is reason to suspect that Norman and Chloe may have played a significant role. However, due to a lack of evidence, her true fate is still unknown to this day.
After this, custody of Norman and his sister was transferred over to Ryan O'Brien, the twins' eldest cousin. Nominally, Ryan cared for the two, but in reality, they fended for themselves due to his Navy deployment on the Battleship Missouri. Norman then attended New Boston University at the age of 18 (812 AS), majoring in Psychology and History. Rumors imply he was once affiliated with a small group of Liberty Rogues during his university years, working as a small-time enforcer to pay for his and Chloe's tuition and other fees. These claims, like many surrounding Norman, remain unsubstantiated; he participated in an ROTC program during college, which would seem to make this claim dubious at best. Norman also stringently denies having any past affiliation with criminals. From college, Norman took the next step and joined his cousin in the Navy (816 AS).
Enlisting as an Ensign, he trained at West Point Naval Academy and soon earned his wings. For the first year of his service, Norman fought against numerous domestic threats to Liberty's security, including Liberty Rogues, Lane Hackers, and the Hellfire Legion. When war with Rheinland broke out in 817 AS, he was transferred to the frontlines of New Hampshire and Bremen to fight the Rheinland Military's forces in heated battles that often claimed the lives of many of his comrades. Due to a large number of officer deaths in the opening days of the war, O'Brien found himself promoted rather quickly, eventually attaining the rank of Lieutenant Commander. When the war with Rheinland began to simmer down, he was transferred back to the New York system to counter domestic threats once again. He would meet Catherine Jackson around this time, and the two became close and steadfast friends, with rumors circulating regarding possible romantic relations between the two.
Norman was quick to apply to the Liberty Security Force during this time (820 AS). He began training shortly thereafter and soon became a fully-fledged Agent (821 AS). Still reluctant to discuss information regarding his time in the LSF, only minimal information has been obtained regarding his service history. Norman served in the Department of Homeland Security until 822 AS, when he transferred to Tactical Operations. While he admits to having served the LSF in Rheinland, Bretonia, and Liberty on a number of missions, the exact nature or even number of these operations he still refuses to disclose. At some point, he was transferred into a makeshift flotilla headed by the LSFS Presque Isle which also included the Navy dreadnought Harmony, and his friend Lieutenant Catherine Jackson. The stated mission objective was to lure Battlegroup Auxesia to the Kansas system in an attempt to apprehend their leadership for questioning related to the group's recent ban from Libertonian space due to involvement with the Hellfire Legion and supposed Nomad connections.
The mission began to go awry when Agent O'Brien began to approach the Tuttle Creek Nebula in the deserted system. According to radio chatter at the time, contact with him was lost the moment he entered the cloud. He reported seeing an abandoned Sabre-class very heavy fighter pointed at the infamous alien jump gate. O'Brien reported a mysterious feeling overcoming him, and he felt drawn by a presence that lurked beyond the gate. He compared the feeling to a siren's song.
It was this fateful decision to enter the gate that changed his life forever.
His vessel entered the highly irradiated system beyond Kansas that had been the death of so many before him. The pulsating signal in his mind drew him closer and closer to a construct hidden inside of an asteroid field. Its alien design betrayed its origin as one of the insidious stations left behind by the Daam K'Vosh. He fought against the structure with all his willpower and was knocked unconscious by the struggle. When he came to, Keeper Raven's ship was moored to his, and she assisted in conducting emergency repairs to many vital systems. Upon engaging cruise engines, the pair soon found themselves pursued by a Nomad fighter. The fighter ceased to be a threat once they arrived at the Pennsylvania system via an uncharted jump hole. Norman's superior, the captain of the Presque Isle, immediately demanded that the Agent report to Alaska for debriefing and further interrogation, but not before arresting Sapphire Raven on the spot. Refusing to betray the person who had saved his life, he instead chose to avoid his grisly fate in LSF hands and helped the Keeper escape to safety in Cortez. Not long after, Norman evaded a Liberty Navy battlegroup with the help of Catherine Jackson.
Upon rendezvous with Battlegroup Auxesia in the Coronado system, Norman followed them to the Omega-49 system, where he remained in hiding for a week. Using funds provided by Auxesia, he changed his name to William Foulke and acquired a Sutinga-class very heavy fighter with the aid of a Coalition pilot named Ashley Bernitz. He destroyed his LSF Avenger, along with any traces of information that might have contained a trail to his previous identity. Foulke soon regrouped with the Battlegroup and enlisted, feeling as though he had no one else to turn to in those trying times.
During his first tenure in the Battlegroup, Foulke assisted in engaging Nomad forces across the Sirius sector, defended against Crimson Cross vessels during the Eidolon Wraith's exodus to the Vespucci system, escorted Auxesia transports during Azurite harvesting operations in the New London system, conducted reconnaissance and preliminary negotiations in Rheinland with the Vereinigte Widerstandsarmee, and conducted ground operations to secure intelligence in miscellaneous assignments. He exhibited a strong sense of duty, and though he voiced his apprehension and concern loudly during select operations, especially those involving Nomads, he remained a steadfast soldier in the line of fire.
At some point, the LSF hired Thallia Thorn to investigate any leads pertaining to Norman O'Brien. When she discovered the connection between Foulke's alias and his real identity, she revealed his status to the captain of the Presque Isle. After clarification and negotiation between Thorn, Lord Commander Samuel Locklear of the Hellfire Legion, and Auxesia, and Thorn ceased intelligence-gathering operations on behalf of LSF.
A joint patrol of Auxesia and Hellfire fighters engaged in a skirmish in California with the Liberty Navy and LSF wherein Foulke was forced to reveal himself to Catherine Jackson in an attempt to save the life of Samuel Locklear. Jackson's subsequent defection to Auxesia and change of name to Miranda Nagase followed shortly thereafter.
Foulke's final days in this first term of service came during a reconnaissance mission in Omicron Delta. Intent on proving his worth to the Keeper, Sentinel Foulke approached Nauru to gather intelligence, only to be shot down by a passing Core patrol in an atmospheric dogfight. Alone on Nauru for a month, all contact was lost with the Sentinel until he reappeared aboard Freeport 11. Claiming to hate Raven for abandoning him, despite insisting that no one come to his rescue, he took his leave of the Battlegroup and went incognito to wander the Sector.
The self-imposed exile he endured was spent mostly on Planet Guadalajara, at the invitation of Samuel Locklear. At some point, Foulke was attacked by local wildlife and forced to amputate his right arm and left leg. Leaving the Vespucci system behind after the agonizing attack, he continued to move around Sirius as a vagrant, barely resembling his former self, sporting a thick beard and scraggly appearance. A chance encounter with Templar Miranda Nagase led to a reestablishment of contact with old friends, and after speaking to Raven, Foulke was reinstated into Auxesia's ranks.
After returning from a lengthy medical leave to a larger but lonelier Auxesia, William found his former lover Nagase dead by her own hand and many his previous comrades dead or missing. As one of the few remaining members of Auxesia's old guard, Will ascended through the ranks rather quickly due to the need for qualified officers and leaders among the Inner Phalanx. After being given command of Taskforce Theletos and assigned the task of dealing with the Defilers of Kusari's uncharted systems, Foulke was promoted to Curator and now serves as the right-hand man for the two Keepers. He has adopted the name Firmitas for his new title, embracing the role of Curator as more than just another rank. In his mind, it represents Auxesia more than himself.
Firmitas prefers to utilize soft power approaches to many of the problems the Covenant now faces, but in the event of a violent solution being more attractive, the employment of stealthy and underhanded techniques takes precedence. Surgical strikes, assassinations of key figures, theft, extortion, subterfuge... the hallmarks of his LSF training and Liberty Rogue connections can be seen in his handiwork.
END FILE
ALAN EDWARD STACKER
AGE: Twenty-Seven (27)
ORIGIN: Planet Los Angeles, California - Liberty
RELATIVES: Edward & Milly Stacker
HEIGHT: 5'11" (181 cm)
MEDICAL RECORD: CLASSIFIED
RANK: Venator
CALLSIGN: Wasp
____
BIOGRAPHY
Alan Stacker was born and raised into a well off family. His father was a very successful independent contractor for the Bounty Hunters Guild, before his untimely death at the hands of the Liberty Rogues, shortly after Alan graduated from college, with a Bachelors in Business. Stacker, frustrated with the pace of the investigation the Liberty Police were conducting, Stacker met with his classmate Desmond Noble, who encouraged and aided Stacker into taking matters into his own hands. Afterwards, Desmond convinced Alan to join the Hellfire Legion, and as they climbed the ranks, Desmond was given command of a Task Force, in which he named Alan Stacker head of Logistics, and an aid to R&D. This is where it gets interesting. Desmond came to Stacker looking for an edge over Liberty. A means of showing the Republic that they meant business. Desmond Noble, and Sterling Metford, Gladius' head of R&D, came up with a bio weapon, dubbed HLX-7. A neurotoxin. In order to test their latest creation, Desmond devised a plan to use War Refugees from Bretonia as live test subjects. As head of Logistics, Alan coordinated the extraction from Leeds.
Weeks into testing, the Uprising happened. A smaller force, under orders of Fleet Commander Harland Voss, attacked the research section of Point Exodus Orbital Colony, killing Desmond Noble, and extracting thousands of refugees. The facility was destroyed, but not before Alan and the Remnants who remained loyal to Noble fled to a backup facility, with several hundred refugees in tow. It was there he met Augustin Pierce, and was recruited in to the Initiative. Later on, following the merge, Alan Stacker chose to remain in service with Auxesia to hopefully one day have a chance to right his wrongs performed in his past.
END FILE
SOFIE SPITZ
AGE: Thirty-Five (35)
ORIGIN: Planet Hamburg, Hamburg - Rheinland
RELATIVES: Hans Spitz - Father
HEIGHT: 5'7 (170.18 cm)
MEDICAL RECORD: CLASSIFIED
RANK: Venator
CALLSIGN: Dryad
____
BIOGRAPHY
Sofie Spitz was born in a Nationalist environment, on the industrial center of Hamburg to a family of local Pharmacists.
This is really the only information found of the childhood of Spitz, other than her expertise from the study of Biology (specifically Anatomy) at the Hamburg University. She graduated on a Doctorate on Anatomy and Biology, planning to take her fathers research on the human body and health further. She worked away at this for years on a local laboratory on Hamburg, making little to no progress with the stifingly conservative leaders of her district preventing her research for their fears of the study of transhumanism.
Frustrated, Sofie left Rheinland, looking forwards for an opportunity to continue research. She attempted to head to Liberty, but due to the tensions of the beginning of the Rheinland war, she was unable to gain any entry to the house, and simply sat in a small room for a few years aboard the Freeport in Bering. In 822, an opportunity came from a ragtag group she had begun hearing about... the Auxesians.
Sofie decided to research the group, lighting up at the relevance they had to her goals. She enlisted early in the groups formation, remaining in the shadows and doing transhumanist research for the group while Raven and others maintained public operations. Sofie Spitz, more known as "Dryad" in her positon of Biology, has built many of the fleets prosthetics and artificial enhancements, however now she takes up Raven's offer on a promotion into the Inner Phalanx as well as a more public role in Auxesia's operations, since they had now graduated beyond a simple battlegroup.
Outside of her shuffled Lab, Spitz is an oddly energetic person for someone who usually works in the shadows, she does her best to study those who use the enhancements she designs, observing their quirks and how effective they are in benefit. Spitz is still fully dedicated to her research, and Auxesia has been her best outlet for this, as has shown with those that have used her designs. Her future looks promising as she continues her research, realizing her collegiate dreams and fulfilling them to her fullest. She has few friends outside the Inner Phalanx, but is keen to become acquanted with visitors in the Medical bay and those who have physical or even psychological problems.
END FILE
STEVEN CHRISTOPHER BENNETT
AGE: Fifty-Eight (58)
ORIGIN: Planet Manhattan, New York - Liberty.
RELATIVES: CLASSIFIED
HEIGHT: 6'0 (182.72 cm)
MEDICAL RECORD: CLASSIFIED
RANK: Venator
CALLSIGN: Lelantos
____
BIOGRAPHY
Former Rear Admiral Steven Bennett was the commanding officer of the LNS Forlorn Hope, an Overlord-Class Dreadnought under the Liberty Navy Auxiliary Fleet (LNA). Bennett was a decorated commanding officer responsible for the rescue of the LNS Omaha, LNS Cincinnati, LNS Navajo, LNS Navarro and LNS Forlorn Hope from an offensive gone wrong in Hamburg, where the fleet was cut off by an overwhelming force of Rheinland Military ships. Rear Admiral Bennett at the command of the Overlord Forlorn Hope individually escorted each vessel, one by one to Bering, while fending off incoming strike craft and Nova torpedoes to allow the vessels to return to Liberty controlled territory. Being the last vessel to leave Hamburg, the Forlorn Hope ensured to take down the approaching Rheinland counter-strike force as much as possible, before the need to retreat to safety became overwhelming. Nearly in pieces, Admiral Bennett guided his men to safety through Bering and in to Texas, where the Navajo and Omaha were standing by to cover its retreat.
Admiral Bennett is a seasoned tactician who trained at the Wentworth Military Academy on Manhattan. In his later years, his prized Overlord was left behind in Leeds, under attack by an overwhelming force of Gallic Royalists. Bennett was forced to evacuate and abandon ship, with no sign of relief coming any time soon. The events of the Navy's unwillingness to provide aid in such a situation had somewhat disillusioned the veteran officer, and caused him to begin questioning the Republic's merit and motives. In late 822, Bennett had left the Liberty Navy after being dishonorably discharged for assaulting Admiral Travis Harkavey by breaking his nose in a fist fight during a graduation ceremony. The rivalry between the two officers had existed for years, and would quite frequently escalate to near physical violence due to differing views. Having lost his career, Bennett chose to spend his twilight years on Curacao, where - along the way - he witnessed a Monument-Class Dreadnought outside of the Navy's control. Having piqued his interest, Steven investigated and found his way in to the ranks of Auxesia, where his command prowess was almost noticed immediately. In mid 823, Bennett was invited to the Inner Phalanx at the rank of Venator.
END FILE
END OF DATABASE ENTRIES
RE: Fleet Coordination Database - A/)- The Inner Phalanx - 06-19-2016
PERSONNEL INFORMATION DATABASE
MID COMMAND FILES
YANCY GANES
AGE: Fourty-One (41)
ORIGIN: Planet Houston, Texas System - Liberty
RELATIVES: N/A
HEIGHT: 6'0 (182 cm)
MEDICAL RECORD: CLASSIFIED
RANK: Templar
CALLSIGN: Vertigo
____
BIOGRAPHY
Templar Yancy Ganes is the former Communications Officer of the LNS-Cincinnati, where he retained the rank of Lieutenant. Due to the recent shift of command and new rank establishment, Yancy was promoted to Templar and assigned as the First Officer (XO) of the Arktos (Formerly Cincinnati). Yancy was born in to the standard, middle-class Libertonian family during a vacation to Houston whilst his mother was visiting relatives. He never stood out during his youth and attended the Denver Military Academy at the age of eighteen. Once graduated, he was assigned to the LNS-Forlorn Hope. He was later transferred to the Fifth Fleet Cincinnati under the command of Maverick O'Howell, and had remained for some time.
While serving in the Navy during the capture and rescue of a slaver and his unfortunate cargo, one slave seemed to have a panic attack, and forced his way through to the nearest guard on the Cincinnati's flight deck. Yancy attempted to rescue the man away from his comrade, unbeknownst that the slave had pulled the pin on the marine's grenade. The shrapnel of the explosion had severely injured Yancy, two slaves, and another marine. The slave responsible, as well as the marine which was attacked, died in the explosion. Yancy lost full vision in his left eye, but remains ever vigilant in his new found duty for humanity
END FILE
AMANDA KENSINGTON
AGE: Twenty (20)
ORIGIN: Planet Erie, Pennsylvania - Liberty
RELATIVES: Tyler & Joanne Kensington (Deceased)
HEIGHT: 5'6" (174 cm)
MEDICAL RECORD: CLASSIFIED
RANK: Templar
CALLSIGN: Brash Beast
____
BIOGRAPHY
Amanda Kensington was born on January 7th, 804 A.S. in the calm home of her parents Tyler and Joanne Kensington on Planet Erie. She received proper education and worked multiple rather simple jobs before her parents passed away of pneumonia when she was 18 years old. With the inheritance, she made a bold move, selling all belongings and going on an “adventure” into the various systems that Sirius has to offer. The near future, she spent her time doing various escorting jobs, small trades and scouting missions to pay for food and water, as well as her hobby: Starting bar fights. She’s always been brash, causing her parents a lot of worry in her childhood, but she managed to work with that, negotiating better pay for her work at times and even getting out of trouble by simply baffling people around her with her attitude.
It was around 2 years later - in 823 A.S. - when she met an “outsider” in New York, that caught her interest. A woman, talking of the far systems, the dangerous “Omicrons”, which Amanda had only heard rumors of, filled with aliens meddling with the human mind, being an immense threat to humanity. Needless to say, she was more than just bored by her day-to-day life and has always been looking for adventure. So this was right up her alley, and her interest showed. Glistening eyes, she asked for more stories to tell, to which the woman simply replied “Why don’t you see for yourself?”. Amazed by the stories the woman told and the events she survived, she agreed to come with her to the omicrons, to finally escape boredom.
This woman was Sapphire Raven, who would later on become the founder and leader of the Auxesia Battlegroup. When they reached the Omicrons, she knew she wasn’t prepared for whatever threat would come, so she stuck to the Freeport, doing work there and occasionally - after a fight outside the Freeport - scavenging leftover ammunition or remains in general to sell. Only months later, she managed to save up enough money to purchase a “Bottlenose” Gunboat, with which she finally was able to move freely in space and even accompany Raven on her journeys. So she did, fighting along her side and rather quickly getting used to the mentality of the Omicrons. About half a year later on, however, she got jumped by an unveiling nomad fleet while escorting a transport. Her ship got destroyed, but thankfully the transport managed to tractor her life-pod and get her to safety. After recovering from her injuries, she had to start anew, gathering capital again to purchase another ship, so she could return to her “adventurous” life.
When she did, she looked for Raven, only to find she had founded a group to pursue Ravens’ goals she had told her about. Obviously - with nobody else to call “friend” she tagged along, assisting Raven and her comrades to pursue the goal to keep humanity safe.
END FILE
DAVE ROCKEFELLER
AGE: Thirty-Three (33)
ORIGIN: Planet Los Angeles, California - Liberty
RELATIVES: Rodrick Rockefeller
HEIGHT: 6'0" (184 cm)
MEDICAL RECORD: CLASSIFIED
RANK: Templar
CALLSIGN: Doughnut
____
BIOGRAPHY
Dave Rockefeller was born in Liberty in 790 A.S, to a corporate family on Planet Los Angeles. Brought up in a privileged household, Dave often spent time to himself, binge eating. His love of food knew no bounds. Later in his life, Dave Rockefeller signed a contract to join the Liberty Police, serving as a patrol officer. He had greatly honed his fighter skills to the point of near perfection, until his name was drawn as a candidate for a project involving modified doughnuts. Being one of the only surviving officers, Dave later left the LPI to pursue a career as a mercenary, to fuel his new food addiction. Eventually falling in with Auxesia early on, Dave continues his service as a notable pilot, mainly due to his size.
However, it's believed the 'Project Donut' story is a fabrication, due to Dave's insecurity about his personal image and weight. Weighing in at one-hundred and eighty (180) kilograms, it's a wonder that Dave manages to work so well on the field unhindered by the obvious health problems. Those within Auxesia do not question his story, as they find it keeps him satisfied, much like his favorite, powdered, jelly filled treats.
END FILE
END OF DATABASE ENTRIES
RE: Fleet Coordination Database - A/)- The Inner Phalanx - 07-07-2016
PERSONNEL INFORMATION DATABASE
STANDARD FILES
MAYA ISABEL MAGDALENA DE TRASTÁMARA RODRIGUEZ
AGE: Biological: Twenty (20) - Actual: Thirty-one (31)
ORIGIN: Planet Malta, Omicron Alpha - Maltese Nation
RELATIVES: Maria Josefina Rodriguez Rojas - Mother
Miguel Julio de Trastámara Narvaez - Father
Esmeralda - Daughter (Missing)
HEIGHT: 5'1" (154.94 cm)
MEDICAL RECORD: CLASSIFIED
RANK: Guardian
CALLSIGN: Liberadora
____
BIOGRAPHY
For as long as humans have required vast amounts of labor to accomplish monumental tasks, slavery has existed and persisted as an institution. Even after the banning of chattel slavery in most Earth countries by the 21st Century, other forms still persisted, including sex and wage slavery. When the Outcasts arrived on Malta and began to stock their cardamine plantations with vast populations of slaves, they merely perpetuated the tradition of forced labor. Maya was one of the many unfortunate souls to be born into a life of bondage. At an early age, she was torn away from her mother and father during an auction, and she grew up barely knowing them. The only reason their names are known are because of medical records obtained from her former masters.
Maya's childhood, which was longer than most due to the effects of cardamine over the generations for her, was filled with day after day of harsh labor under the green sun of Omicron Alpha, harvesting that cursed orange grass. Like many, she was the subject of massive cruelty throughout her years as a slave. The only known information about her time on Malta is gleaned from her own personal stories, as record-keeping on her plantation was spotty at best. The unique fusion of varying cultures under a Hispanic umbrella led to her unique traditions and habits, including her multilingualism, experience in martial arts, and odd spiritual inclincations. Secretly, she was educated in the most basic of subjects through a clandestine curriculum run by left-wing Maltese dissidents that pushed for the abolition of slavery.
According to some accounts, she attempted to flee slavery for freedom three times, turning back the first two and finally making her definite escape on the third and final attempt. With money stolen from her masters, she bribed a Junker smuggler to allow her to stow away as he flew to Tau-37 to drop off cardamine at the local Freeport. From there, Maya stowed away aboard an IMG freighter bound for Planet New Tokyo. When she arrived, she felt truly and finally free. She was eighteen years old.
Her newfound freedom also brought with it many new obstacles and challenges she had not anticipated. Now faced with a world where she did not know the local language, had no connections or social ties, and the local culture was completely alien to her, Maya's chances of survival were incredibly slim. She was forced into a life of petty theft and prostitution, all while attempting to satisfy her addiction to cardamine. She has spoken little of this time, and based on previous attempts to glean information regarding it, the subject is a sensitive one. It is rumored that she had a daughter, Esmeralda, who was conceived illegitimately after contraceptives proved ineffective and in spite of her reduced fertility. She was forced to give up the child for unknown reasons when the baby was six months old.
After some years, Maya was rescued from the streets by a cell of Golden Chrysanthemums, who provided her support and acceptance. Under their care, she learned English and Japanese, and received a level of education previously denied to her on Malta. After a few years, she was a fully-fledged Sister. She never truly believed in the mission of the disciples of Matsuda, but felt obligated to fight with them after all they had done for her.
Her luck turned when the Chrysanthemums were tasked with escorting slavers bound for Malta. Unable to ignore the suffering of the would-be slaves that would suffer the same fate as she did, Maya boarded the Pilgrim Liner she was supposed to be escorting, holding the captain at gunpoint and forcing him to release his cargo. With their chains broken, the unwilling passengers of the liner took over, celebrating their liberator. When news of the betrayal reached the Chrysanthemums, they immediately scrambled together with Outcasts to track down Maya and punish her. In a chase that extended from Hokkaido to Coronado, the search party severely damaged Maya's Blossom, nearly killing her. She escaped them in the Barrier Nebula, but was only saved thanks to the assistance of Auxesian and Crayterian personnel. She enlisted with Auxesia after recovering from her wounds in the medbay of the Eidolon Wraith.
Time and time again, Maya has proven to be an extremely resourceful and surprising soldier in the service of Auxesia. She received the highest score of any non-Davara trainee during her final exam. During that exam, she made history as the first member of Auxesia to use capoeira to pass the close quarters combat test. She is quadrilingual, able to speak Spanish, Italian, English, and Japanese fluently. As more and more of her fellow inductees fall in combat, she has managed to survive cyclones on Wichita, and pursuit and combat with experienced bounty hunters in the rainforest islands. She remains incredibly private about her personal life, and generally attempts to keep as low of a profile as possible.
END FILE
ALEX SAFIRE
AGE: Twenty-One (21)
ORIGIN: Freeport 5, Omega-41 - Omegas
RELATIVES: N/A
HEIGHT: 5'5" (165.09 cm)
MEDICAL RECORD: CLASSIFIED
RANK: Initiate
CALLSIGN: Safire
____
BIOGRAPHY
END FILE
END OF DATABASE ENTRIES
RE: Fleet Coordination Database - A/)- The Inner Phalanx - 07-07-2016
CLASSIFIED FILES
DAVARA SQUADRON - THALATTE
PIKE
ID NUMBER: ZZ-0001
COMPLETION DATE: June 19th, 823 A.S
PURPOSE: Standard
HEIGHT: 5'10" (178 cm)
SPECIALIZATION: Infiltration
RANK: Sentinel
DESIGNATION: Oh-One
____
DETAILS
Another prime example of the perfection of Thalatte, Pike chose to become the squadron's specialized infiltrator, often using a Chameleon unit and Designated Marksman Rifles. Proficient in all fields of combat, Pike is the least outgoing of his siblings, and prefers to keep to himself. He's often referred to as a soloist, and is considered anti-social. While equally effective alone, Pike understands the need for his siblings on the field, yet prefers the solitude of range and stealth over the direct approach.
END FILE
ARIA
ID NUMBER: ZZ-0002
COMPLETION DATE: May 27th, 823 A.S
PURPOSE: Doppelganger
HEIGHT: 5'8" (172.72 cm)
SPECIALIZATION: Marksman
RANK: Sentinel
DESIGNATION: Oh-Two
____
DETAILS
Aria is prone to emotional reaction and is often confused due to her lack of programming. Seen as what would be referred to as 'Socially awkward', she often asks inappropriate questions or takes things too literally. In addition, she is very competitive and daring, and lacks any known boundaries. She is prone to mood issues, which can potentially lead to violence. While lacking the sophisticated programming of her siblings, Aria has quickly adapted to the use of long range rifles, such as her own NTR-2, gifted by the Curator. Aria continues to train on board the Eidolon Wraith, to prove her worth to her biological parents, and has high hopes of one day finding a place within Auxesia.
END FILE
VENUS
ID NUMBER: ZZ-0003
COMPLETION DATE: June 19th, 823 A.S
PURPOSE: Standard
HEIGHT: 5'7" (167 cm)
SPECIALIZATION: Pilot
RANK: Sentinel
DESIGNATION: Oh-Three
____
DETAILS
Venus, along with her siblings, is a perfect example of a completed Thalatte child. Showing a natural talent and understanding of spacecraft, Venus was chosen as the squadron's designated pilot. Sarcastic in nature, she'd likely be seen flying a transport or providing air support for her many siblings in the field.
END FILE
FOUR
ID NUMBER: ZZ-0004
COMPLETION DATE: June 19th, 823 A.S
PURPOSE: Standard
HEIGHT: 5'10" (178 cm)
SPECIALIZATION: Medic
RANK: Sentinel
DESIGNATION: Oh-Four
____
DETAILS
Four is perhaps the most reserved of the Thalatte siblings. While at first he seemed extremely ill-adapted to social interaction, he has quickly acclimated to his surroundings, though his unobtrusive, "watch and learn" nature is unsettling to some. He spends a great deal of time reading – there is seemingly nothing that doesn't catch his interest, but he is most keenly interested in the human body and medicine. Perhaps rather appropriately, when placed into a combat situation, Four naturally assumes more of a supporting role. He has, however, refrained from selecting a name, and is awaiting for the right time.
END FILE
PERSES
ID NUMBER: ZZ-0005
COMPLETION DATE: June 19th, 823 A.S
PURPOSE: Standard
HEIGHT: 5'8" (170 cm)
SPECIALIZATION: Demolitions
RANK: Sentinel
DESIGNATION: Oh-Five
____
DETAILS
Perses was, much like her siblings, perfect in her own way. Fond of explosions and rather keen when it comes to assembling them, Perses was designated as the squad's demolitions expert. Cocky, she prefers to fight alone, yet much like her siblings, understands the importance of teamwork.
>>>: DECEASED
END FILE
MARSHAL
ID NUMBER: ZZ-0006
COMPLETION DATE: June 17th, 823 A.S
PURPOSE: Standard
HEIGHT: 5'11" (181 cm)
SPECIALIZATION: Command & Control
RANK: Sentinel
DESIGNATION: Oh-Six
____
DETAILS
Marshal is the prime example of the results generated by Project: Thalatte. Loyal, efficient and intelligent, Marshal excels in ground-based combat at medium range. While being prone to stress, Marshal is a natural leader, and often seeks alternative styles of warfare to complete his objectives. Marshal is currently stationed on board the Eidolon Wraith, awaiting future orders from the Keeper, and is eager to serve Auxesia. Flushed earlier than the established date, Marshal spent a considerable amount of time in the care of Michael Glass.
END FILE
TACITUS
ID NUMBER: ZZ-0007
COMPLETION DATE: June 19th, 823 A.S
PURPOSE: Standard
HEIGHT: 5'10" (178 cm)
SPECIALIZATION: Tracker
RANK: Sentinel
DESIGNATION: Oh-Seven
____
DETAILS
The strongest and most fortified mental ability Tacitus was able to develop after being flushed, was the ability to be an expert tracker, to both find important targets and either finish them off on his own, or mark them for sharpshooters. Tacitus also shows an uncanny understanding of Human motives, knowing what factors would make a person do specific things based on observations he can make on their personality and mannerisms.
Tacitus unlike some of his other siblings was flushed on his exact completion date, his programming is much stronger for it, although very knowledgeable in how Human interaction works, his replies and means of communication seem mostly robotic and sparse of any sign of individual personality. Though exceptions to this have been observed.
END FILE
DOLOS
ID NUMBER: ZZ-0008
COMPLETION DATE: June 19th, 823 A.S
PURPOSE: Standard
HEIGHT: 5'6" (164 cm)
SPECIALIZATION: Technician
RANK: Sentinel
DESIGNATION: Oh-Eight
____
DETAILS
Dolos began to show early on that she, much like her biological father, had an in depth understanding of technology. She was designated as the Squad's Technician, and is often put in place to crack keypads and hack terminals. In addition, she also conducts field maintenance of Davara equipment, and isn't afraid to speak her mind. At first expected to be delusional, Dolos began to write formulas in the air, which linked back to her paternal figure's behavior and brilliance.
END FILE
PROTEUS
ID NUMBER: ZZ-0009
COMPLETION DATE: June 19th, 823 A.S
PURPOSE: Standard
HEIGHT: 5'4" (156 cm)
SPECIALIZATION: Close Quarters Combat
RANK: Sentinel
DESIGNATION: Oh-Nine
____
DETAILS
Proteus prides herself in being agile and cunning on and off the field. Showing a knack for hand to hand and melee combat, Proteus was designated as the Squad's CQB Specialist, and often uses Shotguns, Sub-Machine Guns, or her hands. Naturally flexible and small, Proteus can slip into tight spaces with ease, and her size doesn't affect how hard she can throw a punch.
END FILE
ARTEMIS
ID NUMBER: ZZ-0010
COMPLETION DATE: June 19th, 823 A.S
PURPOSE: Standard
HEIGHT: 5'8" (170 cm)
SPECIALIZATION: Support Gunner
RANK: Sentinel
DESIGNATION: Ten
____
DETAILS
Artemis seems to be rather protective of her siblings and others, which fit her under the category for support roles. Taking up the mantle of suppression gunning, Artemis is rather quiet, but quick to react if someone is in danger. She prefers the company of her brothers over her sisters, and finds them less likely to be as emotional as Aria.
END FILE
MEDICAL FILES
CLASSIFIED
AGE: 39
DATE OF BIRTH: May 30th, 785 A.S
ORIGIN: Planet Denver, Colorado - Liberty
RELATIVES: Sapphire Raven (Spouse), Zaire Raven (Son - Deceased) Isai Raven (Son) Aria Raven (Daughter - Thalatte)
HEIGHT: 6'2 (187.96 cm)
WEIGHT: 190 lbs
IRIS COLOR: Green/Blue
HAIR COLOR Brown
BLOOD TYPE: O+
AUGMENTS: Customized Femur/Shin/Feet modification (Loss of legs), Spinal Support Plating - Standard Cryer Model
IMPLANTS: Cognitive Neural Interference Inhibitor Mk III (Custom), Artificial Intelligence HUD Support Intake (Custom)
ALLERGIES: N/A
____
EVALUATION
>>>: NOTES: Severely paranoid, trust issues. Keeps in good health, exercises regularly. Prone to stress. Has in the past run from difficult situations - Less so recently. Difficult to anger. Sarcastic. Intellectual, yet distracts himself frequently - Potentially ADHD. Lacking original legs. Prone to headaches due to implants. Clinically depressed - Less so in the company of friends/family. Protective.
>>>: COMMENTS: Hunt is a rather difficult person to read emotionally, and can often be all over the place in thought. He's slow to trust new people, and won't likely regain lost trust for a long time. There have been mentions of stress breaks taken due to him 'over-working' himself, though he's not sought medical assistance for this. It's very rare for Joshua to become angered, as he's often joking around or being serious. He's remarkably intelligent, especially when concerning technology, neurology, and oddly enough - medicine. Potential diagnosis for Attention Deficit Hyperactive Disorder. Hunt's legs were replaced by a custom set of augments due to the loss of his femurs, shins, and feet in an explosion, and a spinal support plate due to a previous accident. His implants are designed by himself, and little detail is known beyond the CNII mk III, which is to prevent any third party neural frequency from interfering with his mind. The use of such causes severe migraines. Hunt is protective of his close friends and family, and would likely lay his life on the line to protect them. However, there are some faint signs of his past depression still within his life.
Overall, a rather unique individual.
- Michael Glass, Chief Medical Officer - Eidolon Wraith
END FILE
CLASSIFIED
AGE: 24
DATE OF BIRTH: June 10th, 799 A.S
ORIGIN: Planet Cambridge, Cambridge - Bretonia
RELATIVES: Joshua Hunt (Spouse), Zaire Raven (Son - Deceased) Isai Raven (Son) Aria Raven (Daughter - Thalatte)
HEIGHT: 5'7 (170.18 cm)
WEIGHT: 131 lbs
IRIS COLOR: Brown
HAIR COLOR Brown
BLOOD TYPE: AB
AUGMENTS: N/A
IMPLANTS: Neural Interface Adapter (Custom), Data Storage (Custom)
ALLERGIES: N/A
____
EVALUATION
>>>: NOTES: Paranoid, Dissosiative Identity Disorder (DID), Bipolar Disorder, trust issues, keeps in good health, prone to stress, sets personal goals, adheres to a personal code, unpredictable, heals quickly.
>>>: COMMENTS: If there was ever a more interesting case of DID, I've yet to encounter it within my research. Sapphire Raven is unique in nearly every regard medically. Lacking allergies, near perfect health, uncanny resilience and quick natural healing speed. I've kept this record as a personal document for reference, following a promise I had made to help her personally. No other personnel have access to this file. Raven is medicated due to mood and mental instabilities which surprisingly extend beyond my understanding of medicine. However, I have spent countless hours and sometimes sleepless nights working to find a solution for a friend. The unpredictability makes it rather difficult for me, and she often attempts to delete her records out of habit. Psychologically, her DID varies how she interacts with others, and can often be confused for highly active Bipolar disorder, which is also present in a relatively mild sense. These two conditions are known to conflict and place enormous amounts of stress and aggression on the individual's mind. It's been difficult for me to collect the necessary data for a proper evaluation, but my efforts continue and will not go to waste.
She is, after all, a friend.
- Michael Glass, Chief Medical Officer - Eidolon Wraith
END FILE
CLASSIFIED
AGE: 27
DATE OF BIRTH: July 5th, 796 A.S
ORIGIN: Planet Los Angeles, California - Liberty
RELATIVES: Edward Stacker (Father) Milly Stacker (Mother)
HEIGHT: 5'11" (181 cm)
WEIGHT: 188 lbs
IRIS COLOR: Green
HAIR COLOR Brown
BLOOD TYPE: B-
AUGMENTS: N/A
IMPLANTS: Cognitive Neural Interference Inhibitor Mk II (Standard)
ALLERGIES: N/A
____
EVALUATION
>>>: NOTES: Troubled. Self-loathing. Self-doubt. Determined. Physically active. Not one for talk.
>>>: COMMENTS: Alan tends to blame himself for the deaths of the refugees during the era of Task Force Gladius. There is a repetitive cycle of self-loathing during the months of May and June (The fall of Point Exodus), likely due to him learning the truth behind his facade relief efforts. He does, however, distract himself with his work in terms of Logistics coordination. He sees Auxesia as a means of redemption, but won't pressure those around him with his past. He's avoided conversations, distracts himself frequently, and is determined to do good by those he works with, yet he still considers himself a burden. He's taken to councilling sessions with myself.
He's never been one for talk.
- Michael Glass, Chief Medical Officer - Eidolon Wraith
END FILE
DATABASE IS UNDER CONSTRUCTION. PLEASE HOLD.
RE: Fleet Coordination Database - A/)- The Inner Phalanx - 07-14-2016
VESSEL INFORMATION DATABASE
EIDOLON WRAITH
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ARKTOS
The Battleship Arktos is one of the last Monument-Class Liberty Dreadnoughts to have been built, and one of the fewer which had remained in service for so long. Formerly known as the LNS-Cincinnati, the Arktos was under the command of Fifth Fleet Commodore Maverick O'Howell, later turned Paladin. The vessel left the drive yard of Juneau near the closing of the seventh century and had seen extensive combat in the Nomad War, The various battles against Rheinland in Texas, Bering, Hudson, New Hampshire and Hamburg, The war against Gallia, and various skirmishes in-between with dozens of hostile foreign warships springing up in Liberty.
A little known detail in regards to the Arktos was that its former commanding officer had previously been assigned to its construction team. Maverick O'Howell helped assemble the vessel he later usurped with and called home. Its escape happened towards the close of 822 A.S under the guidance of the Aegis Initiative, and with the help of Auxesian Personnel during the Battlegroup Era. A lengthy chase from Colorado after being separated from its First Fleet and Fifth Fleet escorts while on its way to Alaska, where the crew was concerned of being detained for insubordination, to the lower Omega region, where it lost its pursuers in the Walker Nebula of Omega-9, the former home of the illusive Initiative.
During the early months of 823, the Monument was given to Auxesia in the merge of both organizations and the second iteration of the Battlegroup. After a refit at Singapore shipyard to bring the vessel up to combat specs and properly outfit it, and a later refit at Sabah shipyard as a test bed for AP-Manufacturing AR-101 Arclight turrets, as well as the rechristening to Arktos, it is nearly unrecognizable from its original namesake. However the familiar silhouette of the aged Dreadnought will never be forgotten, and despite it being nearly obsolete, the Arktos remains a force to be reckoned with.
Early in 824 A.S, The Arktos was slated for a refit in New London, in order to be returned to Liberty as part of negotiations hosted by the Bretonian Government.
ANDRASTE
The Razgriz was one of the Orders least important Osiris vessels, originally serving as a sentinel in Omicron 100, buried deep off of radar range for "research in the field". The ship was little known to all but the skeleton crew assigned to it, doing little more than sitting idle as a guard. The ship was piloted by an Order agent by the name of David Keen, a runaway from Liberty and "commander" of the Razgriz, a ship at the time named Hapy. The Hapy never saw action, and when its job was done it was eventually decomissioned, lain to rest at Sicca until it would be torn down, however this changed the moment Horus came to fruition.
At the time of Operation Spear, Horus had no flagship, only being under the command of the CV-Fedayeen commanded by Grand Admiral Golanski. After Operation Spear Horus commanders Kelly Hellion and Tantalus were looking for a proper command ship for the Battalion, just in luck to find the CV-Hapy at Sicca Shipyard. They both requested to requisition the ship, planning to use it for the proper command role to lead Horus up into the echelons of history for the Edge Worlds and the Order.
The battleship finally became under official Horus Command in late 822 A.S, braving the front of the fight in Omicron Delta as a forward assault type ship, something the commander would soon come to regret. While all of space is tough, Delta served as the biggest test to a battleship like the Razgriz, taking damage day in and day out from assaults against the Order. It did not take Tantalus long to realize how badly he was harming the ship, and recalled it immediately to Omicron Epsilon for repairs and to remain in deep Order space until ordered otherwise.
The Andraste served for quite some time under the Order, partaking in numerous stealth and reconaissance missions for Horus and the Primary Fleet. Eventually it was called down to Coronado for an operation regarding Jeremy Hunter and the infection of his mother. It was at this time the true nature of the captain came out, and Tantalus began planning with Auxesia to defect the vessel after the clear display of the Order's tyrannical methods in Sirius and in the Independant Worlds.
The plan was set into motion, and the Razgriz's death faked in Magellan. Afterwards, it was taken to Puerto Rico for repairs and has since been redubbed the "Andraste". It has recently been released from repairs and now stands in Inverness while Auxesia keeps the ship hidden due to the recent tensions with the Crayterians and the Order.
Despite the ship being hidden, the Andraste is a force to be reckoned with, and one of the best Osiris's the Order had yet produced.
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