BRRRRRRTTTTTT - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Flood (https://discoverygc.com/forums/forumdisplay.php?fid=19) +--- Thread: BRRRRRRTTTTTT (/showthread.php?tid=147394) |
BRRRRRRTTTTTT - Reeves - 01-26-2017 Really just wondering if someone could get me a good quality AC-10 GAU-8 sound effect and figure out the sound file of what the chaingun uses in-game. I can't dispense freedom properly without fulfilling this. RE: BRRRRRRTTTTTT - Sombs - 01-26-2017 Can you tell me what sound file the Maxim uses? RE: BRRRRRRTTTTTT - Inferno - 01-26-2017 (01-26-2017, 03:25 PM)Reeves Wrote: Really just wondering if someone could get me a good quality AC-10 GAU-8 sound effect and figure out the sound file of what the chaingun uses in-game. +1 Freedom. Honestly I want the thing to be more damaging (as I can kill LFs faster with my normal guns) for replacement of it being a fixed gun like the LSC. Also make them Class 9 guns so I can mount four of them and be the A-10 Guardian. [LN]A-10.Warthog [LN]A-10.Thunderbolt [LN]A-10.Splashdown Yep. I did that. Brrt edit: What about that target-hit effect? That's not something you should see on a tungsten projectile. I want sparks. RE: BRRRRRRTTTTTT - Corile - 01-26-2017 xeno relics legal in liberty when RE: BRRRRRRTTTTTT - Reeves - 01-26-2017 (01-26-2017, 03:32 PM)Sombra Hookier Wrote: Can you tell me what sound file the Maxim uses? I don't know, I'm asking people here if they know which one it uses. (01-26-2017, 03:32 PM)Corile Wrote: xeno relics legal in liberty when Blame Lib gov, I did everything I could within an irp sensible fashion to get that thread attention. RE: BRRRRRRTTTTTT - Sombs - 01-26-2017 I'm trying to find the file, so I know how to name it. RE: BRRRRRRTTTTTT - Durandal - 01-26-2017 effects.ini is your friend. RE: BRRRRRRTTTTTT - Sombs - 01-26-2017 I'm confused, because FLstats says the Maxim gun is dsy_prototype_2. In weapon_equip, it shows the shot sound is fire_plasma4, which is the razor sound. RE: BRRRRRRTTTTTT - Haste - 01-26-2017 You're likely looking at the prototypes Tachyon initially set up for the Aux update, none of which were made available to buy. As Starkillers were deemed highly problematic in the Aux slot, however, I opted to (temporarily, in all likelihood) replace the Starkiller entry with the Maxim. FLStat gets a bit confused by the Infocard IDs used for the prototypes and the (buyable) Maxim, however. TL;DR look for torpedo01_mark01. RE: BRRRRRRTTTTTT - Reeves - 01-26-2017 Quote:TL;DR look for torpedo01_mark01 Don't have that in my weapon sound files under audio. Someone help, my need to dispense 2000 freedoms a minute with appropriate noises is only intensifying. |