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Offline Reeves
01-26-2017, 03:25 PM,
#1
Redeemed by popularity
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Joined: Apr 2016

Really just wondering if someone could get me a good quality AC-10 GAU-8 sound effect and figure out the sound file of what the chaingun uses in-game.

I can't dispense freedom properly without fulfilling this.

[Image: GAy6bGA.gif]
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Offline Sombs
01-26-2017, 03:32 PM,
#2
Naughty Catto
Posts: 6,774
Threads: 500
Joined: Feb 2014

Can you tell me what sound file the Maxim uses?




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Inferno
01-26-2017, 03:32 PM, (This post was last modified: 01-26-2017, 03:35 PM by Inferno.)
#3
[LN]
Posts: 949
Threads: 97
Joined: Apr 2016

(01-26-2017, 03:25 PM)Reeves Wrote: Really just wondering if someone could get me a good quality AC-10 GAU-8 sound effect and figure out the sound file of what the chaingun uses in-game.

I can't dispense freedom properly without fulfilling this.

+1 Freedom.

Honestly I want the thing to be more damaging (as I can kill LFs faster with my normal guns) for replacement of it being a fixed gun like the LSC. Also make them Class 9 guns so I can mount four of them and be the A-10 Guardian.
[LN]A-10.Warthog
[LN]A-10.Thunderbolt
[LN]A-10.Splashdown
Yep. I did that.

Brrt edit: What about that target-hit effect? That's not something you should see on a tungsten projectile. I want sparks.
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Offline Corile
01-26-2017, 03:32 PM,
#4
C::iemka pl
Posts: 3,243
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Joined: Apr 2014

xeno relics legal in liberty when




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
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Offline Reeves
01-26-2017, 03:51 PM,
#5
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(01-26-2017, 03:32 PM)Sombra Hookier Wrote: Can you tell me what sound file the Maxim uses?

I don't know, I'm asking people here if they know which one it uses.

(01-26-2017, 03:32 PM)Corile Wrote: xeno relics legal in liberty when

Blame Lib gov, I did everything I could within an irp sensible fashion to get that thread attention.

[Image: GAy6bGA.gif]
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Offline Sombs
01-26-2017, 03:55 PM,
#6
Naughty Catto
Posts: 6,774
Threads: 500
Joined: Feb 2014

I'm trying to find the file, so I know how to name it.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Durandal
01-26-2017, 03:57 PM,
#7
Member
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Joined: Apr 2009

effects.ini is your friend.
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Offline Sombs
01-26-2017, 04:06 PM,
#8
Naughty Catto
Posts: 6,774
Threads: 500
Joined: Feb 2014

I'm confused, because FLstats says the Maxim gun is dsy_prototype_2. In weapon_equip, it shows the shot sound is fire_plasma4, which is the razor sound.




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions

Alternative Soundtracks


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Offline Haste
01-26-2017, 04:15 PM,
#9
Lead Developer
Posts: 3,544
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You're likely looking at the prototypes Tachyon initially set up for the Aux update, none of which were made available to buy. As Starkillers were deemed highly problematic in the Aux slot, however, I opted to (temporarily, in all likelihood) replace the Starkiller entry with the Maxim.

FLStat gets a bit confused by the Infocard IDs used for the prototypes and the (buyable) Maxim, however.

TL;DR look for torpedo01_mark01.

[Image: cdSeFev.png]
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Offline Reeves
01-26-2017, 04:18 PM, (This post was last modified: 01-26-2017, 04:20 PM by Reeves.)
#10
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[Image: tumblr_n7seox1LrL1tpmgf1o1_500.gif]

Quote:TL;DR look for torpedo01_mark01

Don't have that in my weapon sound files under audio.

Someone help, my need to dispense 2000 freedoms a minute with appropriate noises is only intensifying.

[Image: GAy6bGA.gif]
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