Admin Notice: Changes to server rule 4.1 and 4.3 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Admin Notice: Changes to server rule 4.1 and 4.3 (/showthread.php?tid=151217) |
Admin Notice: Changes to server rule 4.1 and 4.3 - sindroms - 06-20-2017 Good day, everyone. Effective immediately, the server rules 4.1 and 4.3 have been changed due to a long string of issues due to their previous wording and actual ingame applications. The rules referred to now read as such: Rules Wrote:[*]Discovery Freelancer 24/7 RP enforced rules: Apart from the PVP-Death rule being elaboarated on, the biggest change to this rule is the removal of being able to return to the system if the opposing party log off. This change has been voted on due to an increasing amount of reports and drama between players who physically cannot tell whether or not everyone who participated in a fight logged off or not. We have decided that for the sake of ease-of-mind, the line is removed. Players are still allowed to tell the PVP-Dead player that they may remain in the system, but all players present must be informed about this. 4.3 Has been changed in a similar manner and now refers to all players, including transports. As transports and freighters become more and more PVP capable, we feel as though traders cannot be exempt from this rule anymore. The added bonus to this change is the removal of two more exceptions that make the original set of rules so full of asterisks. Good day. Admin link to vote RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Altejago - 06-20-2017 Thank you Spaz RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Backo - 06-20-2017 Neato-bandito! This will make things simpler. RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Goliath - 06-20-2017 But how about traders? Players who have 5kers? That means if you quickdocked in a pvp interaction you will have to lose all your cargo and leave the system? Some commodities are expensivr y'know... RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Backo - 06-20-2017 (06-20-2017, 09:41 AM)S.H.A.R.K Wrote: But how about traders? Players who have 5kers? Nobody is forcing you to sell the cargo. You can simply log off and wait 2 hours before getting back to trading. RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Goliath - 06-20-2017 (06-20-2017, 09:45 AM)Bloodl1ke Wrote:(06-20-2017, 09:41 AM)S.H.A.R.K Wrote: But how about traders? Players who have 5kers? The rule seems a bit unfair for the traders. Almost all supertransports have only one gun slot, and that's not PvP capable. And in this way we may see ONLY container transports around...sad. RE: Admin Notice: Changes to server rule 4.1 and 4.3 - sindroms - 06-20-2017 Or not get engaged in the first place. And yes, it is almost as if there is a downside to flying the largest transports in the game. RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Kaze - 06-20-2017 Nice. The end to all that bloody drama.
<3 RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Thunderer - 06-20-2017 I think this: "Not attack the player/players they died to on any of their server characters for two hours." Should be changed to this: "Not attack the player character/characters they died to on any of their server characters for two hours." Because there is no way to know if a different character in a different system is the same player. RE: Admin Notice: Changes to server rule 4.1 and 4.3 - Toris (Old Account) - 06-20-2017 Finally! We got rid of that trader sheltering rule, which always left lawful authorities and unlawful raiders in huge disadvantage. Way to go, Spazzy! Way to go! |