POB changes - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: POB changes (/showthread.php?tid=157229) |
POB changes - Skorak - 01-20-2018 In response to the suggestions made we will now test run the following changed POB settings: Damage tick interval: 120 seconds from 20 seconds Damage per tick: 1200 from 200 This will drastically decrease the amount of repair commodities needed to supply a base. Please drop feedback here after you had time to observe the changes. RE: POB changes - Thyrzul - 01-20-2018 Does the "Damage per tick" part also affect the core-level-dependent factor, or just the base damage? RE: POB changes - Skorak - 01-20-2018 Higher core bases only need more FOW/Crew. RE: POB changes - Thyrzul - 01-20-2018 Did you remove the core-level-dependent factor from the Wear & Tear damage entirely? RE: POB changes - Skorak - 01-20-2018 That was never a thing. RE: POB changes - Thyrzul - 01-20-2018 (05-16-2012, 02:21 AM)Discovery Freelancer Tutorials Wrote:(This post was last modified: 08-23-2016, 09:50 by Discovery Freelancer Tutorials.) RE: POB changes - Skorak - 01-20-2018 I had to read the actual plugin. This seems to still be the case but it doesn't change anything. RE: POB changes - Lythrilux - 01-20-2018 Excellent! RE: POB changes - Epo - 01-20-2018 That was some fast reaction time. Appreciated! RE: POB changes - Thyrzul - 01-20-2018 (01-20-2018, 12:15 PM)Skorak Wrote: I had to read the actual plugin. This seems to still be the case but it doesn't change anything. If you don't multiply the core-level-dependent factor with six the same way you multiplied the base w&t damage the total w&t damage will not be six times the previous value and the relation between tick interval and damage per tick won't be the same either. My concerns lie in that this way it also affects base siege balance and some related spreadsheets will require massive recalculations if this change remains the way it is now.
In order not to alter the previous ratios and current base siege balance I'd propose the following setup: Wear and Tear Damage every 120 seconds = 1200 + (base level x 1200) |