(01-20-2018, 12:15 PM)Skorak Wrote: I had to read the actual plugin. This seems to still be the case but it doesn't change anything.
If you don't multiply the core-level-dependent factor with six the same way you multiplied the base w&t damage the total w&t damage will not be six times the previous value and the relation between tick interval and damage per tick won't be the same either. My concerns lie in that this way it also affects base siege balance and some related spreadsheets will require massive recalculations if this change remains the way it is now.
In order not to alter the previous ratios and current base siege balance I'd propose the following setup:
Wear and Tear Damage every 120 seconds = 1200 + (base level x 1200)