Rephack Overhaul Diary - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Developers Forum (https://discoverygc.com/forums/forumdisplay.php?fid=183) +---- Forum: Discovery Unofficial Development (https://discoverygc.com/forums/forumdisplay.php?fid=389) +---- Thread: Rephack Overhaul Diary (/showthread.php?tid=175534) |
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Rephack Overhaul Diary - SnakThree - 12-18-2019 I am currently working on overhauling rephack file to be easier to understand and read for players. I have noticed some inconsistencies, errors, oversights and many more issues with rephacks that staff just don't put as priority. But I do. Preventing abuse, providing cohesive access to diplomacy basics. You can see some IDs having a huge number of rephack categories (BAF ID Example 1, Example 2, and Example 3) and I wish to simplify and unify it like I have done with Ageira ID (Example 1, Example 2) Code: ; 0 = no more than
So far I have been pondering on the following two important changes: 893 matches for: = -0.3, 0 MODE: Does not allow reputation to go more than -0.3 with specified IFF REMOVED: This rephack serves very little purpose as it does not impact gameplay. It allows docking but might confuse players with bribes that don't work (reputation goes down after undock) or prevent players from talking with NPCs (for rumours, bribes or mission). HOW TO: Remove the following string Code: = -0.3, 0 275 matches for: = 0.0, 1 Mode: Does not allow reputation to go less than 0.0 with specified IFF REMOVED: This rephack enables form of abuse, where player can shoot NPC ships for loot without losing reputation. HOW TO: Remove the following string Code: = 0.0, 1 RE: Rephack Overhaul Diary - SnakThree - 12-19-2019 Made a pass at how many of "no less than" rephacks there are and here are my findings:
RE: Rephack Overhaul Diary - SnakThree - 12-19-2019 Removed IFFs from general list:
Added this to the end of each list:
RE: Rephack Overhaul Diary - SnakThree - 12-19-2019 Another pass, this time easy stuff, but made it more convenient for future edits by adding actual ID name below each ID internal name. RE: Rephack Overhaul Diary - Mark_Brown - 12-19-2019 So glad you started on this you've been saying for ages you would. Hopefully people listen and make changes. Kudos points Snak... +1 RE: Rephack Overhaul Diary - SnakThree - 12-19-2019 Another pass through rephacks. This time sorted out all of them by alphabet. During this, I noticed some IDs have duplicate or contradicting rephacks. RE: Rephack Overhaul Diary - Lucas - 12-19-2019 Very nice to see someone that know's what they're doing help others to understand things more easily RE: Rephack Overhaul Diary - SnakThree - 12-19-2019 Moved ~165 IDs out of text file to excel in order to start removing duplicate or contradicting IFFs as well as add missing IFFs so that each ID has all IFFs listed and be sorted by ABC RE: Rephack Overhaul Diary - SnakThree - 12-20-2019 Made a couple of passes through my excel sheet and I am confident that I have all rephacks listed by ABC for every single ID. This was a huge drag as I had to manually check for oddities, duplicates, missing ones or contradicting ones and correct it. Most often issue were - missing pirate IFF rephack. Most likely I will be able to submit this to GMs in the evening after double and then triple checking if everything is in order. RE: Rephack Overhaul Diary - SnakThree - 12-20-2019 And I am done with the project. This took me a good while. Almost two days worth of time. Files I will be submitting to staff should make it much easier for future updates as I have seen many cases of rephacks that were applied incorrectly. I will be double checking few things through Mactan Network so don't sweat it if you see odd stuff in rephack tool. [dsy_license_pf_72_grp] two entries. One without rephacks removed.
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