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Silo Missiles - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Silo Missiles (/showthread.php?tid=199910) |
Silo Missiles - Fab - 10-25-2023 I've noticed a huge demand for more missile types, including the aesthetic silo missiles. So, I re-implemented them in version 5.0:
does this means silos are coming back? No. Maybe. It depends on the developer team's final say. silo missiles were removed because they didn't fit into the current approach to missiles: low agility, fast top speed, fast reloads. server performance, even. did you know there are missiles such as the nomad torpedo with 37 seconds of lifetime? the silo missile on the video has 25 seconds of lifetime. well, why they can't be the exact opposite of that?: Forward missiles have low agility, have fast top speeds, reload fast and are energy efficient. Silo missiles are agile, sluggish, have slow reloads and are inefficient, but still quite efficient in relation to guns. also, they're not as spammy as forward missiles because of their energy cost and reload times. since they're slower, they're slightly tankier to guns, too, but not by a huge margin. A marauder has 1440 health, a silo missile could have 3000 health. vote on the poll if you'd like them back... or not. RE: Silo Missiles - Nika - 10-25-2023 In their current state we definitely don't need 360 degrees missile turrets. RE: Silo Missiles - Tenshi Kuonji - 10-25-2023 Just make it in a way like "It always need 10 seconds to reach target" and the route will be an circle arc depending the distance, max missile distance is 7500, minimun distance is like lets say, 1500 You make the "Silo" also act as a Catapult, instead of a foward launch (Linear) it takes the curvatory launch approach, like an Artillery Gun, Imagine Tanks cannons are Normal Missiles, they go in a flat trajectory, but artillery would not, they are launched with an angle to reach the target... So in approach (after some seconds of launch) it can keep the follow up on the target, just after middle arc has been reached Missile life time: 17 seconds (2-3 seconds to accelerate , 10 seconds to reach target , 4-5 seconds of extra life time to (accomodate trajectory or auto-explode if cant catch it) Useful against Battleships and Dreadnoughts, +25% more resistant to flaks, no CDable, not great against Crusier and below, and fairly great against Battlecrusiers But i dont know if that is kinda possible to code and make it works... Since you are one implementing it, can you tell me if that is kinda possible or i am asking too much or something not being able in game... RE: Silo Missiles - Saronsen - 10-25-2023 removing silos removed the spice of life. vertical launch missiles were the coolest thing added in a long time, back then. RE: Silo Missiles - Fab - 10-26-2023 (10-25-2023, 09:54 PM)Yazov Wrote: In their current state we definitely don't need 360 degrees missile turrets. with the numbers I came up with, they're actually slower and less agile than version 4.95's missiles, and I didn't see any fleets being shredded by those. RE: Silo Missiles - Traxit - 10-26-2023 (10-25-2023, 09:57 PM)Saronsen Wrote: removing silos removed the spice of life. vertical launch missiles were the coolest thing added in a long time, back then. RE: Silo Missiles - Chronicron - 10-26-2023 i miss silos, made some heavy caps with questionable heavy HP arrangement somehow useful (e.g. atlantis and bismarck) RE: Silo Missiles - Spectre - 10-26-2023 (10-25-2023, 09:57 PM)Saronsen Wrote: removing silos removed the spice of life. vertical launch missiles were the coolest thing added in a long time, back then.Pretty much sums up my view. Not really opposed to having 360 launchers again, but I won't mind if they stay the way they are now either. RE: Silo Missiles - sasapinjic - 10-26-2023 (10-25-2023, 09:57 PM)Saronsen Wrote: removing silos removed the spice of life. vertical launch missiles were the coolest thing added in a long time, back then.+1 |