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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Silo Missiles

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Poll: Should silo missiles be re-added?
You do not have permission to vote in this poll.
Yes.
60.00%
15 60.00%
No.
16.00%
4 16.00%
Just re-add 360° missile turrets and we're good.
12.00%
3 12.00%
2 missile types is enough. Keep everything as-is.
12.00%
3 12.00%
Total 25 vote(s) 100%
* You voted for this item. [Show Results]

Silo Missiles
Offline Fab
10-25-2023, 08:07 PM, (This post was last modified: 10-25-2023, 08:14 PM by Fab.)
#1
The Consul's Terror
Posts: 705
Threads: 122
Joined: Sep 2013

I've noticed a huge demand for more missile types, including the aesthetic silo missiles. So, I re-implemented them in version 5.0:




does this means silos are coming back? No. Maybe. It depends on the developer team's final say.

silo missiles were removed because they didn't fit into the current approach to missiles: low agility, fast top speed, fast reloads. server performance, even. did you know there are missiles such as the nomad torpedo with 37 seconds of lifetime? the silo missile on the video has 25 seconds of lifetime.

well, why they can't be the exact opposite of that?:

Forward missiles have low agility, have fast top speeds, reload fast and are energy efficient.
Silo missiles are agile, sluggish, have slow reloads and are inefficient, but still quite efficient in relation to guns. also, they're not as spammy as forward missiles because of their energy cost and reload times. since they're slower, they're slightly tankier to guns, too, but not by a huge margin. A marauder has 1440 health, a silo missile could have 3000 health.

vote on the poll if you'd like them back... or not.

[Image: B.png]
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Offline Nika
10-25-2023, 09:54 PM,
#2
Armed to the Teeth
Posts: 1,659
Threads: 202
Joined: Mar 2018

In their current state we definitely don't need 360 degrees missile turrets.
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Offline Tenshi Kuonji
10-25-2023, 09:55 PM,
#3
Rheinland Night Knight
Posts: 337
Threads: 44
Joined: Feb 2019

Just make it in a way like "It always need 10 seconds to reach target" and the route will be an circle arc depending the distance, max missile distance is 7500, minimun distance is like lets say, 1500
You make the "Silo" also act as a Catapult, instead of a foward launch (Linear) it takes the curvatory launch approach, like an Artillery Gun, Imagine
Tanks cannons are Normal Missiles, they go in a flat trajectory, but artillery would not, they are launched with an angle to reach the target...
So in approach (after some seconds of launch) it can keep the follow up on the target, just after middle arc has been reached
Missile life time: 17 seconds
(2-3 seconds to accelerate , 10 seconds to reach target , 4-5 seconds of extra life time to (accomodate trajectory or auto-explode if cant catch it)
Useful against Battleships and Dreadnoughts, +25% more resistant to flaks, no CDable, not great against Crusier and below, and fairly great against Battlecrusiers

But i dont know if that is kinda possible to code and make it works...

Since you are one implementing it, can you tell me if that is kinda possible or i am asking too much or something not being able in game...

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Offline Saronsen
10-25-2023, 09:57 PM,
#4
Member
Posts: 1,684
Threads: 106
Joined: Mar 2009

removing silos removed the spice of life. vertical launch missiles were the coolest thing added in a long time, back then.
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Offline Fab
10-26-2023, 12:43 AM,
#5
The Consul's Terror
Posts: 705
Threads: 122
Joined: Sep 2013

(10-25-2023, 09:54 PM)Yazov Wrote: In their current state we definitely don't need 360 degrees missile turrets.

with the numbers I came up with, they're actually slower and less agile than version 4.95's missiles, and I didn't see any fleets being shredded by those.

[Image: B.png]
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Offline Traxit
10-26-2023, 02:14 AM,
#6
Sourdough
Posts: 1,165
Threads: 50
Joined: Dec 2012

(10-25-2023, 09:57 PM)Saronsen Wrote: removing silos removed the spice of life. vertical launch missiles were the coolest thing added in a long time, back then.

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Offline Chronicron
10-26-2023, 07:43 AM, (This post was last modified: 10-26-2023, 07:44 AM by Chronicron.)
#7
Assuming direct control
Posts: 1,282
Threads: 118
Joined: Aug 2017

i miss silos, made some heavy caps with questionable heavy HP arrangement somehow useful (e.g. atlantis and bismarck)

(10-13-2023, 12:51 AM)Haste Wrote: This is a feature as most Discovery players would not receive a response from women.
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Offline Spectre
10-26-2023, 07:57 AM,
#8
CR
Posts: 2,296
Threads: 343
Joined: Jul 2013

(10-25-2023, 09:57 PM)Saronsen Wrote: removing silos removed the spice of life. vertical launch missiles were the coolest thing added in a long time, back then.
Pretty much sums up my view.

Not really opposed to having 360 launchers again, but I won't mind if they stay the way they are now either.

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Offline sasapinjic
10-26-2023, 07:59 AM,
#9
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

(10-25-2023, 09:57 PM)Saronsen Wrote: removing silos removed the spice of life. vertical launch missiles were the coolest thing added in a long time, back then.
+1

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