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[Official Event] Agent and Director - Printable Version

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[Official Event] Agent and Director - Barrier - 03-23-2025


Agent and Director
Ontario
Combat, Convoy, PvE, & Siege Event


LSF | Order | Vagrants + Wild | Hackers + Xenos



DATE & TIME

Mar 24-30
Weekday PvE & PvP: 12pm-4am of the following day
Weekend Convoy & Siege: 6-8pm

OVERVIEW

The Order has always been aware of alien infiltrators of human appearance, colloquially known as The Wild. But while the nationality of such creatures could usually be narrowed to a few infected areas, their proliferation across Sirius has been a growing cause for concern within the highest ranks of the shadowy organization. Seemingly indiscriminate terrorist strikes has managed to limit their spread between the Houses, but this was ever a losing battle. With the advent of alien thralls, virtually indistinguishable from a regular human, and general political upheaval in the colonies, the sides of the conflict were nothing like the clear borders of the Nomad War. A change of strategy was called for, focusing on the sources of infection in addition to its downstream effects.

The first test-bed for this new strategy came about in Liberty, where the hardened Atun was deployed to stalk its alien prey. But after years of fruitless operations, its captain and crew were far from the proud volunteers going to the most important mission of the Order. The now haggard men and women, not having seen the inside of a port in all this time, are ready for the assignment to end. And this time, the universe seemed to have come to their aid. The Event on Sudbury would be of interest to any spacer stuck in the drudgery of a wearisome mission, but it is that very interest which would prove to be the undoing of the aliens.

Mere seconds after the planet gleamed with a fell signal, a number of in-system sensors quickly detected the activity, and passed it along to their pre-programmed masters. After a cascade of discussion and decision-making, the LSF have decided that something worthy of continued investigation remained on the surface. The backchannel traffic to the Atum confirmed what many already suspected: the system would soon be a busy place. And while the Atum had not even gone through a quarter of its deep-space lifetime mission profile, its quarry was at the end of its ropes. The brief respite gained by the relocation of Wyoming to Ontario would soon be lost, as the scouting pickets of a multitude of separate, yet human, forces descended on the system. And when their quarry would be forced to burn at long last, the Atum would be there to finish the job.

While the Atum's captain continued to focus on its moving target, the fathering forces in Ontario had a more stationary objective in mind. The ruins on planet Sudbury were sure to attract scientists and treasure hunters, and the whole area would need to be secured against any unfriendly visitors. With the secured assurance of senior admirals and assistant directors, the LSF has made its bid to be the first on-scene. But while setting up a strongpoint could happen in a matter of days, defending it, and the passage back to California, would be a taller order. Despite assurances of the Lane Hackers losing most of its crack forces in the bid for the Niyodo, no serious local commander would expect anything but more grueling fighting. The prior cry of cabinet warhawks has become a reality, as the mangled force at Cochrane was allowed to regroup and receive reinforcements for the next battle. And with the Xenos keeping their own counsel within the system since the departure of DSE, only fools would assume they would be unaware of recent developments. Plumbing the depths of Sudbury would not be an easy task, but once the digital ink had dried on the signatures, the operation would be a go, no matter the cost. And the whole might of the Xeno alliance within the system would do their utmost to ensure that the final tally will substantial indeed.

The many wrecks and clouds of waste within the system would soon receive additions to their number. And under it all, grizzled junkers smugglers claimed to be able to detect an intermittent signal. One that when translated across the detectable spectra, produced a sort of harmonic resonance. It could almost be called a song - or the harrowing screech of the void.

DETAILS



Bomber and VHF restarts with a standard loadout will be available for all event IDs for the duration of the event.

The Crush - Weekday PvE
  • All event ids will earn double rewards and points for killing NPCs of the other event factions (Order and Xenos/Hackers are not on each other's config). Players will earn points but no credits for killing other players during this time.
  • The Junkers on Thunder Bay are taking advantage of the chaos and are offering large sums of credits for any recovered military salvage.
  • Local bases of operation are interested in recovering their pilots intact, and will also pay good money for enemy prisoners.
  • Periodically, more challenging NPCs with valuable loot will be spawned near Sudbury.

Smash & Grab - Saturday Siege (LSF vs Hackers + Xenos)
  • The Lehigh will oversee the defense of the California jump gate and the Robert Peary, a lightly reinforced bustard support ship maintaining the gate. The Liberty Rose, a reinforced Overlord-class dreadnought, will lead the Xeno assault.
  • The LSF strongpoint will be defended by 10 weapon platforms (can be shot by all guns), which must be destroyed before the Peary becomes killable. After this occurs, the Peary will attempt to exit the system through the gate and close it behind them, which will take time.
  • The Lehigh and the Rose will be flown by staff (40x reinforced, docking bay). They cannot be killed, though both can be disabled and thus removed from the event with further story consequences. The Robert Peary (10x reinforced) will also be flown by staff, and can be permanently killed after all weapons platforms are down.
  • Included event IDs will earn points and a $400k bonus for kills of the other sides' player ships.
  • Being credited with putting any event ship out of action will earn you 20 mil credits, split among the listed players.

Hot Pursuit - Sunday Convoy (Order vs Wild + Vagrants)
  • The Atum will pursue the Wyoming across Ontario. After 30 minutes of pursuit, the Wyoming will head towards the Vagrant Hive in Inverness.
  • Both ships will be flown by staff (40x, reinforced, ∞ powercore, docking bay). They cannot be killed, though both can be disabled and thus removed from the event, with further story consequences.
  • Included event IDs will earn points and a $400k bonus for kills of the other sides' player ships in Ontario and Inverness.
  • Being credited with putting either event ship out of action will earn you 20 mil credits, split among the listed players.

Rule Changes:
  • During the weekend, all event participants are limited to Gunboats and below.
  • During the weekend, non-included ids may not engage any event participants.
  • During the weekend, the respawn timer is reduced to 10 minutes for all event participants, and 5 minutes for Hackers & Xenos. This is subject to change to ensure fight balance.

Rewards:
All rewards require an INRP write-up about the event from the point of view of your character. Can be submitted as a report within the comm section, in a relevant faction channel, or as part of a story thread.

Custom Title
Requires participation in the event, event IDs only.

Prototype Components (500)
Requires 150 NPC kils. You may combine kills across all characters you played during the event. Can be claimed multiple times.

Tier-1 Fighter Codenames (x4)
Requires 5 player kills. You may combine kills across all characters you played during the event. Can be claimed multiple times.

Faction POBs in Ontario OR Cloaking Devices
Kills by tagged ships on the config will be summed, allowing the purchase of faction POBs at the following rates: Tier 3 = 60, Tier 2 = 40, Tier 1 = 20. The pobs will come with one free Storage Module and will be fully repaired and stocked with necessary supplies. However, they may only be placed in Ontario.
Alternatively, the tagged ship kill points may also be spent to purchase cloaks at the following rates: Mk1 = 15, Mk2 = 20, Mk2 adv = 20 Mk3 = 25.
Faction leaders should pm @Barrier with the final details.
Factions currently eligible for these rewards: Hackers ();--), Order (Order| & E\V/), Vagrants (Vagrant), Wild (Das Wilde), Xenos (XA-)



RE: [Official Event] Agent and Director - Traxit - 03-23-2025

(03-23-2025, 09:38 PM)Barrier Wrote: Periodically, more challenging NPCs with valuable loot will be spawned near Sudbury.
such as?


RE: [Official Event] Agent and Director - AuruemSaber - 03-23-2025

Faction pobs as an event reward really?

Seems a bit silly for Xenos, Vagrants, Wild and Order tbh


RE: [Official Event] Agent and Director - Barrier - 03-23-2025

(03-23-2025, 09:55 PM)Traxit Wrote:
(03-23-2025, 09:38 PM)Barrier Wrote: Periodically, more challenging NPCs with valuable loot will be spawned near Sudbury.
such as?

Oh you'll find out, I'm about to summon it!


RE: [Official Event] Agent and Director - Reeves - 03-23-2025

(03-23-2025, 10:11 PM)Barrier Wrote:
(03-23-2025, 09:55 PM)Traxit Wrote:
(03-23-2025, 09:38 PM)Barrier Wrote: Periodically, more challenging NPCs with valuable loot will be spawned near Sudbury.
such as?

Oh you'll find out, I'm about to summon it!

You're the last person I'd trust with conducting an event in a way that people would enjoy. You're making me want to sit this out with responses like this.


RE: [Official Event] Agent and Director - James Greed - 03-23-2025




RE: [Official Event] Agent and Director - mm33dd - 03-23-2025

I admire the effort you've put into the game with event development, but how can you ensure that what happened in Kappa a few weeks ago won't happen again? It looks good in writing, but in practice it could be very different. I propose that the event be carefully reviewed so that it's enjoyable for all parties. Suggestions: Make it longer and with fewer parties involved (putting four factions into a single system for an event is too much; it'll be a mess). It could be subdivided into stages with fewer factions involved.
Think about it, and please—and this wouldn't hurt—contact the leaders of the factions involved, have a meeting. We're all grown-ups (I believe so...), we all have a life behind the game, but I trust you can reach an understanding so this is playable and fun.


RE: [Official Event] Agent and Director - Goliath - 03-23-2025

I'm sure The Wild and Vagrants will love managing Faction PoBs in a system like Ontario with their easy access to supply commodities. Hell yeah, The Wild is going to take over the Bustard market with the help of Vagrant Exports Incorporated.

Fuck yes, more NPCs too. I had a ton of fun in Omicron Kappa with all that✦pristine✦ performance.


RE: [Official Event] Agent and Director - Sombs - 03-23-2025

(03-23-2025, 11:05 PM)Goliath Wrote: Hell yeah, more NPCs too. I had a ton of fun in Omicron Kappa with all that✦pristine✦ performance.

Hopefully that should be fixed. Turns out that having an event with 90+ people in a system with multiple asteroid fields and hundreds of manually placed solars was stressing the server a bit too much.


RE: [Official Event] Agent and Director - monmarfori - 03-23-2025

One main concern is lag, specifically ships not showing up on scanner when they are supposed to.