Untouchable Gunboats - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Untouchable Gunboats (/showthread.php?tid=21613) Pages:
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Untouchable Gunboats - Nu773r - 06-09-2009 What gives with the pirate gunboats and their mk8 armor upgrades? Surely they should be carrying Cap ship armor upgrades in a gunboat? or are gunboats not cap ships? Ive come up against 2 pirate gunboats both carrying mk8 armour upgrades, im running aith mk 5 cap ship armour upgrade as im in a cap ship (Gunboat) and they were near enough untouchable with class 8 gunboat turrets and 2 rhienland missile turrets..... didnt even hurt em. can someone shed some light as itsa little frustrating. Untouchable Gunboats - Linkus - 06-09-2009 From what I know they ought to work on different classes, not sure exactly. Do know the Cap armour goes to a higher multiplier than the normal ones though. Untouchable Gunboats - Derkylos - 06-09-2009 I assume you're talking about the 15 mill, 2.5x upgrade...which is universal...basically, a cheap man's armour upgrade when it comes to GBs. With a Mk 5 CAU, you should have considerably more armour than a GB with a universal Mk 8. Untouchable Gunboats - Jinx - 06-09-2009 while its a bit inappropriate to have a 900.000.000 upgrade on a 30.000.000 ship - its entirely up to the player. - those upgrades are totally generic and can by used by anyone that has the money for them and is willing to spend the money on this ship. the difference between a cap 5 and a cap 8 is noticable - but not THAT big that it makes one ship untouchable and the other highly vulnerable. possibly it is your loadout more than the armour after all. - gunship missiles are anti-fighter weapons, they do not do much damage to a gunboat. - primary turrets are also rather anti fighter weapons - while razors / pulse are anti-capital weapons. in short - a gunboat with 4 razors will win against a gunboat with 8 primary guns. - a gunship with a mixture of pulse guns and razors will smoke a gunboat with missiles and primaries.... but a gunboat with primaries + missiles will have a much easier life against a bomber, while the gunboat with razors will either need to be lucky, a great gunner ... or a dead gunner. Untouchable Gunboats - Nu773r - 06-09-2009 OK... but surely a weapon (Missile Turret) that does 13k hull damage should do SOMETHING? im assuming if i fire 2 of them thats 26k hull damage a shot.........or am i missing something? Untouchable Gunboats - zeinstruktor - 06-09-2009 Sure, it does... But at a horribly inefficient energy cost, not to mention refire rate. What loadout were they using? Untouchable Gunboats - Nu773r - 06-09-2009 GB large ffwd gun class 9*1 GB MIssile turret class 8 *2 GB Secondary Turret class 8 *5 total damage per shot: shield:48150 hull:61500 Untouchable Gunboats - Nu773r - 06-15-2009 ' Wrote:GB large ffwd gun class 9*1 ????? well Untouchable Gunboats - johnpeter - 06-15-2009 They were anti-fighter. What loadout were you using? Untouchable Gunboats - Weedalot - 06-15-2009 Its simple. He had 2 missiles. second issue is that you had to get a straight fire line on one of them at all time.. something you cannot do while shoot by the other GB. |