What gives with the pirate gunboats and their mk8 armor upgrades?
Surely they should be carrying Cap ship armor upgrades in a gunboat?
or are gunboats not cap ships?
Ive come up against 2 pirate gunboats both carrying mk8 armour upgrades, im running aith mk 5 cap ship armour upgrade as im in a cap ship (Gunboat) and they were near enough untouchable with class 8 gunboat turrets and 2 rhienland missile turrets..... didnt even hurt em.
can someone shed some light as itsa little frustrating.
I assume you're talking about the 15 mill, 2.5x upgrade...which is universal...basically, a cheap man's armour upgrade when it comes to GBs. With a Mk 5 CAU, you should have considerably more armour than a GB with a universal Mk 8.
while its a bit inappropriate to have a 900.000.000 upgrade on a 30.000.000 ship - its entirely up to the player. - those upgrades are totally generic and can by used by anyone that has the money for them and is willing to spend the money on this ship.
the difference between a cap 5 and a cap 8 is noticable - but not THAT big that it makes one ship untouchable and the other highly vulnerable.
possibly it is your loadout more than the armour after all. - gunship missiles are anti-fighter weapons, they do not do much damage to a gunboat. - primary turrets are also rather anti fighter weapons - while razors / pulse are anti-capital weapons.
in short - a gunboat with 4 razors will win against a gunboat with 8 primary guns. - a gunship with a mixture of pulse guns and razors will smoke a gunboat with missiles and primaries....
but a gunboat with primaries + missiles will have a much easier life against a bomber, while the gunboat with razors will either need to be lucky, a great gunner ... or a dead gunner.
Its simple. He had 2 missiles. second issue is that you had to get a straight fire line on one of them at all time.. something you cannot do while shoot by the other GB.