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nav-map patrol path compatibility - Printable Version

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+--- Thread: nav-map patrol path compatibility (/showthread.php?tid=21877)

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nav-map patrol path compatibility - verossiraptor - 06-15-2009



heyy guys, i was looking at my nav-map there, was just wondering if it was possible to make the zones and patrol paths come up green/white/red as they would on a SP game???




nav-map patrol path compatibility - raynold - 06-15-2009

that would be cool.


nav-map patrol path compatibility - verossiraptor - 06-16-2009

' Wrote:that would be cool.


ha, yea, i think it would be great. would help a lot considering everything on the nav-map shows up as white.... or not at all.


maybe it would be a coding nightmare, i've no idea. would be nice tho


nav-map patrol path compatibility - Weedalot - 06-16-2009

would be indeed. I would even go for white only for those system that have non.. and many got no path's at all.


nav-map patrol path compatibility - tansytansey - 06-16-2009

Would be nice but what is it really good for? Discovery is about RP not PvE. The only thing I use patrol paths for is seeking the locations of hidden bases and Jumpholes.


nav-map patrol path compatibility - verossiraptor - 06-16-2009

' Wrote:The only thing I use patrol paths for is seeking the locations of hidden bases and Jumpholes.


yea, i suppose you're right..... but it would be nice.... probably not worth the effort in coding it...


nav-map patrol path compatibility - tyro - 06-16-2009

all zones are white because we use ID and faction diplomacy to check who is red or green. the zones colours are connected to rep chart that not always matches to real situation. some zones are owned by player factions and even if is green, the access is restricted.
if you play this game for longer, you know location of every jh or base, and almost everyone uses flcompanion or datastorm.


nav-map patrol path compatibility - verossiraptor - 06-17-2009

' Wrote:all zones are white because we use ID and faction diplomacy to check who is red or green. the zones colours are connected to rep chart that not always matches to real situation. some zones are owned by player factions and even if is green, the access is restricted.
if you play this game for longer, you know location of every jh or base, and almost everyone uses flcompanion or datastorm.



yea, i guess you're right... it was only a suggestion.


thanks for the feedback anyway!


nav-map patrol path compatibility - MarvinCZ - 06-18-2009

It's definitely not a bad suggestion, but it's one we aren't able to solve. It's just a FL thing, having all the patrol paths white in multiplayer. It may be adjustable somewhere inside the game files, but we don't know where.


nav-map patrol path compatibility - Format C: - 06-18-2009

Pardon my noobishness, but what is/are flcompanion and/or datastorm?