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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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nav-map patrol path compatibility

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nav-map patrol path compatibility
Offline verossiraptor
06-15-2009, 11:19 PM,
#1
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Posts: 12
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Joined: Jun 2009



heyy guys, i was looking at my nav-map there, was just wondering if it was possible to make the zones and patrol paths come up green/white/red as they would on a SP game???


[Image: 15501979a11008290152o.jpg]
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Offline raynold
06-15-2009, 11:28 PM,
#2
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Joined: Apr 2009

that would be cool.
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Offline verossiraptor
06-16-2009, 09:55 AM,
#3
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' Wrote:that would be cool.


ha, yea, i think it would be great. would help a lot considering everything on the nav-map shows up as white.... or not at all.


maybe it would be a coding nightmare, i've no idea. would be nice tho

[Image: 15501979a11008290152o.jpg]
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Offline Weedalot
06-16-2009, 09:57 AM,
#4
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Posts: 2,364
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would be indeed. I would even go for white only for those system that have non.. and many got no path's at all.

♠ Because we can ♠
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Offline tansytansey
06-16-2009, 10:21 AM,
#5
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Would be nice but what is it really good for? Discovery is about RP not PvE. The only thing I use patrol paths for is seeking the locations of hidden bases and Jumpholes.

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Offline verossiraptor
06-16-2009, 10:52 AM,
#6
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' Wrote:The only thing I use patrol paths for is seeking the locations of hidden bases and Jumpholes.


yea, i suppose you're right..... but it would be nice.... probably not worth the effort in coding it...

[Image: 15501979a11008290152o.jpg]
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Offline tyro
06-16-2009, 11:40 AM,
#7
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all zones are white because we use ID and faction diplomacy to check who is red or green. the zones colours are connected to rep chart that not always matches to real situation. some zones are owned by player factions and even if is green, the access is restricted.
if you play this game for longer, you know location of every jh or base, and almost everyone uses flcompanion or datastorm.
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Offline verossiraptor
06-17-2009, 09:51 PM,
#8
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Posts: 12
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Joined: Jun 2009

' Wrote:all zones are white because we use ID and faction diplomacy to check who is red or green. the zones colours are connected to rep chart that not always matches to real situation. some zones are owned by player factions and even if is green, the access is restricted.
if you play this game for longer, you know location of every jh or base, and almost everyone uses flcompanion or datastorm.



yea, i guess you're right... it was only a suggestion.


thanks for the feedback anyway!

[Image: 15501979a11008290152o.jpg]
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Offline MarvinCZ
06-18-2009, 06:19 PM,
#9
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Posts: 1,312
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It's definitely not a bad suggestion, but it's one we aren't able to solve. It's just a FL thing, having all the patrol paths white in multiplayer. It may be adjustable somewhere inside the game files, but we don't know where.
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Offline Format C:
06-18-2009, 06:57 PM,
#10
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Posts: 42
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Joined: May 2009

Pardon my noobishness, but what is/are flcompanion and/or datastorm?
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