Discovery Gaming Community
Freelancer Mod Studio (help requested) - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4)
+--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11)
+--- Thread: Freelancer Mod Studio (help requested) (/showthread.php?tid=25964)



Freelancer Mod Studio (help requested) - stfx - 09-04-2009

Hello dear freelancer modding community,
I proudly present Freelancer Mod Studio.

Download the latest version here
View the changelog

So what can it do?
It is intended to (at the very end) an all-in-one modding solution for Freelancer. Freelancer Mod Studio is written in C# and will be open source, therefor can be continued by anyone.

Help?
I need every help I can get from you but especially from programmers otherwise I wont have enought time and the program will never be finished.

Read more at the official thread...


[Image: prototype_2.jpg]
[Image: prototype_3.jpg]


Freelancer Mod Studio (help requested) - RmJ - 09-09-2009

Very interesting I must give it a try,

I'll let ya know if i run into any problems.




edit: WOOOOOOOO i can build my mod from the ground up XD blahahahahhaha this could give me grey hair...i like XD


Freelancer Mod Studio (help requested) - stfx - 09-09-2009

' Wrote:Very interesting I must give it a try,

I'll let ya know if i run into any problems.
edit: WOOOOOOOO i can build my mod from the ground up XD blahahahahhaha this could give me grey hair...i like XD

Great that finally people start to use it. Thank you.

BTW: Version 0.8.1 was uploaded yesterday.


Freelancer Mod Studio (help requested) - RmJ - 09-09-2009

Indeed,


unless people are going to make a mod they generally wouldn't use it. And Sense I am making my Gundam mod, i am looking for all the tools i can get. And this is clearly one I can use.


Besides this part of the forums is really slow....

I'm going to hike up the input through out here so more people look and say hey what this *clicks Version 0.8.1*

All in all,

Trying to mod freelancer the old way is a headache, this i can see to be the staple of new mod production I give you a big kudos for your work!

I too will probably start the raw journey of compiling the data together when I move into my new house. That way I won't be interrupted.


Freelancer Mod Studio (help requested) - Fenikss74 - 09-09-2009

Awesome! I will try it!


Freelancer Mod Studio (help requested) - Grimly - 09-10-2009

Heh, I was working on a similar tool but in java.

For now it can mod few aspects of ships correctly, I factorized lot of things such as models camera and such for you can mod a really easier way.

For what I've seen of it, it's an advanced version of IniEditor (I've found that somewhere in a lost FL dev forum)

I'm not used to code with C# (I hate it in fact, it's close but sightly different to java). I could leave you some of object conceptions I made if I manage to get them.


Freelancer Mod Studio (help requested) - johnpeter - 09-10-2009

Well, I'm more than a little upset about it's connection to Reactor Forge:
http://www.reactorforge.com/index.php/news...ncer-mod-studio
And Reactor Forge is the straw that broke the Lancer's Reactor's back.


Meh.


Freelancer Mod Studio (help requested) - stfx - 09-10-2009

' Wrote:Well, I'm more than a little upset about it's connection to Reactor Forge:
http://www.reactorforge.com/index.php/news...ncer-mod-studio
And Reactor Forge is the straw that broke the Lancer's Reactor's back.
Meh.
Well mostly because I dont want to maintain the post on every forum whenever there is an update