So what can it do?
It is intended to (at the very end) an all-in-one modding solution for Freelancer. Freelancer Mod Studio is written in C# and will be open source, therefor can be continued by anyone.
Help?
I need every help I can get from you but especially from programmers otherwise I wont have enought time and the program will never be finished.
I'll let ya know if i run into any problems.
edit: WOOOOOOOO i can build my mod from the ground up XD blahahahahhaha this could give me grey hair...i like XD
Great that finally people start to use it. Thank you.
unless people are going to make a mod they generally wouldn't use it. And Sense I am making my Gundam mod, i am looking for all the tools i can get. And this is clearly one I can use.
Besides this part of the forums is really slow....
I'm going to hike up the input through out here so more people look and say hey what this *clicks Version 0.8.1*
All in all,
Trying to mod freelancer the old way is a headache, this i can see to be the staple of new mod production I give you a big kudos for your work!
I too will probably start the raw journey of compiling the data together when I move into my new house. That way I won't be interrupted.
For now it can mod few aspects of ships correctly, I factorized lot of things such as models camera and such for you can mod a really easier way.
For what I've seen of it, it's an advanced version of IniEditor (I've found that somewhere in a lost FL dev forum)
I'm not used to code with C# (I hate it in fact, it's close but sightly different to java). I could leave you some of object conceptions I made if I manage to get them.