Deaths in Combat - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Deaths in Combat (/showthread.php?tid=2889) |
Deaths in Combat - Nightfall - 05-18-2007 The original premise was to give a fighting chance for fighters against battleships. Why? --- Shield/Hull Osiris Battleship (the smallest armor value): hull: 340,000 x 3 (MKVII Capship Armor) = 1,020,000; shield: 460,000 Sabre (one of the higher armored ones) hull: 11,200 x 2.5 (MKVIII Fighter Armor) = 28,000; shield: 11,038 --- Weapons Sabre: Range: 700 Proj. Speed: 600m/s Hull-Damage: 635.00 = 1,270 per second x 4 = 5080; Shield-Damage: 317.50 = 635 per second x 4 = 2540 Osiris Battleship: Secondary BS Turret Range: 2,102 Proj. Speed: 1222m/s Hull-Damage: 980.00 = 1,960 per second x 10 = 19,600; Shield-Damage: 490.00 = 980 per second x 9,800 A battleship will drop a Sabre's shield in 2-3 shots and another 3 - 4 shots for the hull. A lone Sabre doesn't have a chance to even scratch the BS's shields. 3 Sabres with Infernos stand a fair chance at destroying a BS if they are extremely well flown. Multiply all the numbers by 2 - 3 because everyone is going to use bots and batts. I'm not even taking missiles or flak into account here, if the BS has those, then the fighters are going to be shredded to pieces. The same goes for cruisers. We have a lot of problems here, mainly capship whoring. But... Example: 3 fighters against a fighter and a gunboat, with the current rule, the 3 fighters would have 9 lives together and the gunboat+fighter woul'd have only one life each. They'd have to fend off 9 fighters actually. They are going to have an extremely hard time. But they will not face them more than 3 at a time. The Gunboat itself is a hard one to destroy. So, what I see as a solution is that the capships (BS, FR, CR, GB) should loose the regen capability (no batts/bots for them, or 100 of them for a BS/FR, 75 for CR and 50 for a gunboat [enough for covering NPCs firing randomly]) and we have a 1 death rule for all, no complications and no flames. Deaths in Combat - Denelo - 05-18-2007 Hmm... very good idea. I voted low b/b for caps and 1 death for all. Deaths in Combat - fwolf - 05-18-2007 We can put three deaths for fighters, no matter if they are going against capships or not. In this way, the fighter in the situation described will have more chance against the other three fighters. Deaths in Combat - DBoy1612 - 05-18-2007 Hmm, all options fixes problems, but then cause more problems... 1 Death rule: The capship whore era will come back. 3 Death Rule VS Capships: We get what we are getting now... Bots/Bats Lower on Caps: Well, this one is interesting. It will give the Fighters more of a chance.. Might work. Deaths in Combat - Fellow Hoodlum - 05-18-2007 I too have voted for the third option. Capital ship owners, me included, will have to think a little longer and harder before throwing money at a fight. History is littered with Battleships thinking they were invincible during conflicts, the bottom of the oceans can attest to this. The bomber and torpedo craft changed the face of that type of warefare for ever. Sorry I think there are no problems with three, there arn't little rules that can be 'interpreted'. Straight fight, you die you are out. Hoodlum Deaths in Combat - Panzer - 05-18-2007 Both hands on number three Most interesting and least "overinterpretable" option. Deaths in Combat - Doom - 05-18-2007 1 Death rule: The capship whore era will come back. 3 Death Rule VS Capships: We get what we are getting now... Bots/Bats Lower on Caps: Bomber/GB era will be back... Deaths in Combat - Exile - 05-18-2007 I acidently voted the first option, my mouse moved mad:wacko: ( it does that -_-') But, the third would be better. same explanation as hoodlum here. Deaths in Combat - Eppy - 05-18-2007 I feel that we cannot restrict the capship batts/bots; that's just unrealistic. Damage Control is better on the Death Star than Luke's X-wing. We can, however, restrict a battleship to one death (Did YOU see the Hood rise out of the water after Bismarck did her thing? Didn't think so), while giving the fighters three. After all, a Battleship would most likely have at least a dozen fighters on board, (In Star Wars, the smallest battleships [class name {snort} Dreadnaught] had a wing of twelve fighters. Ours are just a tad larger, methinks) And since nobody has twelve fighters as escorts (Yes, we WISH the server could handle that), we just let the fighters come back to compensate. No dropping on the Capships any further, or they dissapear, and Disco's membership dives. Deaths in Combat - supernova - 05-18-2007 I voted for #1. Reason bein we should just keep it how it is, 1 death rule for ALL. No need to lower bots an bats of capships..that would just be silly. |