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The Donut of Doom - Printable Version

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The Donut of Doom - Trias - 08-07-2007

I bet this appeared at least a few times on this forum already, but posting in dead topics is hardly usefull:

There's this system near Omicron Minor.
The Nav Map dies.
There's a giant donut.
And the exit is lost.

Any tips?


The Donut of Doom - unfunf - 08-07-2007

Yeah, there are two of those systems iirc... Just use FL datastorm or something to record the exact coords of jumpholes in that system and then have fun searching a bit ;-)


The Donut of Doom - Commodore - 08-07-2007

hmm, I got lost in omicron major once, I got back, but unknown, the green one, that one is harder, just look around for the JH


The Donut of Doom - Knucklehead - 08-07-2007

When you see the nomad lair (the giant donut) you can usually find an exit if you fly along the edge of the asteroids with the lair practically flat in your viewscreen. Stronger scanners are useful here.


The Donut of Doom - Eppy - 08-07-2007

Yes, the Unknowns are a pig to fly. I try to avoid those two. The Donut is from SP, play the damn campaign to find it.


The Donut of Doom - Exile - 08-07-2007

or yust go to the middle of the map.


The Donut of Doom - Eppy - 08-07-2007

...I meant find out where it's from, not where it physically is.:P


The Donut of Doom - Treewyrm - 08-07-2007

I wish there were more systems like that with disabled navmap and more stuff from SP or like in SP ("indoor" systems).


The Donut of Doom - unfunf - 08-07-2007

Why? Oh god why? It just makes it annoying to navigate.


The Donut of Doom - Unseelie - 08-07-2007

because, it would add flavor...
think it would be awesome with maybe a few more systems with one sided jumpholes and such (the one from sigma 13-chugoku)

also, why does the navmap fail?

i mean, your scanner is working, and its not like the maps are supposed to be outside content....
you need to scan stuff to have the map of them