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/addbounty & /checkbounty - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: /addbounty & /checkbounty (/showthread.php?tid=35582) Pages:
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/addbounty & /checkbounty - Fletcher - 02-26-2010 Ok, we all know about the bounty system yes? But what about those individual pilots who have got a bounty on them, but it takes too long to check in the forums to get justification? By that time the bounty could be out of the area. With this idea, the /addbounty would add a bounty to the player. This is done by the contractor, and maybe, maybe it can be linked via ID's. The /checkbounty gives the bounty hunter, or anyone who can legally claim bounties to see if they've been tagged, giving them a greater ability to react to a situation. If there is a chance for add-ons to this that would be pretty sweet, like how much the bounty is, and if the bounty is able to be collected by you. I'm sure you have better ideas or implementations, but bounty hunting is awkward. :( Feedback? /addbounty & /checkbounty - mwerte - 02-26-2010 Been discussed. It's implementable, but the current consensus is that it'll cause more problems then it'll solve. /addbounty & /checkbounty - Alex. - 02-26-2010 Well, my feedback begins with the fact that this is not mod stuff, this is server-side.:rtfm: And don't we have the bounty plugin already? That works fine... All that would be needed is to allow a new command to be used by any player to check to see if there is a bounty on them. EDIT: I smell a ninja... /addbounty & /checkbounty - Varok - 02-26-2010 This idea sounds good, even if I don't know if it been discussed. Making the "servercommand manual" a bit more complete would make a real "Neutral Net" ( this is only my opinion ) /addbounty & /checkbounty - Trakais - 02-26-2010 If there will be vote poll- my ansver will be: yes. I dont see nothing negative in that fact. /addbounty & /checkbounty - Fletcher - 02-26-2010 ' Wrote:Been discussed. It's implementable, but the current consensus is that it'll cause more problems then it'll solve.Aye I can see problems with people spamming the command while not making a bounty in the forums, this is an issue. /addbounty & /checkbounty - Exsiled_one - 02-26-2010 Why not just "checkbounty" without addbounty? /addbounty & /checkbounty - Fletcher - 02-26-2010 ' Wrote:Why not just "checkbounty" without addbounty?How would the server know the bounty is live? /addbounty & /checkbounty - Exsiled_one - 02-26-2010 we would use one of those zillion slaves we transport daily to keep track of it and implement it in game constantly?:) /addbounty & /checkbounty - cmfalconer - 02-26-2010 i've a tryst on this in another thread HERE, so I'll just quote my own response. Quote:Bounties |