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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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/addbounty & /checkbounty

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/addbounty & /checkbounty
Offline Fletcher
02-26-2010, 07:03 PM,
#1
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Ok, we all know about the bounty system yes? But what about those individual pilots who have got a bounty on them, but it takes too long to check in the forums to get justification? By that time the bounty could be out of the area.

With this idea, the /addbounty would add a bounty to the player. This is done by the contractor, and maybe, maybe it can be linked via ID's.

The /checkbounty gives the bounty hunter, or anyone who can legally claim bounties to see if they've been tagged, giving them a greater ability to react to a situation.

If there is a chance for add-ons to this that would be pretty sweet, like how much the bounty is, and if the bounty is able to be collected by you.

I'm sure you have better ideas or implementations, but bounty hunting is awkward. :(

Feedback?

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Offline mwerte
02-26-2010, 07:05 PM,
#2
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Been discussed. It's implementable, but the current consensus is that it'll cause more problems then it'll solve.


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Offline Alex.
02-26-2010, 07:06 PM,
#3
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Well, my feedback begins with the fact that this is not mod stuff, this is server-side.:rtfm:

And don't we have the bounty plugin already? That works fine... All that would be needed is to allow a new command to be used by any player to check to see if there is a bounty on them.

EDIT: I smell a ninja...
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Offline Varok
02-26-2010, 07:18 PM,
#4
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This idea sounds good, even if I don't know if it been discussed. Making the "servercommand manual" a bit more complete would make a real "Neutral Net" ( this is only my opinion )
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Offline Trakais
02-26-2010, 07:25 PM,
#5
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If there will be vote poll- my ansver will be: yes. I dont see nothing negative in that fact.
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Offline Fletcher
02-26-2010, 07:38 PM,
#6
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' Wrote:Been discussed. It's implementable, but the current consensus is that it'll cause more problems then it'll solve.
Aye I can see problems with people spamming the command while not making a bounty in the forums, this is an issue.

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"Oh chuffing blimey, another day, another person being whiney!"
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Offline Exsiled_one
02-26-2010, 07:41 PM,
#7
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Why not just "checkbounty" without addbounty?

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<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Offline Fletcher
02-26-2010, 07:41 PM,
#8
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' Wrote:Why not just "checkbounty" without addbounty?
How would the server know the bounty is live?

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Offline Exsiled_one
02-26-2010, 07:50 PM,
#9
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we would use one of those zillion slaves we transport daily to keep track of it and implement it in game constantly?:)

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<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Offline cmfalconer
02-26-2010, 08:05 PM,
#10
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i've a tryst on this in another thread HERE, so I'll just quote my own response.

Quote:Bounties
A couple people have said things on both sides of the bounty argument. Pirates don't like them because they can be lobbed their way without just cause (according to the pirate), and the hunters of the bounties (not necessarily BHG) don't like them because they're quite low for the effort involved.

So what can we do about them?

Personally, I think the bounty system is completely broken. Being a Bounty Hunter today means that you have to be a forum-hawk with reams of paper of all bounties being offered. Then, constantly checking the chat-list in a metagaming manner against the list you've got in your hand. And woe be to the poor soul who decides to kill someone not posted onto the forums. They're branded a rule breaker for taking on the role they've chosen to play.

Now please don't lecture here about why the rule was put into place, I and many others already know. Roving packs of BHG would swoop into a system with their red is dead mentality and blow up everything, hardly pausing to notice that particular read is the Liberty Navy Guard IFF, not a legitimate target.

Added to this the "/renameme" command in which a bountied player can simply disappear into anonymity and keep playing they way they have been. Players on the forums have cried "Just bounty the pirate who took all your stuff, and all will be well." It's not well. Unless you're a pirate out to make a name for himself (several do come to mind, kudos to you all), most are out for a quick credit, and two million for a rename is well worth it instead of four hours off the server.

So what to do? How can this be fixed? I pose the idea that some already has, and the leashes can be let slack.

BHG can now fly only their gunboats and lower within house space. There are no more packs of roving battlecruiser anywhere except the Omicrons, where they should be. Also, with cargo-piracy so prevalent, there is also a rule against attacking transports in anything larger than a gunboat (new House rule excluded).

Also, the rule of posting bounties on the forum before being collectible has hamstrung the BHG players. Except for the blanket bounties, which opinions vary on highly, BHG players have become office-workers with ships. Why not implement an in-game bounty system? A player types something akin to "/bounties" and a list of bountied players pops up. Players can "/setbounty <playername> <amount>" and the credits disappear from that player, and when the bounty is claimed, transferred to that player. If the bounty is claimed, or is dormant for seven days, it is taken off the list.

With this, a system needs to be put in place to track name changes. Yes, insert a "that's unfair and not realistic" argument here. Realism is a hotly-debated topic that won't be gotten into here. But for the BHG purposes outlined earlier, the "/renameme" command should have some sort of tracking system, even if it is on the forums and consequently still reams of paper. Perhaps the "/bounties" command can even keep track of this.

Thoughts?

.
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