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Ship Explosion Damage - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Ship Explosion Damage (/showthread.php?tid=35726) Pages:
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Ship Explosion Damage - Linkus - 02-28-2010 When a big ship goes boom, lets up the radius of the damage it does to other ships. Why? Well, these things carry around reactors and engines that are capable of transporting the vessel at speeds that we could only dream of right now. The weapons that the ships fire are nothing compared to the powercore that powers them. Think about a Mortar, it takes up most of the powercore of smaller ships. Imagine a weapon that takes up all the powercore, in one big go (no recharging even), blasting out from the centre of the ship. That's pretty damn powerful. So maybe we should have this reflected ingame. Big ass ship going boom? Let's make that boom hurt. Ship Explosion Damage - Linkus - 02-28-2010 Tis the fault of the bombers if they stay that close. You don't exactly fire an RPG at a tank while you stand right next to it. Ship Explosion Damage - Tovig - 02-28-2010 Completely agreed. When you blow up a battleship and you stay just at 5 meter of it, you don't take any damage. A battleship explosion should devastate anything within 1k minimum. Ship Explosion Damage - Captain - 02-28-2010 BS should do 1,5k radius BC should do 1,0k radius Cruisers/destroyers 0,75k radius and GB's 0,4k radius do yeah LNS-XXXX has died by LR-something (gun) random LR died becuase he where too close (explosion range) random LR died becuase he where too close (explosion range) random LR died becuase he where too close (explosion range) random LR died becuase he where too close (explosion range) random LR died becuase he where too close (explosion range) random LR died becuase he where too close (explosion range) would be fun tough Ship Explosion Damage - schlurbi - 02-28-2010 We already have that...I have seen several Fighters popping up directly after the Capital Ship's Explosion. That almost killed me a few Times too. Ship Explosion Damage - Sprolf - 02-28-2010 I want my Barges to nuke an entire system. But seriously, I'm in favour of this idea. Ship Explosion Damage - Tenacity - 02-28-2010 I'd say only apply this to battleships, and only a 500m radius around the ship, with damage equivalent to that of a nova torpedo. It's easy enough to stay 500m from a battleship if you're in a small craft, but at the same time if the bs captain is lucky he can catch an enemy capship in the blast as he goes down. Ship Explosion Damage - Death.RunningVerminator - 02-28-2010 /signed Would be great. Though, what if a puny starflea was sitting by the ship when it explodes? It's a good idea, yes, but i wouldn't necessarily enjoy it... Knowing that several bombers (including me) took out 6 caps in liberty.. Two of them were carriers. I mean, seriously. If this was implemented, a carrier being destroyed would be like a system losing power for an hour... Ship Explosion Damage - Not Espi - 02-28-2010 somehow reminds me of walker in the sp campaign. also - i have a feeling this has been proposed before. Ship Explosion Damage - MarvinCZ - 03-01-2010 The current values are: BS damage: 50k range: 800m Cruiser damage: 15k range: 500m GB damage: 5k range: 250m The range should NOT get any higher. The strength could do with a small increase, though. Also, there may be different values on vanilla caps, that will need further checking. |