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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Ship Explosion Damage

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Ship Explosion Damage
Offline Linkus
02-28-2010, 04:10 PM,
#1
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Posts: 4,027
Threads: 155
Joined: Mar 2008

When a big ship goes boom, lets up the radius of the damage it does to other ships.

Why? Well, these things carry around reactors and engines that are capable of transporting the vessel at speeds that we could only dream of right now. The weapons that the ships fire are nothing compared to the powercore that powers them.
Think about a Mortar, it takes up most of the powercore of smaller ships.
Imagine a weapon that takes up all the powercore, in one big go (no recharging even), blasting out from the centre of the ship.

That's pretty damn powerful.

So maybe we should have this reflected ingame.

Big ass ship going boom?
Let's make that boom hurt.





Facilitating the rise of robotics since 0 A.D.
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Offline Linkus
02-28-2010, 04:17 PM,
#2
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Posts: 4,027
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Tis the fault of the bombers if they stay that close.
You don't exactly fire an RPG at a tank while you stand right next to it.





Facilitating the rise of robotics since 0 A.D.
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Offline Tovig
02-28-2010, 10:36 PM,
#3
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Posts: 874
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Joined: Mar 2009

Completely agreed. When you blow up a battleship and you stay just at 5 meter of it, you don't take any damage. A battleship explosion should devastate anything within 1k minimum.
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Offline Captain
02-28-2010, 10:46 PM,
#4
Bowex
Posts: 2,177
Threads: 95
Joined: Jan 2008

BS should do 1,5k radius
BC should do 1,0k radius
Cruisers/destroyers 0,75k radius
and GB's 0,4k radius

do yeah

LNS-XXXX has died by LR-something (gun)

random LR died becuase he where too close (explosion range)
random LR died becuase he where too close (explosion range)
random LR died becuase he where too close (explosion range)
random LR died becuase he where too close (explosion range)
random LR died becuase he where too close (explosion range)
random LR died becuase he where too close (explosion range)

would be fun tough

[Image: R8pppB2.png]
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Offline schlurbi
02-28-2010, 11:00 PM,
#5
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Posts: 4,688
Threads: 187
Joined: Apr 2009

We already have that...I have seen several Fighters popping up directly after the Capital Ship's Explosion. That almost killed me a few Times too.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Sprolf
02-28-2010, 11:03 PM,
#6
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Posts: 3,052
Threads: 48
Joined: Mar 2009

I want my Barges to nuke an entire system.








But seriously, I'm in favour of this idea.

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Offline Tenacity
02-28-2010, 11:12 PM,
#7
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Posts: 9,496
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I'd say only apply this to battleships, and only a 500m radius around the ship, with damage equivalent to that of a nova torpedo.

It's easy enough to stay 500m from a battleship if you're in a small craft, but at the same time if the bs captain is lucky he can catch an enemy capship in the blast as he goes down.


[Image: Tenacity.gif]
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Offline Death.RunningVerminator
02-28-2010, 11:46 PM,
#8
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Posts: 4,308
Threads: 143
Joined: Nov 2008

/signed

Would be great. Though, what if a puny starflea was sitting by the ship when it explodes?

It's a good idea, yes, but i wouldn't necessarily enjoy it... Knowing that several bombers (including me) took out 6 caps in liberty.. Two of them were carriers. I mean, seriously. If this was implemented, a carrier being destroyed would be like a system losing power for an hour...
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Offline Not Espi
02-28-2010, 11:56 PM,
#9
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Posts: 3,830
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Joined: Sep 2009

somehow reminds me of walker in the sp campaign.

also - i have a feeling this has been proposed before.
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Offline MarvinCZ
03-01-2010, 03:18 PM, (This post was last modified: 03-01-2010, 03:19 PM by MarvinCZ.)
#10
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Posts: 1,312
Threads: 12
Joined: May 2008

The current values are:

BS
damage: 50k
range: 800m

Cruiser
damage: 15k
range: 500m

GB
damage: 5k
range: 250m

The range should NOT get any higher.
The strength could do with a small increase, though. Also, there may be different values on vanilla caps, that will need further checking.
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