Sequels... - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Real Life Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=16) +--- Thread: Sequels... (/showthread.php?tid=36046) Pages:
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Sequels... - kikatsu - 03-05-2010 Anyone notice how sequels to video games are seeming to just drift away from the original game more and more? Command and Conquer 4 completely removed base building, and tiberium fields. Supreme Commander 2 re-geared itself to be a faster game in general, reworking the mechanics a bit to be more like CnC Splinter Cell Conviction has this target painting system where you can tag people, walk into the room and just pop them all off automatically. Halo Reach has added an expanding crosshair system that is like most of the other shooters that are out...and jetpacks (wut?) Of course we can look forward to some new features in some games...Napoleon Total War has that cool supply line idea (about time). Sequels... - frozen - 03-05-2010 my only question to some of the game devs is, do they even listen to what the players want or do they just think, locked up in their office "hey, i know- lets make folding mech mobile bases that can be used to attack other crawlers" or "hey, lets make a cybran super experimental a godzilla tribute". -_- Sequels... - Sabre120 - 03-05-2010 They are trying to make all games as smooth as possible so they can be open and easy to play for first time players. Naturally, no matter how hard the game developers try they loose the key aspects of the game which made it good and essentially appealing to the original fanbase. Games are becoming far too generic in the need for casual gamers Sequels... - Magoo! - 03-06-2010 Title Wrote:Sequels..., Kika Wrote:Halo Reach has added an expanding crosshair system that is like most of the other shooters that are out...and jetpacks (wut?)Prequel. P.S. Probably explains a lot of the differences. More Ghost Recon aiming comes from not having 50 years of desperate development chipped/teched/Metta Cheeb'd into your head. Anywho, yes, I've noticed this as well. They are, for the most part, betraying their roots, but a few of them are still sticking to it. Oh well. Go with the flow. Sequels... - ophidian - 03-07-2010 Indie development is the future of "proper gaming". Try to support any and all indie games you like. Some of them really beat the heck out of corporate-f.ed games. Sequels... - Neronian - 03-07-2010 ' Wrote:Indie development is the future of "proper gaming". Try to support any and all indie games you like. Some of them really beat the heck out of corporate-f.ed games. /signed. Best example of this: Mount & Blade Most amazing Indie game I've ever played, and just AWESOME combat system. :|D Sequels... - stardust47 - 03-07-2010 For some reason, sequels seem to almost always take place in cities. Bionicle: Legends of Metru Nui, Half-Life 2, DOOM II, it just goes on. Sequels... - Magoo! - 03-08-2010 Quote:/signed.O.O I will investigate this. Sequels... - Corsair - 03-08-2010 Mount and Blade is awesome, been playing since beta .808 Anyway, sequels. Mass Effect 2 is a prime example. WAY different gameplay wise from ME1, and the changes are good. You need to experiment to find a flavor that your gamers like. Sometimes doing the same game three times gets old. After I played ME1, I'd have said, "Yes, ME1 had good gameplay. Don't change it!" After playing ME2, I look at ME1 and think, "How the 'ff did I do that and not get bored?" Sequels... - Aaronny - 03-08-2010 Hey I'm in Mount & Blade Warband Beta, I bought the game like two years ago and I'm still playing and recently got accepted for the multiplayer beta, I can say it KICK ASS! |