I need something interesting - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: I need something interesting (/showthread.php?tid=37696) |
I need something interesting - Iron118 - 04-01-2010 Hi (: Little bit crazy question.. I want something interesting and fast-realising in my mod:D I already done: 1) 6 classes of fighters Quote:Light fighter I (2x3lvl + 2x4lvl) > Light fighter II (3x6lvl + 2x7lvl) > Light fighter III (4x9lvl + 2x10lvl)Totally 42 pilotable ships for Houses balance + Coalition House + Unknown vessels + Mercenary guild 2) 122 new common and EMP guns for faction balance New type of guns - Chainguns. Common gun but eats ammo. New type of guns - Flak-cannons. Energy-based gun throwing 5 particles in one shot in different directions. Like a shotgun. New type of guns - EMPP's. Something middle of common and EMP gun. 3) Of course new commodities 4) Intro scripts, ALE's, 11 systems, etc fixes. I really want Wave Disruptor gun and Laser gun. Wave Disruptor must disrupt a visible wave (like Paranid guns in X2 - The Threat) which damages all targets. Laser must disrupt a RAY, not the f###### particle! So? Could you offer something good and fast to realise? Or ccould you tell me how to do Wave Disruptors or/and Lasers. Thx:D I need something interesting - Iron118 - 04-02-2010 Just say what you'd like to see in Freelancer) I need something interesting - kindred - 04-02-2010 ' Wrote:Just say what you'd like to see in Freelancer) Leprechaun npc's on the Molly guard system bases. I need something interesting - Korolia - 04-02-2010 ' Wrote:Just say what you'd like to see in Freelancer) The whole world I need something interesting - Iron118 - 04-02-2010 I mean something small but very cuuuute :3 |