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Making ship models - Printable Version

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Making ship models - Recovery - 09-21-2010

I'm thinking of starting to design ship models, but I have ZERO experience with 3D design. What I'd like to know, what's a good program to start with? Any other advice AT ALL is very much appreciated.


Making ship models - Luis - 09-21-2010

Download:

Metaseqouia 2.4 (Clicking the link will automatically download it)

Basic Tutorial: (It's a different version, but highly similar features)
--- In this tutorial:
  • Ignore about what he said about faces - he was just saying that when exporting a body char.
  • Listen carefully to what he says.
  • Hope to god that you understand - if you have questions, pm me or Skype me via luisito1002
More Basic/Advanced Tutorials:

(PDF FORMAT) Metaseqouia Part 1
(PDF FORMAT) Metaseqouia Part 2

Questions - you know what to do. But, I won't promise you everything. You and yourself have to learn it. If you have at least 6-8 hours just playing with it you'll learn a lot. In a month - you'll be experienced (like me).

So, good luck and what not.

--Luis


Making ship models - DartStriker - 09-21-2010

Gmax, would be my starting program of choice. But I would buy milkshape 3d aswell. This comes in handy for Freelancer and anything else you do. I can't tell you how many times I've been asked to export a model from Maya to some other format and uses the 20 dollar milkshape program to do it instead of buying an exporter dll for like 300 hundred dollars.

Anyways do not start in sketchup. Sketchup is not an industry standard, you won't be able to take what you learn and move it into 3ds max or some other mainstream program like Maya. (My personal choice) Gmax however is made from almost the same program as 3dsmax. Most of the control and things are the same.


Making ship models - Luis - 09-21-2010

' Wrote:Gmax, would be my starting program of choice. But I would buy milkshape 3d aswell. This comes in handy for Freelancer and anything else you do. I can't tell you how many times I've been asked to export a model from Maya to some other format and uses the 20 dollar milkshape program to do it instead of buying an exporter dll for like 300 hundred dollars.

Anyways do not start in sketchup. Sketchup is not an industry standard, you won't be able to take what you learn and move it into 3ds max or some other mainstream program like Maya. (My personal choice) Gmax however is made from almost the same program as 3dsmax. Most of the control and things are the same.


Gmax is another good program as well. I used to use it a lot - but wasn't that very good until I understood 3ds MAX close enough. But, what fits well for your comfort - you choose.:)