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  Discovery Gaming Community The Community Freelancer Forum
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Making ship models

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Making ship models
Offline Recovery
09-21-2010, 05:41 PM,
#1
Member
Posts: 327
Threads: 29
Joined: Feb 2010

I'm thinking of starting to design ship models, but I have ZERO experience with 3D design. What I'd like to know, what's a good program to start with? Any other advice AT ALL is very much appreciated.

' Wrote:So basically you're shooting someone else's ship?
PvP abuse, IMO.

<div align="left">[center]<span style="color:#FF0000">[7:31:41 PM] Justin Hopkins: You are a morons.</span>[/center]</div>
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Offline Luis
09-21-2010, 06:45 PM,
#2
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

Download:

Metaseqouia 2.4 (Clicking the link will automatically download it)

Basic Tutorial: (It's a different version, but highly similar features)
--- In this tutorial:
  • Ignore about what he said about faces - he was just saying that when exporting a body char.
  • Listen carefully to what he says.
  • Hope to god that you understand - if you have questions, pm me or Skype me via luisito1002
More Basic/Advanced Tutorials:

(PDF FORMAT) Metaseqouia Part 1
(PDF FORMAT) Metaseqouia Part 2

Questions - you know what to do. But, I won't promise you everything. You and yourself have to learn it. If you have at least 6-8 hours just playing with it you'll learn a lot. In a month - you'll be experienced (like me).

So, good luck and what not.

--Luis
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Offline DartStriker
09-21-2010, 06:45 PM,
#3
Member
Posts: 906
Threads: 107
Joined: Jan 2010

Gmax, would be my starting program of choice. But I would buy milkshape 3d aswell. This comes in handy for Freelancer and anything else you do. I can't tell you how many times I've been asked to export a model from Maya to some other format and uses the 20 dollar milkshape program to do it instead of buying an exporter dll for like 300 hundred dollars.

Anyways do not start in sketchup. Sketchup is not an industry standard, you won't be able to take what you learn and move it into 3ds max or some other mainstream program like Maya. (My personal choice) Gmax however is made from almost the same program as 3dsmax. Most of the control and things are the same.

[Image: 10850177_10205604867344576_7293107891114...g~original]
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Offline Luis
09-21-2010, 06:49 PM,
#4
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

' Wrote:Gmax, would be my starting program of choice. But I would buy milkshape 3d aswell. This comes in handy for Freelancer and anything else you do. I can't tell you how many times I've been asked to export a model from Maya to some other format and uses the 20 dollar milkshape program to do it instead of buying an exporter dll for like 300 hundred dollars.

Anyways do not start in sketchup. Sketchup is not an industry standard, you won't be able to take what you learn and move it into 3ds max or some other mainstream program like Maya. (My personal choice) Gmax however is made from almost the same program as 3dsmax. Most of the control and things are the same.


Gmax is another good program as well. I used to use it a lot - but wasn't that very good until I understood 3ds MAX close enough. But, what fits well for your comfort - you choose.:)
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