What Freelancer Should Have Been - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: The Community (https://discoverygc.com/forums/forumdisplay.php?fid=4) +--- Forum: Freelancer Forum (https://discoverygc.com/forums/forumdisplay.php?fid=11) +--- Thread: What Freelancer Should Have Been (/showthread.php?tid=67042) |
What Freelancer Should Have Been - Toaster - 10-02-2011 What Freelancer Should Have Been - elrica - 10-02-2011 We need a blackhole in Discovery somewhere :3 And have all ships pulled towards it slowly....dogfights would be awesome. >:D What Freelancer Should Have Been - Zynth - 10-02-2011 ' Wrote:We need a blackhole in Discovery somewhere :3 But we do have one... In Omnicron-85 What Freelancer Should Have Been - jxie93 - 10-02-2011 Freelancer Alpha wasn't cancelled due to budget cuts. It was because Microsoft bought Digital Anvil and decided to rush its release, leaving most of the Alpha content out. What Freelancer Should Have Been - DeathsOverture - 10-02-2011 I wish they'd do a release of some of the development materials... that would be a real treat. Like, what did they use to make cut scenes? Don't even tell me that someone calculated & hardcoded NPC paths and gestures in LUA scripts. I can't even find a working compiler. No, I imagine there was some tool that none of us will ever see. Digital Anvil E3 2001 Freelancer > Microsoft E3 2002 Freelancer What Freelancer Should Have Been - Toaster - 10-02-2011 ' Wrote:Freelancer Alpha wasn't cancelled due to budget cuts. It was because Microsoft bought Digital Anvil and decided to rush its release, leaving most of the Alpha content out. I knew that! No seriously, I just didn't know how to fit that into the topic discription. (bandit) ' Wrote:Digital Anvil E3 2001 Freelancer > Microsoft E3 2002 Freelancer Correct. What Freelancer Should Have Been - escopton - 10-02-2011 Duude thats aaawesome What Freelancer Should Have Been - Ipuvaepe - 10-02-2011 ' Wrote:Freelancer Alpha wasn't cancelled due to budget cuts. It was because Microsoft bought Digital Anvil and decided to rush its release, leaving most of the Alpha content out.Yep. FL was originally slated to have 4k online seamless multiplayer, a completely dynamic economy, almost realistic (nor orbiter level of course) physics, ramming damage (if you hit a roid your wing would get smashed and ripped off, and if your engines were there you would find yourself flying in circles). But then Microsoft happened. What Freelancer Should Have Been - Gruffalo - 10-02-2011 Wow, damn Microsoft. What Freelancer Should Have Been - Mao - 10-02-2011 ' Wrote:Digital Anvil E3 2001 Freelancer > Microsoft E3 2002 FreelancerShort version: Everything else > Microsoft:haha: |