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My current project - Printable Version

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My current project - Vape - 05-15-2008

here is da latest render
[Image: cyclone.jpg]
basically i rounded everything off (reduced the box effect) and am going to send it in for texturing/hardpointing.
just want some comments on it:)
NOTE: reason why this is a new thread is because i lost where the old one is


My current project - ParanoidAndroid - 05-15-2008

It reminds me a submarine or it looks like a distorted cucumber...


My current project - Turkish - 05-15-2008

If I may quote my brother;

"It looks like a Nomad penis" :lol:


My current project - kindred - 05-15-2008

' Wrote:If I may quote my brother;

"It looks like a Nomad penis" :lol:

Err where did he get the comparative source from? :shok:


My current project - pim - 05-15-2008

Dunno, but submarine is good... We may make it a agile bomber...Or nomad ship...Or both...


My current project - sovereign - 05-15-2008

' Wrote:Err where did he get the comparative source from? :shok:

I'm guessing a party got a little Wilde :crazy:

Dunno who it would fit with, it doesn't look Nomad, it doesn't look human, and it doesn't look Wild...


My current project - Boss - 05-15-2008

Distorted cucumber, yes, it does.

Er, what exactly is it supposed to be? A gunboat or what?

EDIT: Put a texture on it and then let me see. (no blue glow-y one, please...Blast you anyways Turkish.)


My current project - Jinx - 05-15-2008

here is ( hopefully ) a bit of constructive critizism...

the top view looks good - really..
the front view is OK - but the blocky version looked better ( more spaceship like ) edit: on second thought - the front view is good, too - no real need to change much there.
the sideview is - well, shapeless.... it looks the way things appear after a hardcore drinking contest ...

so all in all - i d suggest you get back to the more blocky stages of the model and start adding details. the mainframe of the model has been quite old - and its most certainly not a bad basis - but i don t think you re getting anywhere when you don t start the rather boring work of adding freelancer typical details to it. - in case you still aim to get that ship into the mod as a missile frigate.

the engines look bad - ( well, all in all, it looks like you made a "select all" and "make round edges" ) .. if you turn the engines back into their original hexagon and blocky shape, it ll look much better than those "soft" ones.

and then start on adding details ( can t say it too often ) - a bridge ( a real one ), windows, hmmm.. missile racks - now its supposed to be a missile ship, isn t it? - i am sure its still a long time till the next version comes out .... but it won t be an eternity... so i d suggest you keep moving.

i cannot tell you much advice there cause i don t do 3dmax - but i think what the ship really needs is typical spaceship characteristics. - air intakes ( yea - unlogical, but they look good on ships ), heatsinks, armour plating ( just emboss some faces - its easy and has an incredible good effect )
give the ship more "shape" - it does look like an amoeba right now. - it needs "parts" that anyone can easily tell - like a front part, a mid section and a distinct rear. - one can usually even tell whats front and read on nomad ships - and thats a liberty ship... even someone not familiar with freelancer should be able to tell whats up, down, front and rear on the first glance.


My current project - AdamantineFist - 05-16-2008

Only faction I know of with such rounded ships (except for the Nomads) is Bretonia. I don't think it quite fits into Bret designs, though.


My current project - Xing - 05-16-2008

I can only think of a nomad coupled for some strange reason with a sbumarine bridge.
way too smooth to be a FL human ship and not in line with nomad standard design... this thing doesnt seems to be from this universe in fact...