basically i rounded everything off (reduced the box effect) and am going to send it in for texturing/hardpointing.
just want some comments on it:)
NOTE: reason why this is a new thread is because i lost where the old one is
Dunno, but submarine is good... We may make it a agile bomber...Or nomad ship...Or both...
OK for gentle RP, OK for gentle PvP too. What do you prefer ?
Hurk hurk hurk...
[\JG/]Pim (mercenary, ex-IMG)(Raven's talon, New London and New Berlin mainly)
John Smith(independant trader, ex-contract killer on Manhattan)(Heavy Tanker)
Er, what exactly is it supposed to be? A gunboat or what?
EDIT: Put a texture on it and then let me see. (no blue glow-y one, please...Blast you anyways Turkish.)
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
here is ( hopefully ) a bit of constructive critizism...
the top view looks good - really..
the front view is OK - but the blocky version looked better ( more spaceship like ) edit: on second thought - the front view is good, too - no real need to change much there.
the sideview is - well, shapeless.... it looks the way things appear after a hardcore drinking contest ...
so all in all - i d suggest you get back to the more blocky stages of the model and start adding details. the mainframe of the model has been quite old - and its most certainly not a bad basis - but i don t think you re getting anywhere when you don t start the rather boring work of adding freelancer typical details to it. - in case you still aim to get that ship into the mod as a missile frigate.
the engines look bad - ( well, all in all, it looks like you made a "select all" and "make round edges" ) .. if you turn the engines back into their original hexagon and blocky shape, it ll look much better than those "soft" ones.
and then start on adding details ( can t say it too often ) - a bridge ( a real one ), windows, hmmm.. missile racks - now its supposed to be a missile ship, isn t it? - i am sure its still a long time till the next version comes out .... but it won t be an eternity... so i d suggest you keep moving.
i cannot tell you much advice there cause i don t do 3dmax - but i think what the ship really needs is typical spaceship characteristics. - air intakes ( yea - unlogical, but they look good on ships ), heatsinks, armour plating ( just emboss some faces - its easy and has an incredible good effect )
give the ship more "shape" - it does look like an amoeba right now. - it needs "parts" that anyone can easily tell - like a front part, a mid section and a distinct rear. - one can usually even tell whats front and read on nomad ships - and thats a liberty ship... even someone not familiar with freelancer should be able to tell whats up, down, front and rear on the first glance.
I can only think of a nomad coupled for some strange reason with a sbumarine bridge.
way too smooth to be a FL human ship and not in line with nomad standard design... this thing doesnt seems to be from this universe in fact...