Player Base Supplies - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Player Base Supplies (/showthread.php?tid=91660) Pages:
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Player Base Supplies - Xoria - 12-28-2012 You can find the thread for Core Upgrade supplies here: http://discoverygc.com/forums/showthread.php?tid=91491 I've created an interactive tool for assessing Player Base supplies. You can find it here: http://webbrain.com/brainpage/brain/9433854B-D9FE-7682-3A19-81AC813DA2F6 Using this, you can surf through the modules and equipment built at player bases, and by selecting the "Commodities" bubble from the initial display, you can select a supply commodity and view all of the modules and equipment that it is used to build. This will help create supply commodities that fill all of the roles they are used for. Make sure to notice the scroll bar above the text box. I have placed new proposed commodity names in ( ) next to the old names. Sale locations and descriptions are in the text boxes. I still need replacements for Gold, Silver, Robotics, and Nuclear Devices. The shield generator fuels will probably be replaced with a single fuel commodity available from the same locations. The remaining supplies will remain unchanged. RE: Player Base Supplies - Xoria - 01-01-2013 Repurposed thread. See above. RE: Player Base Supplies - Xoria - 01-05-2013 I need some help with the last three commodities for player base supply. I need a replacement for : - Gold in Cloaking Devices - Nuclear Devices in Base Core 1 and Shield Generator Module - and I want a separate fuel for jump drives. RE: Player Base Supplies - jonfreelanc - 01-05-2013 nuclear devices > vacuum energy devices/ve devices/zero point device nanodiodes bla bla bla new subatomic particles and such and so on better than nuclear devices for hungry base sub systems bla bla bla nuclear devices > nuclear devices expansion modules/expansion modules/alg expansion module/base expansion nuclear devices now with 31% more hwammo! we put the pow in "powah" baby! alg new technology replacing station usual energy easier to install and deploy safer better alg gold > plasmonics/plasmonic sheets/plasmonic crystal/plasmonic alloy plasmonics. we gots em in the cloaking devices! scattering cancellation photo negative flhook wizard robotics > satellite robotics/remote controlled robotic satellite/robotic sattellites warning: replace batteries on the remote control I took away the fuel idea because it wasn't really much of a suggestion. might try and make a decent suggestion later maybe RE: Player Base Supplies - Croft - 01-06-2013 Gold - Adaptive Biocircuitry/Micro Filaments/Interlaced Sensor Nodes Nuclear Devices - Industrial Generators/Advanced Reactors/Energy Units Fuel - Heavy Water/Bose–Einstein Condensate/Liquid Nitrogen RE: Player Base Supplies - Xoria - 01-06-2013 I like the plasmonics idea to replace gold in cloaking devices. Write up an infocard that includes a reference to gold, if you can. The fuel for jump drives should have something to do with fusion power, since presumably that is the power generation for jump drives - I can't imagine it being anything less powerful. The Nuclear Devices replacement ought to be something that is plausibly required in large quantities, but is durable and not consumable, since it's used to build the structures but not ongoing maintenance. The diode idea has possibilities. I have updated the base supply tool to include prices for the commodities that I have current replacements for. You can find those in the text box. Currently I anticipate these prices being the same everywhere the commodity is available. The link is in the first post. RE: Player Base Supplies - sindroms - 01-06-2013 Xoria, what if all jump drives and cloaks used only specific one type of fuel- Jump Drive Energy Cells and Cloak..something. And they are made only on player bases and not sold on bases. It would discourage jump trading, it would mean that if any group wants it, they will have to trade with their allies who already have a base for it and are producing such things. Liberty rogues, for example, are frankly too derpy to handle high level tech. They would have to strike IRP deals with OCs. Actually, I will make a thread about this idea RE: Player Base Supplies - Xoria - 01-06-2013 (01-06-2013, 01:00 AM)sindroms Wrote: Xoria, what if all jump drives and cloaks used only specific one type of fuel- Jump Drive Energy Cells and Cloak..something.This also effectively makes all jumps one way only, unless you bring transports with extra fuel for the return jump along with you on the first jump. What I'm planning is to put the new jump fuel for sale on all shipyards, so that at least a jumper has the chance to go somewhere relatively nearby to refuel for a return jump. RE: Player Base Supplies - Xoria - 01-06-2013 I've updated the system with Plasmonic Metamaterials replacing Gold, Fusion Diodes replacing Nuclear Devices, and Jump Drive Fuel to be exclusively used by Jump Drives. All of these have fairly generic infocards unless someone writes up something more technically complicated for them. All details (including proposed pricing and purchase locations) available in the link in the first post. RE: Player Base Supplies - Omicron - 01-06-2013 Short question: I guess by shipyard, you mean all? Civilian, military, guard and normal systems alike? |