I've created an interactive tool for assessing Player Base supplies. You can find it here: http://webbrain.com/brainpage/brain/9433...AC813DA2F6
Using this, you can surf through the modules and equipment built at player bases, and by selecting the "Commodities" bubble from the initial display, you can select a supply commodity and view all of the modules and equipment that it is used to build. This will help create supply commodities that fill all of the roles they are used for. Make sure to notice the scroll bar above the text box.
I have placed new proposed commodity names in ( ) next to the old names. Sale locations and descriptions are in the text boxes.
I still need replacements for Gold, Silver, Robotics, and Nuclear Devices. The shield generator fuels will probably be replaced with a single fuel commodity available from the same locations. The remaining supplies will remain unchanged.
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for all the latest news on Nerfs and Final Nails, or to request trade changes.
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I need some help with the last three commodities for player base supply. I need a replacement for :
- Gold in Cloaking Devices
- Nuclear Devices in Base Core 1 and Shield Generator Module
- and I want a separate fuel for jump drives.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.
nuclear devices now with 31% more hwammo! we put the pow in "powah" baby! alg new technology replacing station usual energy easier to install and deploy safer better alg
I took away the fuel idea because it wasn't really much of a suggestion.
might try and make a decent suggestion later maybe
so I recently started exploring Coronado. I must say you're all doing a wonderful job.
so I recently started exploring Koeln. I must say you're all doing an amazing job.
some time ago I explored Rousillon. Impressive. Particularly the music on the planet that was a nice surprise.
so I recently started exploring Omega-55. LOL... NOMADS. LOTS AND LOTS OF NOMADS. SHOOTING THINGS. I GOT THE HELL OUT OF THERE. (and I was thinking, jeez I can't remember what that one was from the news. I hope I don't run into a nomad system)
recently started exploring Omega-41. what did you guys do to the star? that new effect there, that's impressive.
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I like the plasmonics idea to replace gold in cloaking devices. Write up an infocard that includes a reference to gold, if you can.
The fuel for jump drives should have something to do with fusion power, since presumably that is the power generation for jump drives - I can't imagine it being anything less powerful.
The Nuclear Devices replacement ought to be something that is plausibly required in large quantities, but is durable and not consumable, since it's used to build the structures but not ongoing maintenance. The diode idea has possibilities.
I have updated the base supply tool to include prices for the commodities that I have current replacements for. You can find those in the text box. Currently I anticipate these prices being the same everywhere the commodity is available. The link is in the first post.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.
Xoria, what if all jump drives and cloaks used only specific one type of fuel- Jump Drive Energy Cells and Cloak..something.
And they are made only on player bases and not sold on bases.
It would discourage jump trading, it would mean that if any group wants it, they will have to trade with their allies who already have a base for it and are producing such things. Liberty rogues, for example, are frankly too derpy to handle high level tech. They would have to strike IRP deals with OCs.
Actually, I will make a thread about this idea
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(01-06-2013, 01:00 AM)sindroms Wrote: Xoria, what if all jump drives and cloaks used only specific one type of fuel- Jump Drive Energy Cells and Cloak..something.
And they are made only on player bases and not sold on bases.
This also effectively makes all jumps one way only, unless you bring transports with extra fuel for the return jump along with you on the first jump. What I'm planning is to put the new jump fuel for sale on all shipyards, so that at least a jumper has the chance to go somewhere relatively nearby to refuel for a return jump.
Check out my Trade Development Blog
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I've updated the system with Plasmonic Metamaterials replacing Gold, Fusion Diodes replacing Nuclear Devices, and Jump Drive Fuel to be exclusively used by Jump Drives. All of these have fairly generic infocards unless someone writes up something more technically complicated for them. All details (including proposed pricing and purchase locations) available in the link in the first post.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.